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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsComponent.h"
- #include <mono/jit/jit.h>
- namespace BansheeEngine
- {
- struct ComponentBackupData;
- class BS_SCR_BE_EXPORT ManagedComponent : public Component
- {
- public:
- ~ManagedComponent();
- MonoObject* getManagedInstance() const { return mManagedInstance; }
- MonoReflectionType* getRuntimeType() const { return mRuntimeType; }
- const String& getManagedNamespace() const { return mNamespace; }
- const String& getManagedTypeName() const { return mTypeName; }
- const String& getManagedFullTypeName() const { return mFullTypeName; }
- ComponentBackupData backup(bool clearExisting = true);
- void restore(MonoObject* instance, const ComponentBackupData& data, bool missingType);
- void triggerOnReset();
- private:
- typedef void(__stdcall *OnInitializedThunkDef) (MonoObject*, MonoException**);
- typedef void(__stdcall *UpdateThunkDef) (MonoObject*, MonoException**);
- typedef void(__stdcall *OnDestroyedThunkDef) (MonoObject*, MonoException**);
- typedef void(__stdcall *OnResetThunkDef) (MonoObject*, MonoException**);
- MonoObject* mManagedInstance;
- MonoReflectionType* mRuntimeType;
- uint32_t mManagedHandle;
- String mNamespace;
- String mTypeName;
- String mFullTypeName;
- bool mRequiresReset;
- // We store data of a missing component type in hope it will be restored later
- bool mMissingType;
- ManagedSerializableObjectInfoPtr mMissingTypeObjectInfo;
- ManagedSerializableObjectDataPtr mMissingTypeObjectData;
- OnInitializedThunkDef mOnInitializedThunk;
- UpdateThunkDef mUpdateThunk;
- OnResetThunkDef mOnResetThunk;
- OnDestroyedThunkDef mOnDestroyThunk;
- /************************************************************************/
- /* COMPONENT OVERRIDES */
- /************************************************************************/
- protected:
- friend class SceneObject;
- friend class ScriptComponent;
- /** Standard constructor.
- */
- ManagedComponent(const HSceneObject& parent, MonoReflectionType* runtimeType);
- void initialize(MonoObject* object);
- void onInitialized();
- void onDestroyed();
- public:
- virtual void update();
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- public:
- friend class ManagedComponentRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const;
- protected:
- ManagedComponent(); // Serialization only
- };
- struct ComponentBackupData
- {
- struct DataBlock
- {
- UINT8* data;
- UINT32 size;
- };
- DataBlock mTypeInfo;
- DataBlock mObjectData;
- };
- }
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