BearishSun f3033d55de Spot light shadows functional 8 jaren geleden
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 jaren geleden
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 jaren geleden
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
IrradianceComputeSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
IrradianceReduceSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 jaren geleden
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 jaren geleden
PPDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
PPTonemapping.bsl 729a9cd7b7 Various fixes for the new shader parsing logic 8 jaren geleden
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 jaren geleden
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 jaren geleden
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 jaren geleden
ShadowDepthDirectional.bsl e315616d5d More work on shadow mapping 8 jaren geleden
ShadowDepthNormal.bsl f3033d55de Spot light shadows functional 8 jaren geleden
ShadowProject.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 jaren geleden
ShadowProjectOmni.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 jaren geleden
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping 8 jaren geleden
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 jaren geleden
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 jaren geleden
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 jaren geleden
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 jaren geleden