//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //************** Copyright (c) 2016-2019 Marko Pintera (marko.pintera@gmail.com). All rights reserved. *******************// using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using bs; namespace bs.Editor { /** @addtogroup Importer * @{ */ /// Supported types of low-level shading languages. public enum ShadingLanguageFlags { /// High level shading language used by DirectX backend. HLSL = 1, /// OpenGL shading language. GLSL = 2, /// Variant of GLSL used for Vulkan. VKSL = 4, /// Metal shading language. MSL = 8, /// Helper entry that includes all languages. All = 15 } /** @} */ }