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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 jaren geleden |
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Default.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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DeferredDirectionalLight.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 jaren geleden |
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DeferredPointLight.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 jaren geleden |
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Diffuse.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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FlatFramebufferToTexture.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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IrradianceComputeSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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IrradianceProjectSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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IrradianceReduceSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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LightGridLLCreation.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 jaren geleden |
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LightGridLLReduction.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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PPCreateTonemapLUT.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 jaren geleden |
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PPDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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PPEyeAdaptHistogram.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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PPEyeAdaptHistogramReduce.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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PPEyeAdaptation.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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PPTonemapping.bsl
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729a9cd7b7
Various fixes for the new shader parsing logic
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8 jaren geleden |
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ReflectionCubeDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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ReflectionCubeImportanceSample.bsl
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 jaren geleden |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 jaren geleden |
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ShadowDepthCube.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 jaren geleden |
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ShadowDepthDirectional.bsl
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e315616d5d
More work on shadow mapping
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8 jaren geleden |
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ShadowDepthNormal.bsl
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f3033d55de
Spot light shadows functional
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8 jaren geleden |
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ShadowProject.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 jaren geleden |
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ShadowProjectOmni.bsl
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fa62ac09d3
Shadow mapping functional for radial lights
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8 jaren geleden |
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ShadowProjectStencil.bsl
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e315616d5d
More work on shadow mapping
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8 jaren geleden |
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Skybox.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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SpriteImageAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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SpriteImageNoAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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SpriteLine.bsl
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cd0fb1257c
Fixed sprite line rendering shader
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8 jaren geleden |
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SpriteText.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
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TiledDeferredImageBasedLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 jaren geleden |
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TiledDeferredLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 jaren geleden |
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Transparent.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 jaren geleden |