# Target if(WIN32) add_executable(LowLevelRendering WIN32 "Main.cpp") else() add_executable(LowLevelRendering "Main.cpp") endif() # Working directory set_target_properties(LowLevelRendering PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "$(OutDir)") # Libraries ## Local libs target_link_libraries(LowLevelRendering Common) # Plugin dependencies add_engine_dependencies(LowLevelRendering) add_dependencies(LowLevelRendering bsfFBXImporter bsfFontImporter bsfFreeImgImporter) # IDE specific set_property(TARGET LowLevelRendering PROPERTY FOLDER Examples) # Precompiled header & Unity build conditional_cotire(LowLevelRendering)