//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
using System;
using System.Runtime.CompilerServices;
using bs;
namespace bs.Editor
{
/** @addtogroup GUI-Editor
* @{
*/
///
/// Editor GUI element that displays a toggle button and an optional label.
///
public sealed class GUIToggleField : GUIElement
{
public delegate void OnChangedDelegate(bool newValue);
///
/// Triggered when the value in the field changes.
///
public event OnChangedDelegate OnChanged;
///
/// Current state of the toggle button.
///
public bool Value
{
get
{
bool value;
Internal_GetValue(mCachedPtr, out value);
return value;
}
set { Internal_SetValue(mCachedPtr, value); }
}
///
/// Creates a new toggle field element with a label.
///
/// Content to display on the label.
/// Width of the title label in pixels.
/// Optional style to use for the element. Style controls the look of the element, as well as
/// default layout options. Style will be retrieved from the active GUISkin. If not specified
/// default element style is used.
/// Options that allow you to control how is the element positioned and sized. This will
/// override any similar options set by style.
public GUIToggleField(GUIContent title, int titleWidth = 100, string style = "", params GUIOption[] options)
{
Internal_CreateInstance(this, ref title, titleWidth, style, options, true);
}
///
/// Creates a new toggle field element without a label.
///
/// Optional style to use for the element. Style controls the look of the element, as well as
/// default layout options. Style will be retrieved from the active GUISkin. If not specified
/// default element style is used.
/// Options that allow you to control how is the element positioned and sized. This will
/// override any similar options set by style.
public GUIToggleField(string style = "", params GUIOption[] options)
{
GUIContent emptyContent = new GUIContent();
Internal_CreateInstance(this, ref emptyContent, 0, style, options, false);
}
///
/// Colors the element with a specific tint.
///
/// Tint to apply to the element.
public void SetTint(Color color)
{
Internal_SetTint(mCachedPtr, ref color);
}
///
/// Triggered by the runtime when the toggle button is toggled.
///
/// New value of the toggle button.
private void DoOnChanged(bool newValue)
{
if (OnChanged != null)
OnChanged(newValue);
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_CreateInstance(GUIToggleField instance, ref GUIContent title, int titleWidth,
string style, GUIOption[] options, bool withTitle);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_GetValue(IntPtr nativeInstance, out bool value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetValue(IntPtr nativeInstance, bool value);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void Internal_SetTint(IntPtr nativeInstance, ref Color color);
}
/** @} */
}