//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsEditorPrerequisites.h" #include "GUI/BsGUIInputBox.h" namespace bs { /** @addtogroup GUI-Editor-Internal * @{ */ /** Input box used for renaming elements in a TreeView. */ class GUITreeViewEditBox : public GUIInputBox { public: /** Returns type name of the GUI element used for finding GUI element styles. */ static const String& getGUITypeName(); /** * Creates a new GUI tree view edito box element. * * @param[in] styleName Optional style to use for the element. Style will be retrieved from GUISkin of the * GUIWidget the element is used on. If not specified default style is used. */ static GUITreeViewEditBox* create(const String& styleName = StringUtil::BLANK); /** * Creates a new GUI tree view edito box element. * * @param[in] options Options that allow you to control how is the element positioned and sized. * This will override any similar options set by style. * @param[in] styleName Optional style to use for the element. Style will be retrieved from GUISkin of the * GUIWidget the element is used on. If not specified default style is used. */ static GUITreeViewEditBox* create(const GUIOptions& options, const String& styleName = StringUtil::BLANK); Event onInputConfirmed; /**< Triggered when the user confirms the input in the edit box. */ Event onInputCanceled; /**< Triggered when the user cancels the input in the edit box. */ Event onFocusLost; /**< Triggered when the user clicks outside of the editor box. */ private: GUITreeViewEditBox(const String& styleName, const GUIDimensions& dimensions); /** @copydoc GUIElement::_commandEvent */ virtual bool _commandEvent(const GUICommandEvent& ev) override; }; /** @} */ }