--- title: Quick reference --- Here are some common conventions used throughout bs::f: - It uses right handed coordinate system - Camera is looking towards the negative z axis - Screen/window space origin is located in the top left corner - Normalized device coordinates origin is located in the bottom left corner - Normalized device coordinates range from -1 to 1 for x, y and depth - Clockwise faces are considered as front facing - Matrices are stored in row major format - Vectors are interpreted as column vectors - Default unit of length is meters (1 unit = 1 m) - Default unit of mass is kilogram (1 unit = 1 kg)