# Target if(WIN32) add_executable(Physics WIN32 "Main.cpp") else() add_executable(Physics "Main.cpp") endif() # Working directory set_target_properties(Physics PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "$(OutDir)") # Libraries ## Local libs target_link_libraries(Physics Common) # Plugin dependencies add_engine_dependencies(Physics) add_dependencies(Physics bsfFBXImporter bsfFontImporter bsfFreeImgImporter) # IDE specific set_property(TARGET Physics PROPERTY FOLDER Examples) # Precompiled header & Unity build conditional_cotire(Physics)