//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using bs; namespace bs.Editor { /** @addtogroup Text * @{ */ /// Determines how is a font rendered into the bitmap texture. public enum FontRenderMode { Smooth = 0, Raster = 1, HintedSmooth = 2, HintedRaster = 3 } /** @} */ }