BsScriptSceneSelection.cpp 5.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptSceneSelection.h"
  4. #include "BsScriptCamera.h"
  5. #include "BsSelectionRenderer.h"
  6. #include "BsScriptSceneObject.h"
  7. #include "BsScenePicking.h"
  8. #include "BsSelection.h"
  9. #include <BsMonoArray.h>
  10. namespace BansheeEngine
  11. {
  12. ScriptSceneSelection::ScriptSceneSelection(MonoObject* object, const SPtr<Camera>& camera)
  13. :ScriptObject(object), mCamera(camera), mSelectionRenderer(nullptr)
  14. {
  15. mSelectionRenderer = bs_new<SelectionRenderer>();
  16. }
  17. ScriptSceneSelection::~ScriptSceneSelection()
  18. {
  19. bs_delete(mSelectionRenderer);
  20. }
  21. void ScriptSceneSelection::initRuntimeData()
  22. {
  23. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptSceneSelection::internal_Create);
  24. metaData.scriptClass->addInternalCall("Internal_Draw", &ScriptSceneSelection::internal_Draw);
  25. metaData.scriptClass->addInternalCall("Internal_PickObject", &ScriptSceneSelection::internal_PickObject);
  26. metaData.scriptClass->addInternalCall("Internal_PickObjects", &ScriptSceneSelection::internal_PickObjects);
  27. metaData.scriptClass->addInternalCall("Internal_Snap", &ScriptSceneSelection::internal_Snap);
  28. }
  29. void ScriptSceneSelection::internal_Create(MonoObject* managedInstance, ScriptCamera* camera)
  30. {
  31. new (bs_alloc<ScriptSceneSelection>()) ScriptSceneSelection(managedInstance, camera->getInternal());
  32. }
  33. void ScriptSceneSelection::internal_Draw(ScriptSceneSelection* thisPtr)
  34. {
  35. thisPtr->mSelectionRenderer->update(thisPtr->mCamera);
  36. }
  37. void ScriptSceneSelection::internal_PickObject(ScriptSceneSelection* thisPtr, Vector2I* inputPos, bool additive, MonoArray* ignoreRenderables)
  38. {
  39. Vector<HSceneObject> ignoredSceneObjects;
  40. if (ignoreRenderables != nullptr)
  41. {
  42. ScriptArray scriptArray(ignoreRenderables);
  43. UINT32 arrayLen = scriptArray.size();
  44. for (UINT32 i = 0; i < arrayLen; i++)
  45. {
  46. MonoObject* monoSO = scriptArray.get<MonoObject*>(i);
  47. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(monoSO);
  48. if (scriptSO == nullptr)
  49. continue;
  50. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  51. ignoredSceneObjects.push_back(so);
  52. }
  53. }
  54. HSceneObject pickedObject = ScenePicking::instance().pickClosestObject(thisPtr->mCamera, *inputPos, Vector2I(1, 1), ignoredSceneObjects); //TODO REMOVE DATA
  55. if (pickedObject)
  56. {
  57. if (additive) // Append to existing selection
  58. {
  59. Vector<HSceneObject> selectedSOs = Selection::instance().getSceneObjects();
  60. auto iterFind = std::find_if(selectedSOs.begin(), selectedSOs.end(),
  61. [&](const HSceneObject& obj) { return obj == pickedObject; }
  62. );
  63. if (iterFind == selectedSOs.end())
  64. selectedSOs.push_back(pickedObject);
  65. Selection::instance().setSceneObjects(selectedSOs);
  66. }
  67. else
  68. {
  69. Vector<HSceneObject> selectedSOs = { pickedObject };
  70. Selection::instance().setSceneObjects(selectedSOs);
  71. }
  72. }
  73. else if (!additive)
  74. {
  75. Selection::instance().clearSceneSelection();
  76. }
  77. }
  78. void ScriptSceneSelection::internal_PickObjects(ScriptSceneSelection* thisPtr, Vector2I* inputPos, Vector2I* area, bool additive, MonoArray* ignoreRenderables)
  79. {
  80. Vector<HSceneObject> ignoredSceneObjects;
  81. if (ignoreRenderables != nullptr)
  82. {
  83. ScriptArray scriptArray(ignoreRenderables);
  84. UINT32 arrayLen = scriptArray.size();
  85. for (UINT32 i = 0; i < arrayLen; i++)
  86. {
  87. MonoObject* monoSO = scriptArray.get<MonoObject*>(i);
  88. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(monoSO);
  89. if (scriptSO == nullptr)
  90. continue;
  91. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  92. ignoredSceneObjects.push_back(so);
  93. }
  94. }
  95. Vector<HSceneObject> pickedObjects = ScenePicking::instance().pickObjects(thisPtr->mCamera, *inputPos, *area, ignoredSceneObjects); //TODO: REMOVE DATA
  96. if (pickedObjects.size() != 0)
  97. {
  98. if (additive) // Append to existing selection
  99. {
  100. Vector<HSceneObject> selectedSOs = Selection::instance().getSceneObjects();
  101. for (int i = 0; i < pickedObjects.size(); i++) {
  102. bool found = false;
  103. for (int j = 0; j < selectedSOs.size(); j++)
  104. {
  105. if (selectedSOs[j] == pickedObjects[i])
  106. {
  107. found = true;
  108. break;
  109. }
  110. }
  111. if (!found)
  112. selectedSOs.push_back(pickedObjects[i]);
  113. }
  114. Selection::instance().setSceneObjects(selectedSOs);
  115. }
  116. else
  117. Selection::instance().setSceneObjects(pickedObjects);
  118. }
  119. else if (!additive)
  120. {
  121. Selection::instance().clearSceneSelection();
  122. }
  123. }
  124. void ScriptSceneSelection::internal_Snap(ScriptSceneSelection* thisPtr, Vector2I* inputPos, SnapData* data, MonoArray* ignoreRenderables)
  125. {
  126. Vector<HSceneObject> ignoredSceneObjects;
  127. if (ignoreRenderables != nullptr)
  128. {
  129. ScriptArray scriptArray(ignoreRenderables);
  130. UINT32 arrayLen = scriptArray.size();
  131. for (UINT32 i = 0; i < arrayLen; i++)
  132. {
  133. MonoObject* monoSO = scriptArray.get<MonoObject*>(i);
  134. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(monoSO);
  135. if (scriptSO == nullptr)
  136. continue;
  137. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  138. ignoredSceneObjects.push_back(so);
  139. }
  140. }
  141. ScenePicking::instance().pickClosestObject(thisPtr->mCamera, *inputPos, Vector2I(1, 1), ignoredSceneObjects, data);
  142. }
  143. }