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BsD3D11BlendState.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11CommandBuffer.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 jaren geleden |
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BsD3D11CommandBufferManager.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 jaren geleden |
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BsD3D11DepthStencilState.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11Device.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11Driver.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 jaren geleden |
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BsD3D11DriverList.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11EventQuery.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11GpuBuffer.h
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12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
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8 jaren geleden |
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BsD3D11GpuBufferView.h
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457ab039d5
Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace
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9 jaren geleden |
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BsD3D11GpuParamBlockBuffer.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11GpuProgram.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11HLSLParamParser.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 jaren geleden |
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BsD3D11HLSLProgramFactory.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11HardwareBuffer.h
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12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
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8 jaren geleden |
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BsD3D11HardwareBufferManager.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11IndexBuffer.h
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12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
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8 jaren geleden |
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BsD3D11InputLayoutManager.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 jaren geleden |
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BsD3D11Mappings.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11OcclusionQuery.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11Prerequisites.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11QueryManager.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11RasterizerState.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11RenderAPI.h
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5ac8e7b2e6
Added ability to bind depth & stencil buffers separately as read-only
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8 jaren geleden |
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BsD3D11RenderAPIFactory.h
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 jaren geleden |
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BsD3D11RenderStateManager.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11RenderTexture.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 jaren geleden |
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BsD3D11RenderUtility.h
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56ed650df4
Final set of refactors to rename core thread objects
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9 jaren geleden |
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BsD3D11RenderWindow.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11RenderWindowManager.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11SamplerState.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11Texture.h
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8ffa542fb5
Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually
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8 jaren geleden |
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BsD3D11TextureManager.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11TextureView.h
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5ac8e7b2e6
Added ability to bind depth & stencil buffers separately as read-only
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8 jaren geleden |
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BsD3D11TimerQuery.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |
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BsD3D11VertexBuffer.h
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12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
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8 jaren geleden |
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BsD3D11VideoModeInfo.h
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 jaren geleden |