//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2016 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using bs; namespace bs.Editor { /** @addtogroup Inspectors * @{ */ /// /// Renders an inspector for the component. /// [CustomInspector(typeof(SphericalJoint))] internal class SphericalJointInspector : JointInspector { /// protected internal override void Initialize() { SphericalJoint joint = (SphericalJoint) InspectedObject; BuildGUI(joint, true); drawer.AddDefault(joint, typeof(SphericalJoint)); drawer.AddField("Enable limit", () => joint.HasFlag(SphericalJointFlag.Limit), x => joint.SetFlag(SphericalJointFlag.Limit, x)); drawer.AddConditional("Limit", () => joint.HasFlag(SphericalJointFlag.Limit)); } } /** @} */ }