//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsEditorPrerequisites.h" #include "Library/BsProjectLibrary.h" #include "Reflection/BsIReflectable.h" namespace bs { /** @addtogroup Library-Internal * @{ */ /** * Contains a list of entries used by the ProjectLibrary. Used primarily for serialization purposes (persisting * ProjectLibrary state between application runs). */ class ProjectLibraryEntries : public IReflectable { struct ConstructPrivately { }; public: explicit ProjectLibraryEntries(const ConstructPrivately& dummy); ProjectLibraryEntries(const USPtr& rootEntry); /** * Creates new project library entries based on a ProjectLibrary root directory entry. * * @param[in] rootEntry Root directory entry in ProjectLibrary. */ static SPtr create(const USPtr& rootEntry); /** Returns the root directory entry that references the entire entry hierarchy. */ const USPtr& getRootEntry() const { return mRootEntry; } private: USPtr mRootEntry; /************************************************************************/ /* SERIALIZATION */ /************************************************************************/ /** Creates new empty project library entries object. Used for serialization purposes. */ static SPtr createEmpty(); public: friend class ProjectLibraryEntriesRTTI; static RTTITypeBase* getRTTIStatic(); RTTITypeBase* getRTTI() const override; }; /** @} */ }