# Target if(WIN32) add_executable(SkeletalAnimation WIN32 "Main.cpp") else() add_executable(SkeletalAnimation "Main.cpp") endif() # Working directory set_target_properties(SkeletalAnimation PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "$(OutDir)") # Libraries ## Local libs target_link_libraries(SkeletalAnimation Common) # Plugin dependencies add_engine_dependencies(SkeletalAnimation) add_dependencies(SkeletalAnimation bsfFBXImporter bsfFontImporter bsfFreeImgImporter) # IDE specific set_property(TARGET SkeletalAnimation PROPERTY FOLDER Examples) # Precompiled header & Unity build conditional_cotire(SkeletalAnimation)