//********************************** Banshee Engine (www.banshee3d.com) **************************************************// //**************** Copyright (c) 2017 Marko Pintera (marko.pintera@gmail.com). All rights reserved. **********************// using bs; namespace bs.Editor { /** @addtogroup Gizmos * @{ */ /// /// Handles drawing of gizmos and selection callback for the component. /// internal class ParticleSystemGizmos { /// /// Draws two concentric arcs, depending on the parameter. /// /// Position of the arc center /// Radius of the outer arc. /// Length of the arc in range [0, 360] degrees. /// Determines radius of the inner arc, in range [0, 1]. 0 specifies the inner arc is /// the same radius as the outer arc, while 1 specifies the inner arc has zero radius. /// Color to draw the arc with. private static void DrawArcWithThickness(Vector3 center, float radius, Radian arc, float thickness, Color color) { Gizmos.Color = color; if (arc.Degrees > 0.0f) { Gizmos.DrawWireArc(center, -Vector3.ZAxis, radius, new Degree(0.0f), arc); if (thickness > 0.0f) { float innerRadius = radius * (1.0f - MathEx.Clamp01(thickness)); if (thickness < 1.0f) { Gizmos.Color = color * new Color(0.5f, 0.5f, 0.5f); Gizmos.DrawWireArc(center, -Vector3.ZAxis, innerRadius, new Degree(0.0f), arc); } Gizmos.Color = color * new Color(0.25f, 0.25f, 0.25f); for (Radian x = new Radian(0.0f); x < arc; x += MathEx.HalfPi) { Vector3 dir = new Vector3(MathEx.Cos(x), MathEx.Sin(x), 0.0f); Gizmos.DrawLine(center + dir * innerRadius, center + dir * radius); } if (!MathEx.ApproxEquals(arc.Degrees % 90.0f, 0.0f)) { Vector3 dir = new Vector3(MathEx.Cos(arc), MathEx.Sin(arc), 0.0f); Gizmos.DrawLine(center + dir * innerRadius, center + dir * radius); } } } } /// /// Draws a border between two arcs. /// /// Radius of the top arc. /// Radius of the base arc. /// Length of the arc in range [0, 360] degrees. /// Distance between the two arcs. private static void DrawConeBorder(float topRadius, float baseRadius, Radian arc, float length) { for (Radian x = new Radian(0.0f); x < arc; x += MathEx.HalfPi) { Vector3 dir = new Vector3(MathEx.Cos(x), MathEx.Sin(x), 0.0f); Vector3 a = dir * baseRadius + new Vector3(0.0f, 0.0f, -length); Vector3 b = dir * topRadius; Gizmos.DrawLine(a, b); } if (!MathEx.ApproxEquals(arc.Degrees % 90.0f, 0.0f)) { Vector3 dir = new Vector3(MathEx.Cos(arc), MathEx.Sin(arc), 0.0f); Vector3 a = dir * baseRadius + new Vector3(0.0f, 0.0f, -length); Vector3 b = dir * topRadius; Gizmos.DrawLine(a, b); } } /// /// Draws the particle system shape when the particle system is selected. /// /// Component to draw gizmos for. [DrawGizmo(DrawGizmoFlags.Selected)] private static void Draw(ParticleSystem component) { SceneObject so = component.SceneObject; // Draw collision planes, if enabled Gizmos.Color = Color.Yellow; ParticleEvolver[] evolvers = component.Evolvers; foreach (var entry in evolvers) { if (entry is ParticleCollisions collisions) { if (collisions.Options.mode == ParticleCollisionMode.Plane) { void DrawPlane(Vector3 position, Vector3 right, Vector3 up, Vector3 forward) { Vector3 topLeft = position - right + up; Vector3 topRight = position + right + up; Vector3 botLeft = position - right - up; Vector3 botRight = position + right - up; Gizmos.DrawLine(topLeft, topRight); Gizmos.DrawLine(topRight, botRight); Gizmos.DrawLine(botRight, botLeft); Gizmos.DrawLine(botLeft, topLeft); Gizmos.DrawLine(position, position + forward * 0.4f); } SceneObject[] planeObjects = collisions.PlaneObjects; foreach (var planeSO in planeObjects) { Vector3 position = planeSO.Position; Vector3 right = planeSO.Rotation.Rotate(Vector3.XAxis); Vector3 up = planeSO.Rotation.Rotate(Vector3.YAxis); Vector3 forward = planeSO.Forward; DrawPlane(position, right, up, forward); } Plane[] planes = collisions.Planes; foreach (var plane in planes) { Vector3 right, up; Vector3.OrthogonalComplement(plane.normal, out right, out up); DrawPlane(plane.normal * plane.d, right, up, plane.normal); } } } } // Draw emitter shapes Gizmos.Transform = Matrix4.TRS(so.Position, Quaternion.LookRotation(so.Rotation.Forward, so.Rotation.Up), Vector3.One); Gizmos.Color = Color.Green; ParticleEmitter[] emitters = component.Emitters; foreach (var entry in emitters) { ParticleEmitterShape shape = entry?.Shape; if (shape == null) continue; if (shape is ParticleEmitterBoxShape boxShape) Gizmos.DrawWireCube(Vector3.Zero, boxShape.Options.extents); else if (shape is ParticleEmitterSphereShape sphereShape) { ParticleSphereShapeOptions options = sphereShape.Options; Gizmos.DrawWireSphere(Vector3.Zero, options.radius); if (options.thickness > 0.0f) { float innerRadius = options.radius * (1.0f - MathEx.Clamp01(options.thickness)); if (options.thickness < 1.0f) { Gizmos.Color = Color.Green * new Color(0.5f, 0.5f, 0.5f); Gizmos.DrawWireSphere(Vector3.Zero, innerRadius); } Gizmos.Color = Color.Green * new Color(0.25f, 0.25f, 0.25f); Gizmos.DrawLine(Vector3.XAxis * innerRadius, Vector3.XAxis * options.radius); Gizmos.DrawLine(-Vector3.XAxis * innerRadius, -Vector3.XAxis * options.radius); Gizmos.DrawLine(Vector3.YAxis * innerRadius, Vector3.YAxis * options.radius); Gizmos.DrawLine(-Vector3.YAxis * innerRadius, -Vector3.YAxis * options.radius); Gizmos.DrawLine(Vector3.ZAxis * innerRadius, Vector3.ZAxis * options.radius); Gizmos.DrawLine(-Vector3.ZAxis * innerRadius, -Vector3.ZAxis * options.radius); } } else if (shape is ParticleEmitterHemisphereShape hemisphereShape) { ParticleHemisphereShapeOptions options = hemisphereShape.Options; Gizmos.DrawWireHemisphere(Vector3.Zero, options.radius); DrawArcWithThickness(Vector3.Zero, options.radius, new Degree(360.0f), options.thickness, Color.Green); if (options.thickness > 0.0f) { float innerRadius = options.radius * (1.0f - MathEx.Clamp01(options.thickness)); if (options.thickness < 1.0f) { Gizmos.Color = Color.Green * new Color(0.5f, 0.5f, 0.5f); Gizmos.DrawWireHemisphere(Vector3.Zero, innerRadius); } Gizmos.Color = Color.Green * new Color(0.25f, 0.25f, 0.25f); Gizmos.DrawLine(Vector3.XAxis * innerRadius, Vector3.XAxis * options.radius); Gizmos.DrawLine(-Vector3.XAxis * innerRadius, -Vector3.XAxis * options.radius); Gizmos.DrawLine(Vector3.YAxis * innerRadius, Vector3.YAxis * options.radius); Gizmos.DrawLine(-Vector3.YAxis * innerRadius, -Vector3.YAxis * options.radius); Gizmos.DrawLine(Vector3.ZAxis * innerRadius, Vector3.ZAxis * options.radius); } } else if (shape is ParticleEmitterCircleShape circleShape) { ParticleCircleShapeOptions options = circleShape.Options; DrawArcWithThickness(Vector3.Zero, options.radius, options.arc, options.thickness, Color.Green); } else if (shape is ParticleEmitterLineShape lineShape) { float halfLength = lineShape.Options.length * 0.5f; Gizmos.DrawLine(new Vector3(-halfLength, 0.0f, 0.0f), new Vector3(halfLength, 0.0f, 0.0f)); } else if (shape is ParticleEmitterRectShape rectShape) { Vector2 extents = rectShape.Options.extents; Vector3 right = new Vector3(extents.x, 0.0f, 0.0f); Vector3 up = new Vector3(0.0f, extents.y, 0.0f); Vector3 topLeft = -right + up; Vector3 topRight = right + up; Vector3 botLeft = -right - up; Vector3 botRight = right - up; Gizmos.DrawLine(topLeft, topRight); Gizmos.DrawLine(topRight, botRight); Gizmos.DrawLine(botRight, botLeft); Gizmos.DrawLine(botLeft, topLeft); } else if (shape is ParticleEmitterConeShape coneShape) { ParticleConeShapeOptions options = coneShape.Options; float topRadius = options.radius; float baseRadius = options.length * MathEx.Tan(options.angle); Radian arc = options.arc; if (topRadius > 0.0f) DrawArcWithThickness(Vector3.Zero, topRadius, arc, options.thickness, Color.Green); DrawArcWithThickness(new Vector3(0.0f, 0.0f, -options.length), baseRadius, arc, options.thickness, Color.Green); Gizmos.Color = Color.Green; DrawConeBorder(topRadius, baseRadius, arc, options.length); if (options.thickness > 0.0f && options.thickness < 1.0f) { Gizmos.Color = Color.Green * new Color(0.5f, 0.5f, 0.5f); DrawConeBorder( topRadius * (1.0f - MathEx.Clamp01(options.thickness)), baseRadius * (1.0f - MathEx.Clamp01(options.thickness)), arc, options.length); } } else if (shape is ParticleEmitterStaticMeshShape staticMeshShape) { RRef mesh = staticMeshShape.Options.mesh; if(mesh.IsLoaded) Gizmos.DrawWireMesh(mesh.Value.MeshData); } else if (shape is ParticleEmitterSkinnedMeshShape skinnedMeshShape) { Renderable renderable = skinnedMeshShape.Options.renderable; if (renderable != null) { RRef mesh = renderable.Mesh; if (mesh.IsLoaded) Gizmos.DrawWireMesh(mesh.Value.MeshData); } } } // Draw manual bounds if (!component.Settings.UseAutomaticBounds) { Gizmos.Color = Color.LightGray; AABox bounds = component.Settings.CustomBounds; Gizmos.DrawWireCube(bounds.Center, bounds.Size * 0.5f); } } /// /// Draws particle system icon in scene view. /// /// Component to draw the icon for. [DrawGizmo(DrawGizmoFlags.NotSelected | DrawGizmoFlags.Pickable)] private static void DrawIcon(ParticleSystem component) { Gizmos.DrawIcon(component.SceneObject.Position, EditorBuiltin.GetSceneViewIcon(SceneViewIcon.ParticleSystem), false); } /// /// Method called by the runtime when the component is selected or deselected. /// /// Component that was selected or deselected. /// If true the provided component was selected, otherwise deselected. [OnSelectionChanged] private static void SelectionChanged(ParticleSystem component, bool selected) { EditorApplication.ToggleOnDemandDrawing("__ParticlesPreview", !selected); component.TogglePreviewMode(selected); } } /** @} */ }