//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************//
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using bs;
namespace bs.Editor
{
/** @addtogroup Importer
* @{
*/
/// Supported types of low-level shading languages.
public enum ShadingLanguageFlags
{
/// High level shading language used by DirectX backend.
HLSL = 1,
/// OpenGL shading language.
GLSL = 2,
/// Variant of GLSL used for Vulkan.
VKSL = 4,
/// Metal shading language.
MSL = 8,
/// Helper entry that includes all languages.
All = 15
}
/** @} */
}