# Target if(WIN32) add_executable(Particles WIN32 "Main.cpp") else() add_executable(Particles "Main.cpp") endif() # Working directory set_target_properties(Particles PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "$(OutDir)") # Libraries ## Local libs target_link_libraries(Particles Common) # Plugin dependencies add_engine_dependencies(Particles) add_dependencies(Particles bsfFBXImporter bsfFontImporter bsfFreeImgImporter) # IDE specific set_property(TARGET Particles PROPERTY FOLDER Examples)