Marko Pintera fbbe8659aa Refactored how builtin resources are processed and loaded 10 anni fa
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 anni fa
Win32 4101088f37 Massive refactor due to work on Renderer 11 anni fa
BsAABox.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 anni fa
BsAny.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 anni fa
BsAsyncOp.h 4667ba6cc9 Making blockUntilComplete an internal method 11 anni fa
BsBinarySerializer.h 27595edbb9 Forgot a file relating to large object serialization fix earlier 11 anni fa
BsBitmapWriter.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsBitwise.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsBounds.h 4101088f37 Massive refactor due to work on Renderer 11 anni fa
BsCapsule.h a4c60121f4 WIP work on handles 11 anni fa
BsColor.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsConvexVolume.h 0eecfe525d More documentation 11 anni fa
BsDataStream.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDebug.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDegree.h ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsDynLib.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsDynLibManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsEvent.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 anni fa
BsException.h e7d926175f Added unit testing framework 11 anni fa
BsFileSerializer.h eb4de059fc Advanced resource loading WIP stage 1 11 anni fa
BsFileSystem.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 anni fa
BsFrameAlloc.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 anni fa
BsFwdDeclUtil.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsHString.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anni fa
BsIReflectable.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsLineSegment3.h a4c60121f4 WIP work on handles 11 anni fa
BsLog.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsManagedDataBlock.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMath.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 anni fa
BsMatrix3.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMatrix4.h 2f7095dbd2 Improvements to SceneObject transform 11 anni fa
BsMatrixNxM.h d0793ab046 Shader default values (untested) 10 anni fa
BsMemAllocProfiler.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMemStack.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 anni fa
BsMemoryAllocator.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMemorySerializer.h af2dbad955 Fixing serializer so it properly handles large value types 11 anni fa
BsMessageHandler.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsMessageHandlerFwd.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsModule.h ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsPath.h fbbe8659aa Refactored how builtin resources are processed and loaded 10 anni fa
BsPlane.h 331d4ac2aa Frustum culling working 11 anni fa
BsPlatformDefines.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPrerequisitesUtil.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsQuaternion.h ff8ed9021c Refactored Renderable into RenderableHandler 11 anni fa
BsRTTIField.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 anni fa
BsRTTIManagedDataBlockField.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRTTIPlainField.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRTTIPrerequisites.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 anni fa
BsRTTIReflectableField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 anni fa
BsRTTIReflectablePtrField.h cb1ee26b7e Added getType to RTTI reflectable fields 11 anni fa
BsRTTIType.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 anni fa
BsRadian.h ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsRay.h 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 anni fa
BsRect2.h ff8ed9021c Refactored Renderable into RenderableHandler 11 anni fa
BsRect2I.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsRect3.h 9260710936 Various tweaks related to handle rendering 11 anni fa
BsServiceLocator.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsSphere.h 4101088f37 Massive refactor due to work on Renderer 11 anni fa
BsSpinLock.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 anni fa
BsStdHeaders.h a6c65825ca CoreThreadCore instance is now a shared pointer 11 anni fa
BsString.h 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsStringFormat.h 3a73e65b09 VS integration finished (for now) 10 anni fa
BsStringID.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTaskScheduler.h 615bc66f11 Fixed threading issues on shutdown in TaskScheduler (I think) 11 anni fa
BsTestOutput.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 anni fa
BsTestSuite.h e7d926175f Added unit testing framework 11 anni fa
BsTexAtlasGenerator.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsThreadDefines.h aa6bcc7ef9 Various thread shutdown fixes: 11 anni fa
BsThreadPool.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 anni fa
BsTime.h ae583e1ac5 WIP C# DragDropManager 10 anni fa
BsTimer.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTorus.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 anni fa
BsTypes.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsUtil.h 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsVector2.h 17d906d731 SceneGrid renders (but doesn't look pretty) 11 anni fa
BsVector2I.h d0793ab046 Shader default values (untested) 10 anni fa
BsVector3.h 17e7648476 Work on handles: 11 anni fa
BsVector4.h 17e7648476 Work on handles: 11 anni fa
BsVectorNI.h d0793ab046 Shader default values (untested) 10 anni fa