//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
using bs;
namespace bs.Editor
{
/** @addtogroup Inspectors
* @{
*/
///
/// Renders an inspector for the component.
///
[CustomInspector(typeof(HingeJoint))]
internal class HingeJointInspector : JointInspector
{
///
protected internal override void Initialize()
{
HingeJoint joint = (HingeJoint)InspectedObject;
BuildGUI(joint, true);
drawer.AddDefault(joint, typeof(HingeJoint));
drawer.AddField("Enable limit",
() => joint.HasFlag(HingeJointFlag.Limit),
x => joint.SetFlag(HingeJointFlag.Limit, x));
drawer.AddConditional("Limit", () => joint.HasFlag(HingeJointFlag.Limit));
drawer.AddField("Enable drive",
() => joint.HasFlag(HingeJointFlag.Drive),
x => joint.SetFlag(HingeJointFlag.Drive, x));
drawer.AddConditional("Drive", () => joint.HasFlag(HingeJointFlag.Drive));
}
}
/** @} */
}