# Target if(WIN32) add_executable(CustomMaterials WIN32 "Main.cpp") else() add_executable(CustomMaterials "Main.cpp") endif() # Working directory set_target_properties(CustomMaterials PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "$(OutDir)") # Libraries ## Local libs target_link_libraries(CustomMaterials Common) # Plugin dependencies add_engine_dependencies(CustomMaterials) add_dependencies(CustomMaterials bsfFBXImporter bsfFontImporter bsfFreeImgImporter) # IDE specific set_property(TARGET CustomMaterials PROPERTY FOLDER Examples) # Precompiled header & Unity build conditional_cotire(CustomMaterials)