SceneWindow.cs 15 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using BansheeEngine;
  8. namespace BansheeEditor
  9. {
  10. internal sealed class SceneWindow : EditorWindow
  11. {
  12. private const int HeaderHeight = 20;
  13. private const float DefaultPlacementDepth = 5.0f;
  14. private Camera camera;
  15. private SceneCamera cameraController;
  16. private RenderTexture2D renderTexture;
  17. private GUILayoutY mainLayout;
  18. private GUIRenderTexture renderTextureGUI;
  19. private SceneViewHandler sceneViewHandler;
  20. private GUIToggle viewButton;
  21. private GUIToggle moveButton;
  22. private GUIToggle rotateButton;
  23. private GUIToggle scaleButton;
  24. private GUIToggle localCoordButton;
  25. private GUIToggle worldCoordButton;
  26. private GUIToggle pivotButton;
  27. private GUIToggle centerButton;
  28. private GUIToggle moveSnapButton;
  29. private GUIFloatField moveSnapInput;
  30. private GUIToggle rotateSnapButton;
  31. private GUIFloatField rotateSnapInput;
  32. private int editorSettingsHash = int.MaxValue;
  33. // Drag & drop
  34. private bool dragActive;
  35. private SceneObject draggedSO;
  36. public Camera GetCamera()
  37. {
  38. return camera;
  39. }
  40. internal SceneWindow()
  41. { }
  42. private void OnInitialize()
  43. {
  44. mainLayout = GUI.AddLayoutY();
  45. GUIToggleGroup handlesTG = new GUIToggleGroup();
  46. viewButton = new GUIToggle("V", handlesTG, EditorStyles.Button);
  47. moveButton = new GUIToggle("M", handlesTG, EditorStyles.Button);
  48. rotateButton = new GUIToggle("R", handlesTG, EditorStyles.Button);
  49. scaleButton = new GUIToggle("S", handlesTG, EditorStyles.Button);
  50. GUIToggleGroup coordModeTG = new GUIToggleGroup();
  51. localCoordButton = new GUIToggle("L", coordModeTG, EditorStyles.Button);
  52. worldCoordButton = new GUIToggle("W", coordModeTG, EditorStyles.Button);
  53. GUIToggleGroup pivotModeTG = new GUIToggleGroup();
  54. pivotButton = new GUIToggle("P", pivotModeTG, EditorStyles.Button);
  55. centerButton = new GUIToggle("C", pivotModeTG, EditorStyles.Button);
  56. moveSnapButton = new GUIToggle("MS", EditorStyles.Button);
  57. moveSnapInput = new GUIFloatField();
  58. rotateSnapButton = new GUIToggle("RS", EditorStyles.Button);
  59. rotateSnapInput = new GUIFloatField();
  60. viewButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.View);
  61. moveButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Move);
  62. rotateButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Rotate);
  63. scaleButton.OnClick += () => OnSceneToolButtonClicked(SceneViewTool.Scale);
  64. localCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.Local);
  65. worldCoordButton.OnClick += () => OnCoordinateModeButtonClicked(HandleCoordinateMode.World);
  66. pivotButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Pivot);
  67. centerButton.OnClick += () => OnPivotModeButtonClicked(HandlePivotMode.Center);
  68. moveSnapButton.OnToggled += (bool active) => OnMoveSnapToggled(active);
  69. moveSnapInput.OnChanged += (float value) => OnMoveSnapValueChanged(value);
  70. rotateSnapButton.OnToggled += (bool active) => OnRotateSnapToggled(active);
  71. rotateSnapInput.OnChanged += (float value) => OnRotateSnapValueChanged(value);
  72. GUILayout handlesLayout = mainLayout.AddLayoutX();
  73. handlesLayout.AddElement(viewButton);
  74. handlesLayout.AddElement(moveButton);
  75. handlesLayout.AddElement(rotateButton);
  76. handlesLayout.AddElement(scaleButton);
  77. handlesLayout.AddSpace(10);
  78. handlesLayout.AddElement(localCoordButton);
  79. handlesLayout.AddElement(worldCoordButton);
  80. handlesLayout.AddSpace(10);
  81. handlesLayout.AddElement(pivotButton);
  82. handlesLayout.AddElement(centerButton);
  83. handlesLayout.AddFlexibleSpace();
  84. handlesLayout.AddElement(moveSnapButton);
  85. handlesLayout.AddElement(moveSnapInput);
  86. handlesLayout.AddSpace(10);
  87. handlesLayout.AddElement(rotateSnapButton);
  88. handlesLayout.AddElement(rotateSnapInput);
  89. UpdateRenderTexture(Width, Height - HeaderHeight);
  90. }
  91. private void OnDestroy()
  92. {
  93. if (camera != null)
  94. {
  95. camera.SceneObject.Destroy();
  96. }
  97. }
  98. private bool ScreenToScenePos(Vector2I screenPos, out Vector2I scenePos)
  99. {
  100. scenePos = screenPos;
  101. Vector2I windowPos = ScreenToWindowPos(screenPos);
  102. Rect2I bounds = GUILayoutUtility.CalculateBounds(renderTextureGUI);
  103. if (bounds.Contains(windowPos))
  104. {
  105. scenePos.x = windowPos.x - bounds.x;
  106. scenePos.y = windowPos.y - bounds.y;
  107. return true;
  108. }
  109. return false;
  110. }
  111. private void EditorUpdate()
  112. {
  113. // Refresh GUI buttons if needed (in case someones changes the values from script)
  114. if (editorSettingsHash != EditorSettings.Hash)
  115. {
  116. UpdateButtonStates();
  117. editorSettingsHash = EditorSettings.Hash;
  118. }
  119. // Update scene view handles and selection
  120. sceneViewHandler.Update();
  121. bool handleActive = false;
  122. if (Input.IsPointerButtonUp(PointerButton.Left))
  123. {
  124. if (sceneViewHandler.IsHandleActive())
  125. {
  126. sceneViewHandler.ClearHandleSelection();
  127. handleActive = true;
  128. }
  129. }
  130. Vector2I scenePos;
  131. bool inBounds = ScreenToScenePos(Input.PointerPosition, out scenePos);
  132. bool draggedOver = DragDrop.DragInProgress || DragDrop.DropInProgress;
  133. draggedOver &= inBounds && DragDrop.Type == DragDropType.Resource;
  134. if (DragDrop.DropInProgress)
  135. {
  136. Debug.Log("DROP IN PROGRESS: " + draggedOver + " - " + inBounds + " - " + DragDrop.Type);
  137. }
  138. if (draggedOver)
  139. {
  140. if (DragDrop.DropInProgress)
  141. {
  142. dragActive = false;
  143. draggedSO = null;
  144. Debug.Log("DROPPED DRAGON");
  145. }
  146. else
  147. {
  148. if (!dragActive)
  149. {
  150. dragActive = true;
  151. ResourceDragDropData dragData = (ResourceDragDropData)DragDrop.Data;
  152. string draggedMeshPath = "";
  153. string[] draggedPaths = dragData.Paths;
  154. for (int i = 0; i < draggedPaths.Length; i++)
  155. {
  156. LibraryEntry entry = ProjectLibrary.GetEntry(draggedPaths[i]);
  157. if (entry != null && entry.Type == LibraryEntryType.File)
  158. {
  159. FileEntry fileEntry = (FileEntry) entry;
  160. if (fileEntry.ResType == ResourceType.Mesh)
  161. {
  162. draggedMeshPath = draggedPaths[i];
  163. break;
  164. }
  165. }
  166. }
  167. if (!string.IsNullOrEmpty(draggedMeshPath))
  168. {
  169. string meshName = Path.GetFileName(draggedMeshPath);
  170. draggedSO = new SceneObject(meshName);
  171. Mesh mesh = ProjectLibrary.Load<Mesh>(draggedMeshPath);
  172. Material material = new Material(Builtin.DiffuseShader);
  173. Renderable renderable = draggedSO.AddComponent<Renderable>();
  174. renderable.Mesh = mesh;
  175. renderable.SetMaterial(material);
  176. Debug.Log("CREATED DRAGON");
  177. }
  178. }
  179. if (draggedSO != null)
  180. {
  181. Ray worldRay = camera.ScreenToWorldRay(scenePos);
  182. draggedSO.Position = worldRay*DefaultPlacementDepth;
  183. }
  184. }
  185. return;
  186. }
  187. else
  188. {
  189. if (dragActive)
  190. {
  191. dragActive = false;
  192. if (draggedSO != null)
  193. {
  194. Debug.Log("DESTROYED DRAGON");
  195. draggedSO.Destroy();
  196. draggedSO = null;
  197. }
  198. }
  199. }
  200. if (!HasFocus)
  201. return;
  202. if (inBounds)
  203. {
  204. if (Input.IsPointerButtonDown(PointerButton.Left))
  205. {
  206. sceneViewHandler.TrySelectHandle(scenePos);
  207. }
  208. else if (Input.IsPointerButtonUp(PointerButton.Left))
  209. {
  210. if (!handleActive)
  211. {
  212. bool ctrlHeld = Input.IsButtonHeld(ButtonCode.LeftControl) ||
  213. Input.IsButtonHeld(ButtonCode.RightControl);
  214. sceneViewHandler.PickObject(scenePos, ctrlHeld);
  215. }
  216. }
  217. }
  218. sceneViewHandler.UpdateHandle(scenePos, Input.PointerDelta);
  219. }
  220. protected override void WindowResized(int width, int height)
  221. {
  222. UpdateRenderTexture(width, height - HeaderHeight);
  223. base.WindowResized(width, height);
  224. }
  225. protected override void FocusChanged(bool inFocus)
  226. {
  227. if (!inFocus)
  228. {
  229. sceneViewHandler.ClearHandleSelection();
  230. }
  231. }
  232. private void OnSceneToolButtonClicked(SceneViewTool tool)
  233. {
  234. EditorApplication.ActiveSceneTool = tool;
  235. editorSettingsHash = EditorSettings.Hash;
  236. }
  237. private void OnCoordinateModeButtonClicked(HandleCoordinateMode mode)
  238. {
  239. EditorApplication.ActiveCoordinateMode = mode;
  240. editorSettingsHash = EditorSettings.Hash;
  241. }
  242. private void OnPivotModeButtonClicked(HandlePivotMode mode)
  243. {
  244. EditorApplication.ActivePivotMode = mode;
  245. editorSettingsHash = EditorSettings.Hash;
  246. }
  247. private void OnMoveSnapToggled(bool active)
  248. {
  249. Handles.MoveHandleSnapActive = active;
  250. editorSettingsHash = EditorSettings.Hash;
  251. }
  252. private void OnMoveSnapValueChanged(float value)
  253. {
  254. Handles.MoveSnapAmount = MathEx.Clamp(value, 0.01f, 1000.0f);
  255. editorSettingsHash = EditorSettings.Hash;
  256. }
  257. private void OnRotateSnapToggled(bool active)
  258. {
  259. Handles.RotateHandleSnapActive = active;
  260. editorSettingsHash = EditorSettings.Hash;
  261. }
  262. private void OnRotateSnapValueChanged(float value)
  263. {
  264. Handles.RotateSnapAmount = MathEx.Clamp(value, 0.01f, 360.0f);
  265. editorSettingsHash = EditorSettings.Hash;
  266. }
  267. private void UpdateButtonStates()
  268. {
  269. switch (EditorApplication.ActiveSceneTool)
  270. {
  271. case SceneViewTool.View:
  272. viewButton.ToggleOn();
  273. break;
  274. case SceneViewTool.Move:
  275. moveButton.ToggleOn();
  276. break;
  277. case SceneViewTool.Rotate:
  278. rotateButton.ToggleOn();
  279. break;
  280. case SceneViewTool.Scale:
  281. scaleButton.ToggleOn();
  282. break;
  283. }
  284. switch (EditorApplication.ActiveCoordinateMode)
  285. {
  286. case HandleCoordinateMode.Local:
  287. localCoordButton.ToggleOn();
  288. break;
  289. case HandleCoordinateMode.World:
  290. worldCoordButton.ToggleOn();
  291. break;
  292. }
  293. switch (EditorApplication.ActivePivotMode)
  294. {
  295. case HandlePivotMode.Center:
  296. centerButton.ToggleOn();
  297. break;
  298. case HandlePivotMode.Pivot:
  299. pivotButton.ToggleOn();
  300. break;
  301. }
  302. if (Handles.MoveHandleSnapActive)
  303. moveSnapButton.ToggleOn();
  304. else
  305. moveSnapButton.ToggleOff();
  306. moveSnapInput.Value = Handles.MoveSnapAmount;
  307. if (Handles.RotateHandleSnapActive)
  308. rotateSnapButton.ToggleOn();
  309. else
  310. rotateSnapButton.ToggleOff();
  311. moveSnapInput.Value = Handles.RotateSnapAmount.Degrees;
  312. }
  313. private void UpdateRenderTexture(int width, int height)
  314. {
  315. width = MathEx.Max(20, width);
  316. height = MathEx.Max(20, height);
  317. renderTexture = new RenderTexture2D(PixelFormat.R8G8B8A8, width, height);
  318. renderTexture.Priority = 1;
  319. if (camera == null)
  320. {
  321. SceneObject sceneCameraSO = new SceneObject("SceneCamera");
  322. camera = sceneCameraSO.AddComponent<Camera>();
  323. camera.Target = renderTexture;
  324. camera.ViewportRect = new Rect2(0.0f, 0.0f, 1.0f, 1.0f);
  325. sceneCameraSO.Position = new Vector3(0, 0.5f, 1);
  326. sceneCameraSO.LookAt(new Vector3(0, 0, 0));
  327. camera.Priority = 1;
  328. camera.NearClipPlane = 0.005f;
  329. camera.FarClipPlane = 1000.0f;
  330. cameraController = sceneCameraSO.AddComponent<SceneCamera>();
  331. renderTextureGUI = new GUIRenderTexture(renderTexture);
  332. mainLayout.AddElement(renderTextureGUI);
  333. sceneViewHandler = new SceneViewHandler(this, camera);
  334. }
  335. else
  336. {
  337. camera.Target = renderTexture;
  338. renderTextureGUI.RenderTexture = renderTexture;
  339. }
  340. // TODO - Consider only doing the resize once user stops resizing the widget in order to reduce constant
  341. // render target destroy/create cycle for every single pixel.
  342. camera.AspectRatio = width / (float)height;
  343. }
  344. }
  345. }