mixin DepthInput { code { [alias(gDepthBufferTex)] SamplerState gDepthBufferSamp; #ifndef MSAA_COUNT #define MSAA_COUNT 1 #endif #if MSAA_COUNT > 1 [internal] Texture2DMS gDepthBufferTex; #else [internal] Texture2D gDepthBufferTex; #endif }; };