BsEditorWidgetManager.h 3.3 KB

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  1. #pragma once
  2. #include "BsEditorPrerequisites.h"
  3. #include "BsModule.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Handles opening and closing of EditorWidgets. Its primary purpose
  8. * is to keep track of all types of widgets so they can be saved and restored
  9. * upon program shutdown/startup, as well as being able to change widget layout on
  10. * the fly.
  11. */
  12. class BS_ED_EXPORT EditorWidgetManager : public Module<EditorWidgetManager>
  13. {
  14. public:
  15. EditorWidgetManager();
  16. ~EditorWidgetManager();
  17. /**
  18. * @brief Called every frame.
  19. */
  20. void update();
  21. /**
  22. * @brief Registers a widget that can then be opened by calling "open". When loading
  23. * a widget layout this name and callback will be used to attempt creating the widget.
  24. *
  25. * @param name Unique name for the widget.
  26. * @param createCallback Callback that returns a new instance of the widget.
  27. */
  28. void registerWidget(const String& name, std::function<EditorWidgetBase*(EditorWidgetContainer&)> createCallback);
  29. /**
  30. * @brief Unregisters a widget so it may no longer be opened using this manager.
  31. */
  32. void unregisterWidget(const String& name);
  33. /**
  34. * @brief Creates a widget with the given name. If widget is already created it returns the existing instance.
  35. * Widget is opened in a new window.
  36. *
  37. * @param name The name of the widget.
  38. *
  39. * @return Always returns the created widget, and throws an exception if it fails.
  40. */
  41. EditorWidgetBase* open(const String& name);
  42. /**
  43. * @brief Creates a new widget an inserts it into the specified container.
  44. */
  45. EditorWidgetBase* create(const String& name, EditorWidgetContainer& parentContainer);
  46. /**
  47. * @brief Checks if the provided name represents a widget that can be created.
  48. */
  49. bool isValidWidget(const String& name) const;
  50. /**
  51. * @brief Closes the given widget.
  52. */
  53. void close(EditorWidgetBase* widget);
  54. /**
  55. * @brief Retrieves the layout of all currently active widgets. You may later
  56. * use this layout to restore exact position of the widgets.
  57. */
  58. EditorWidgetLayoutPtr getLayout() const;
  59. /**
  60. * @brief Positions all widgets according to the provided layout. It will open
  61. * new widgets or close current ones if needed.
  62. */
  63. void setLayout(const EditorWidgetLayoutPtr& layout);
  64. /**
  65. * @brief Allows you to queue up widgets that will be registered as soon as an instance of EditorWidgetManager is
  66. * created.
  67. *
  68. * @note Useful primarily when widgets are being registered from static methods, because then there is no
  69. * EditorWidgetManager instance yet.
  70. */
  71. static void preRegisterWidget(const String& name, std::function<EditorWidgetBase*(EditorWidgetContainer&)> createCallback);
  72. private:
  73. /**
  74. * @brief Triggered whenever a window gains focus.
  75. */
  76. void onFocusGained(const RenderWindow& window);
  77. /**
  78. * @brief Triggered whenever a window loses focus.
  79. */
  80. void onFocusLost(const RenderWindow& window);
  81. Map<String, EditorWidgetBase*> mActiveWidgets;
  82. Map<String, std::function<EditorWidgetBase*(EditorWidgetContainer&)>> mCreateCallbacks;
  83. HEvent mOnFocusLostConn;
  84. HEvent mOnFocusGainedConn;
  85. static Stack<std::pair<String, std::function<EditorWidgetBase*(EditorWidgetContainer&)>>> QueuedCreateCallbacks;
  86. };
  87. }