//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
using System;
using System.Runtime.CompilerServices;
using bs;
namespace bs.Editor
{
/** @addtogroup GUI-Editor
* @{
*/
///
/// Editor GUI element that displays a reference to a or and an
/// optional label. Textures can be dragged and dropped onto the field to update the reference. This is similar
/// to but the will display the texture contents and not only the name.
///
public sealed class GUITextureField : GUIElement
{
public delegate void OnChangedDelegate(RRef newValue);
///
/// Triggered when the value in the field changes.
///
public event OnChangedDelegate OnChanged;
///
/// Resource referenced by the field, which could be either a normal or a sprite texture. This will load the
/// resource if it is not already loaded. Use if you don't require a loaded resource.
///
public Resource Value
{
get
{
Resource value;
Internal_GetValue(mCachedPtr, out value);
return value;
}
set { Internal_SetValue(mCachedPtr, value); }
}
///
/// Handle to the resource referenced by the field, which could be either a normal or a sprite texture.
///
public RRef ValueRef
{
get
{
RRef value;
Internal_GetValueRef(mCachedPtr, out value);
return value;
}
set { Internal_SetValueRef(mCachedPtr, value); }
}
///
/// referenced by the field. This will load the resource if it is not already loaded. Use
/// if you don't require a loaded resource. Returns null if the field contains a
/// instead.
///
public Texture Texture
{
get
{
Texture value;
Internal_GetTexture(mCachedPtr, out value);
return value;
}
set { Internal_SetTexture(mCachedPtr, value); }
}
///
/// Handle to the referenced by the field. Returns null if the field contains a
/// instead.
///
public RRef TextureRef
{
get
{
RRef value;
Internal_GetTextureRef(mCachedPtr, out value);
return value;
}
set { Internal_SetTextureRef(mCachedPtr, value); }
}
///
/// referenced by the field. This will load the resource if it is not already loaded.
/// Use if you don't require a loaded resource. Returns null if the field contains a
/// instead.
///
public SpriteTexture SpriteTexture
{
get
{
SpriteTexture value;
Internal_GetSpriteTexture(mCachedPtr, out value);
return value;
}
set { Internal_SetSpriteTexture(mCachedPtr, value); }
}
///
/// Handle to the referenced by the field. Returns null if the field contains a
/// instead.
///
public RRef SpriteTextureRef
{
get
{
RRef value;
Internal_GetSpriteTextureRef(mCachedPtr, out value);
return value;
}
set { Internal_SetSpriteTextureRef(mCachedPtr, value); }
}
///
/// Creates a new texture field element with a label. The field will accept textures but not sprite textures.
///
/// Content to display on the label.
/// Width of the title label in pixels.
/// Optional style to use for the element. Style controls the look of the element, as well as
/// default layout options. Style will be retrieved from the active GUISkin. If not specified
/// default element style is used.
/// Options that allow you to control how is the element positioned and sized. This will
/// override any similar options set by style.
public GUITextureField(GUIContent title, int titleWidth = 100, string style = "", params GUIOption[] options)
{
Internal_CreateInstance(this, GUITextureFieldType.Texture, ref title, titleWidth, style, options, true);
}
///
/// Creates a new texture field element without a label. The field will accept textures but not sprite textures.
///
/// Optional style to use for the element. Style controls the look of the element, as well as
/// default layout options. Style will be retrieved from the active GUISkin. If not specified
/// default element style is used.
/// Options that allow you to control how is the element positioned and sized. This will
/// override any similar options set by style.
public GUITextureField(string style = "", params GUIOption[] options)
{
GUIContent emptyContent = new GUIContent();
Internal_CreateInstance(this, GUITextureFieldType.Texture, ref emptyContent, 0, style, options, false);
}
///
/// Creates a new texture field element with a label.
///
/// Determines the type of textures should the field accept.
/// Content to display on the label.
/// Width of the title label in pixels.
/// Optional style to use for the element. Style controls the look of the element, as well as
/// default layout options. Style will be retrieved from the active GUISkin. If not specified
/// default element style is used.
/// Options that allow you to control how is the element positioned and sized. This will
/// override any similar options set by style.
public GUITextureField(GUITextureFieldType type, GUIContent title,
int titleWidth = 100, string style = "", params GUIOption[] options)
{
Internal_CreateInstance(this, type, ref title, titleWidth, style, options, true);
}
///
/// Creates a new texture field element without a label.
///
/// Determines the type of textures should the field accept.
/// Optional style to use for the element. Style controls the look of the element, as well as
/// default layout options. Style will be retrieved from the active GUISkin. If not specified
/// default element style is used.
/// Options that allow you to control how is the element positioned and sized. This will
/// override any similar options set by style.
public GUITextureField(GUITextureFieldType type, string style = "", params GUIOption[] options)
{
GUIContent emptyContent = new GUIContent();
Internal_CreateInstance(this, type, ref emptyContent, 0, style, options, false);
}
///
/// Colors the element with a specific tint.
///
/// Tint to apply to the element.
public void SetTint(Color color)
{
Internal_SetTint(mCachedPtr, ref color);
}
///
/// Triggered by the runtime when the value of the field changes.
///
/// New resource referenced by the field.
private void Internal_DoOnChanged(RRef newValue)
{
if (OnChanged != null)
OnChanged(newValue);
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_CreateInstance(GUITextureField instance, GUITextureFieldType type,
ref GUIContent title, int titleWidth, string style, GUIOption[] options, bool withTitle);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetSpriteTexture(IntPtr nativeInstance, out SpriteTexture value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetSpriteTexture(IntPtr nativeInstance, SpriteTexture value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetSpriteTextureRef(IntPtr nativeInstance, out RRef value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetSpriteTextureRef(IntPtr nativeInstance, RRef value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetTexture(IntPtr nativeInstance, out Texture value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetTexture(IntPtr nativeInstance, Texture value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetTextureRef(IntPtr nativeInstance, out RRef value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetTextureRef(IntPtr nativeInstance, RRef value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetValue(IntPtr nativeInstance, out Resource value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetValue(IntPtr nativeInstance, Resource value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetValueRef(IntPtr nativeInstance, out RRef value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetValueRef(IntPtr nativeInstance, RRef value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetTint(IntPtr nativeInstance, ref Color color);
}
/** @} */
}