//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// #pragma once #include "BsEditorPrerequisites.h" #include "Reflection/BsRTTIType.h" #include "GUI/BsGUIWindowFrameWidget.h" #include "Private/RTTI/BsGameObjectRTTI.h" namespace bs { /** @cond RTTI */ /** @addtogroup RTTI-Impl-Editor * @{ */ class BS_ED_EXPORT WindowFrameWidgetRTTI : public RTTIType { private: public: WindowFrameWidgetRTTI() { } const String& getRTTIName() override { static String name = "WindowFrameWidget"; return name; } UINT32 getRTTIId() override { return TID_WindowFrameWidget; } SPtr newRTTIObject() override { return SceneObject::createEmptyComponent(); } }; /** @} */ /** @endcond */ }