BsGUIColor.cpp 4.8 KB

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  1. #include "BsGUIColor.h"
  2. #include "BsImageSprite.h"
  3. #include "BsGUIWidget.h"
  4. #include "BsGUISkin.h"
  5. #include "BsSpriteTexture.h"
  6. #include "BsGUIDimensions.h"
  7. #include "BsGUIMouseEvent.h"
  8. #include "BsGUIHelper.h"
  9. #include "BsBuiltinResources.h"
  10. #include "BsTexture.h"
  11. namespace BansheeEngine
  12. {
  13. const float GUIColor::ALPHA_SPLIT_POSITION = 0.75f;
  14. GUIColor::GUIColor(const String& styleName, const GUIDimensions& dimensions)
  15. :GUIElement(styleName, dimensions), mColorSprite(nullptr), mAlphaSprite(nullptr)
  16. {
  17. mColorSprite = bs_new<ImageSprite, PoolAlloc>();
  18. mAlphaSprite = bs_new<ImageSprite, PoolAlloc>();
  19. mColorImageDesc.texture = BuiltinResources::instance().getWhiteSpriteTexture().getInternalPtr();
  20. mAlphaImageDesc.texture = BuiltinResources::instance().getWhiteSpriteTexture().getInternalPtr();
  21. }
  22. GUIColor::~GUIColor()
  23. {
  24. bs_delete<PoolAlloc>(mColorSprite);
  25. bs_delete<PoolAlloc>(mAlphaSprite);
  26. }
  27. const String& GUIColor::getGUITypeName()
  28. {
  29. static String name = "Color";
  30. return name;
  31. }
  32. GUIColor* GUIColor::create(const String& styleName)
  33. {
  34. return new (bs_alloc<GUIColor, PoolAlloc>()) GUIColor(getStyleName<GUIColor>(styleName), GUIDimensions::create());
  35. }
  36. GUIColor* GUIColor::create(const GUIOptions& options, const String& styleName)
  37. {
  38. return new (bs_alloc<GUIColor, PoolAlloc>()) GUIColor(getStyleName<GUIColor>(styleName), GUIDimensions::create(options));
  39. }
  40. void GUIColor::setColor(const Color& color)
  41. {
  42. mColor = color;
  43. _markContentAsDirty();
  44. }
  45. void GUIColor::setTint(const Color& color)
  46. {
  47. mTint = color;
  48. _markContentAsDirty();
  49. }
  50. UINT32 GUIColor::_getNumRenderElements() const
  51. {
  52. UINT32 numElements = mColorSprite->getNumRenderElements();
  53. numElements += mAlphaSprite->getNumRenderElements();
  54. return numElements;
  55. }
  56. const GUIMaterialInfo& GUIColor::_getMaterial(UINT32 renderElementIdx) const
  57. {
  58. UINT32 alphaSpriteIdx = mColorSprite->getNumRenderElements();
  59. if(renderElementIdx >= alphaSpriteIdx)
  60. return mAlphaSprite->getMaterial(alphaSpriteIdx - renderElementIdx);
  61. else
  62. return mColorSprite->getMaterial(renderElementIdx);
  63. }
  64. UINT32 GUIColor::_getNumQuads(UINT32 renderElementIdx) const
  65. {
  66. UINT32 alphaSpriteIdx = mColorSprite->getNumRenderElements();
  67. UINT32 numQuads = 0;
  68. if(renderElementIdx >= alphaSpriteIdx)
  69. numQuads = mAlphaSprite->getNumQuads(alphaSpriteIdx - renderElementIdx);
  70. else
  71. numQuads = mColorSprite->getNumQuads(renderElementIdx);
  72. return numQuads;
  73. }
  74. void GUIColor::updateRenderElementsInternal()
  75. {
  76. Color color = mColor * mTint;
  77. mColorImageDesc.color = color;
  78. mColorImageDesc.color.a = 1.0f;
  79. mAlphaImageDesc.color = Color::White * color.a;
  80. mAlphaImageDesc.color.a = 1.0f;
  81. mColorImageDesc.width = (UINT32)(mLayoutData.area.width * ALPHA_SPLIT_POSITION);
  82. mColorImageDesc.height = mLayoutData.area.height;
  83. mAlphaImageDesc.width = mLayoutData.area.width - mColorImageDesc.width;
  84. mAlphaImageDesc.height = mLayoutData.area.height;
  85. mColorSprite->update(mColorImageDesc, (UINT64)_getParentWidget());
  86. mAlphaSprite->update(mAlphaImageDesc, (UINT64)_getParentWidget());
  87. GUIElement::updateRenderElementsInternal();
  88. }
  89. void GUIColor::updateClippedBounds()
  90. {
  91. mClippedBounds = mLayoutData.area;
  92. if (mLayoutData.clipRect.width > 0 && mLayoutData.clipRect.height > 0)
  93. mClippedBounds.clip(mLayoutData.clipRect);
  94. }
  95. Vector2I GUIColor::_getOptimalSize() const
  96. {
  97. return GUIHelper::calcOptimalContentsSize(Vector2I(80, 10), *_getStyle(), _getDimensions()); // Arbitrary size
  98. }
  99. void GUIColor::_fillBuffer(UINT8* vertices, UINT8* uv, UINT32* indices, UINT32 startingQuad, UINT32 maxNumQuads,
  100. UINT32 vertexStride, UINT32 indexStride, UINT32 renderElementIdx) const
  101. {
  102. UINT32 alphaSpriteIdx = mColorSprite->getNumRenderElements();
  103. Vector2I offset(mLayoutData.area.x, mLayoutData.area.y);
  104. if(renderElementIdx < alphaSpriteIdx)
  105. {
  106. mColorSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  107. vertexStride, indexStride, renderElementIdx, offset, mLayoutData.clipRect);
  108. return;
  109. }
  110. else if(renderElementIdx >= alphaSpriteIdx)
  111. {
  112. Vector2I alphaOffset = offset;
  113. UINT32 xOffset = (UINT32)(mLayoutData.area.width * ALPHA_SPLIT_POSITION);
  114. alphaOffset.x += xOffset;
  115. Rect2I alphaClipRect = mLayoutData.clipRect;
  116. alphaClipRect.x -= xOffset;
  117. mAlphaSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  118. vertexStride, indexStride, alphaSpriteIdx - renderElementIdx, alphaOffset, alphaClipRect);
  119. }
  120. }
  121. bool GUIColor::_mouseEvent(const GUIMouseEvent& ev)
  122. {
  123. if(ev.getType() == GUIMouseEventType::MouseUp)
  124. {
  125. // TODO - Open color picker window
  126. // - Trigger onValueChanged when done
  127. return true;
  128. }
  129. return false;
  130. }
  131. }