# Target if(WIN32) add_executable(PhysicallyBasedShading WIN32 "Main.cpp") else() add_executable(PhysicallyBasedShading "Main.cpp") endif() # Working directory set_target_properties(PhysicallyBasedShading PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "$(OutDir)") # Libraries ## Local libs target_link_libraries(PhysicallyBasedShading Common) # Plugin dependencies add_engine_dependencies(PhysicallyBasedShading) add_dependencies(PhysicallyBasedShading bsfFBXImporter bsfFontImporter bsfFreeImgImporter) # IDE specific set_property(TARGET PhysicallyBasedShading PROPERTY FOLDER Examples) # Precompiled header & Unity build conditional_cotire(PhysicallyBasedShading)