//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
//**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************//
using bs;
namespace bs.Editor
{
/** @addtogroup Inspectors
* @{
*/
///
/// Renders an inspector for the component.
///
[CustomInspector(typeof(SphericalJoint))]
internal class SphericalJointInspector : JointInspector
{
///
protected internal override void Initialize()
{
SphericalJoint joint = (SphericalJoint) InspectedObject;
BuildGUI(joint, true);
drawer.AddDefault(joint, typeof(SphericalJoint));
drawer.AddField("Enable limit",
() => joint.HasFlag(SphericalJointFlag.Limit),
x => joint.SetFlag(SphericalJointFlag.Limit, x));
drawer.AddConditional("Limit", () => joint.HasFlag(SphericalJointFlag.Limit));
}
}
/** @} */
}