| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510 |
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /// <summary>
- /// Base class for objects that display GUI for a modifyable list of elements. Elements can be added, removed and moved.
- /// </summary>
- public abstract class GUIListBase
- {
- private const int IndentAmount = 5;
- protected IList list;
- protected Type listType;
- protected List<GUIListRow> rows = new List<GUIListRow>();
- protected GUIIntField guiSizeField;
- protected GUILayoutX guiChildLayout;
- protected GUILayoutX guiTitleLayout;
- protected bool isExpanded;
- /// <summary>
- /// Constructs a new GUI list.
- /// </summary>
- protected GUIListBase()
- { }
- /// <summary>
- /// Constructs a new GUI list with the specified row types. Must be called right after the constructor.
- /// </summary>
- /// <typeparam name="T">Type of rows that are used to handle GUI for individual list elements.</typeparam>
- /// <param name="title">Label to display on the list GUI title.</param>
- /// <param name="list">Object containing the list data. Can be null.</param>
- /// <param name="listType">Type of the <paramref name="list"/> parameter. Needs to be specified in case that
- /// parameter is null.</param>
- /// <param name="layout">Layout to which to append the list GUI elements to.</param>
- protected void Construct<T>(LocString title, IList list, Type listType, GUILayout layout) where T : GUIListRow, new()
- {
- this.list = list;
- this.listType = listType;
- if (list == null)
- {
- guiChildLayout = null;
- guiTitleLayout = layout.AddLayoutX();
- guiTitleLayout.AddElement(new GUILabel(title));
- guiTitleLayout.AddElement(new GUILabel("Empty", GUIOption.FixedWidth(100)));
- GUIButton createBtn = new GUIButton("Cr", GUIOption.FixedWidth(20));
- createBtn.OnClick += OnCreateButtonClicked;
- guiTitleLayout.AddElement(createBtn);
- }
- else
- {
- GUIToggle guiFoldout = new GUIToggle(title, EditorStyles.Foldout);
- guiFoldout.Value = isExpanded;
- guiFoldout.OnToggled += OnFoldoutToggled;
- guiSizeField = new GUIIntField("", GUIOption.FixedWidth(50));
- guiSizeField.SetRange(0, int.MaxValue);
- GUIButton guiResizeBtn = new GUIButton("R", GUIOption.FixedWidth(20));
- guiResizeBtn.OnClick += OnResizeButtonClicked;
- GUIButton guiClearBtn = new GUIButton("Cl", GUIOption.FixedWidth(20));
- guiClearBtn.OnClick += OnClearButtonClicked;
- guiTitleLayout = layout.AddLayoutX();
- guiTitleLayout.AddElement(guiFoldout);
- guiTitleLayout.AddElement(guiSizeField);
- guiTitleLayout.AddElement(guiResizeBtn);
- guiTitleLayout.AddElement(guiClearBtn);
- guiSizeField.Value = list.Count;
- guiChildLayout = layout.AddLayoutX();
- guiChildLayout.AddSpace(IndentAmount);
- guiChildLayout.Visible = isExpanded;
- GUIPanel guiContentPanel = guiChildLayout.AddPanel();
- GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();
- guiIndentLayoutX.AddSpace(IndentAmount);
- GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();
- guiIndentLayoutY.AddSpace(IndentAmount);
- GUILayoutY guiContentLayout = guiIndentLayoutY.AddLayoutY();
- guiIndentLayoutY.AddSpace(IndentAmount);
- guiIndentLayoutX.AddSpace(IndentAmount);
- guiChildLayout.AddSpace(IndentAmount);
- GUIPanel backgroundPanel = guiContentPanel.AddPanel(Inspector.START_BACKGROUND_DEPTH);
- GUITexture inspectorContentBg = new GUITexture(null, EditorStyles.InspectorContentBg);
- backgroundPanel.AddElement(inspectorContentBg);
- for (int i = 0; i < list.Count; i++)
- {
- GUIListRow newRow = new T();
- newRow.Update(this, guiContentLayout, i);
- rows.Add(newRow);
- }
- }
- }
- /// <summary>
- /// Gets a value of an element at the specified index in the list.
- /// </summary>
- /// <param name="seqIndex">Sequential index of the element whose value to retrieve.</param>
- /// <returns>Value of the list element at the specified index.</returns>
- protected internal abstract object GetValue(int seqIndex);
- /// <summary>
- /// Sets a value of an element at the specified index in the list.
- /// </summary>
- /// <param name="seqIndex">Sequential index of the element whose value to set.</param>
- /// <param name="value">Value to assign to the element. Caller must ensure it is of valid type.</param>
- protected internal abstract void SetValue(int seqIndex, object value);
- /// <summary>
- /// Triggered when the user clicks on the expand/collapse toggle in the title bar.
- /// </summary>
- /// <param name="expanded">Determines whether the contents were expanded or collapsed.</param>
- private void OnFoldoutToggled(bool expanded)
- {
- isExpanded = expanded;
- if (guiChildLayout != null)
- guiChildLayout.Visible = isExpanded;
- }
- /// <summary>
- /// Triggered when the user clicks on the create button on the title bar. Creates a brand new list with zero
- /// elements in the place of the current list.
- /// </summary>
- protected abstract void OnCreateButtonClicked();
- /// <summary>
- /// Triggered when the user clicks on the resize button on the title bar. Changes the size of the list while
- /// preserving existing contents.
- /// </summary>
- protected abstract void OnResizeButtonClicked();
- /// <summary>
- /// Triggered when the user clicks on the clear button on the title bar. Deletes the current list object.
- /// </summary>
- protected abstract void OnClearButtonClicked();
- /// <summary>
- /// Triggered when the user clicks on the delete button next to the list entry. Deletes an element in the list.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to remove.</param>
- protected internal abstract void OnDeleteButtonClicked(int index);
- /// <summary>
- /// Triggered when the user clicks on the clone button next to the list entry. Clones an element in the list and
- /// adds the clone to the back of the list. Non-value types must implement the <see cref="ICloneable"/> interface
- /// in order to be cloned. If it doesn't, an empty object is created instead of a clone.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to clone.</param>
- protected internal abstract void OnCloneButtonClicked(int index);
- /// <summary>
- /// Triggered when the user clicks on the move up button next to the list entry. Moves an element from the current
- /// list index to the one right before it, if not at zero.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to move.</param>
- protected internal abstract void OnMoveUpButtonClicked(int index);
- /// <summary>
- /// Triggered when the user clicks on the move down button next to the list entry. Moves an element from the current
- /// list index to the one right after it, if the element isn't already the last element.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to move.</param>
- protected internal abstract void OnMoveDownButtonClicked(int index);
- }
- /// <summary>
- /// Creates GUI elements that allow viewing and manipulation of a <see cref="System.Array"/>. When constructing the
- /// object user can provide a custom type that manages GUI for individual array elements.
- /// </summary>
- public class GUIArray : GUIListBase
- {
- /// <summary>
- /// Triggered when the reference array has been changed. This does not include changes that only happen to its
- /// internal elements.
- /// </summary>
- public Action<Array> OnChanged;
- /// <summary>
- /// Array object whose contents are displayed.
- /// </summary>
- public Array Array { get { return (Array)list; } }
- /// <summary>
- /// Constructs a new GUI array.
- /// </summary>
- private GUIArray()
- { }
- /// <summary>
- /// Creates a new GUI array.
- /// </summary>
- /// <typeparam name="T">Type of rows that are used to handle GUI for individual list elements.</typeparam>
- /// <param name="title">Label to display on the list GUI title.</param>
- /// <param name="array">Object containing the list data. Cannot be null.</param>
- /// <param name="layout">Layout to which to append the list GUI elements to.</param>
- public static GUIArray Create<T>(LocString title, Array array, GUILayout layout) where T : GUIListRow, new()
- {
- GUIArray newArray = new GUIArray();
- newArray.Construct<T>(title, array, array.GetType(), layout);
- return newArray;
- }
- /// <summary>
- /// Creates a new GUI array with an initially empty array.
- /// </summary>
- /// <typeparam name="T">Type of rows that are used to handle GUI for individual list elements.</typeparam>
- /// <param name="title">Label to display on the list GUI title.</param>
- /// <param name="arrayType">Type of the array to create GUI for. Must be of <see cref="System.Array"/> type.</param>
- /// <param name="layout">Layout to which to append the list GUI elements to.</param>
- public static GUIArray Create<T>(LocString title, Type arrayType, GUILayout layout) where T : GUIListRow, new()
- {
- GUIArray newArray = new GUIArray();
- newArray.Construct<T>(title, null, arrayType, layout);
- return newArray;
- }
- /// <summary>
- /// Refreshes contents of all array rows and checks if anything was modified.
- /// </summary>
- /// <returns>True if any entry in the array was modified, false otherwise.</returns>
- public bool Refresh()
- {
- bool anythingModified = false;
- for (int i = 0; i < rows.Count; i++)
- anythingModified |= rows[i].Refresh();
- return anythingModified;
- }
- /// <summary>
- /// Destroys the GUI elements.
- /// </summary>
- public void Destroy()
- {
- if (guiTitleLayout != null)
- {
- guiTitleLayout.Destroy();
- guiTitleLayout = null;
- }
- if (guiChildLayout != null)
- {
- guiChildLayout.Destroy();
- guiChildLayout = null;
- }
- for (int i = 0; i < rows.Count; i++)
- rows[i].Destroy();
- rows.Clear();
- }
- /// <inheritdoc/>
- protected override void OnCreateButtonClicked()
- {
- list = Array.CreateInstance(listType.GetElementType(), 0);
- OnChanged((Array)list);
- }
- /// <inheritdoc/>
- protected override void OnResizeButtonClicked()
- {
- int size = guiSizeField.Value;
- Array newArray = Array.CreateInstance(listType.GetElementType(), size);
- int maxSize = MathEx.Min(size, list.Count);
- for (int i = 0; i < maxSize; i++)
- newArray.SetValue(list[i], i);
- list = newArray;
- OnChanged((Array)list);
- }
- /// <inheritdoc/>
- protected override void OnClearButtonClicked()
- {
- list = null;
- OnChanged((Array)list);
- }
- /// <inheritdoc/>
- protected internal override object GetValue(int seqIndex)
- {
- return list[seqIndex];
- }
- /// <inheritdoc/>
- protected internal override void SetValue(int seqIndex, object value)
- {
- list[seqIndex] = value;
- }
- /// <inheritdoc/>
- protected internal override void OnDeleteButtonClicked(int index)
- {
- int size = MathEx.Max(0, list.Count - 1);
- Array newArray = Array.CreateInstance(listType.GetElementType(), size);
- int destIdx = 0;
- for (int i = 0; i < list.Count; i++)
- {
- if (i == index)
- continue;
- newArray.SetValue(list[i], destIdx);
- destIdx++;
- }
- list = newArray;
- OnChanged((Array)list);
- }
- /// <inheritdoc/>
- protected internal override void OnCloneButtonClicked(int index)
- {
- int size = list.Count + 1;
- Array newArray = Array.CreateInstance(listType.GetElementType(), size);
- object clonedEntry = null;
- for (int i = 0; i < list.Count; i++)
- {
- object value = list[i];
- newArray.SetValue(value, i);
- if (i == index)
- {
- if (value == null)
- clonedEntry = null;
- else
- {
- ValueType valueType = value as ValueType;
- if (valueType != null)
- clonedEntry = valueType;
- else
- {
- ICloneable cloneable = value as ICloneable;
- if (cloneable != null)
- clonedEntry = cloneable.Clone();
- else
- clonedEntry = Activator.CreateInstance(value.GetType());
- }
- }
- }
- }
- newArray.SetValue(clonedEntry, size - 1);
- list = newArray;
- OnChanged((Array)list);
- }
- /// <inheritdoc/>
- protected internal override void OnMoveUpButtonClicked(int index)
- {
- if ((index - 1) >= 0)
- {
- object previousEntry = list[index - 1];
- list[index - 1] = list[index];
- list[index] = previousEntry;
- }
- }
- /// <inheritdoc/>
- protected internal override void OnMoveDownButtonClicked(int index)
- {
- if ((index + 1) < list.Count)
- {
- object nextEntry = list[index + 1];
- list[index + 1] = list[index];
- list[index] = nextEntry;
- }
- }
- }
- /// <summary>
- /// Contains GUI elements for a single entry in a list.
- /// </summary>
- public abstract class GUIListRow
- {
- private GUILayoutX rowLayout;
- private GUIListBase parent;
- protected int seqIndex;
- /// <summary>
- /// Constructs a new array row object.
- /// </summary>
- protected GUIListRow()
- {
- }
- /// <summary>
- /// Recreates all row GUI elements.
- /// </summary>
- /// <param name="parent">Parent array GUI object that the entry is contained in.</param>
- /// <param name="parentLayout">Parent layout that row GUI elements will be added to.</param>
- /// <param name="seqIndex">Sequential index of the array entry.</param>
- public void Update(GUIListBase parent, GUILayout parentLayout, int seqIndex)
- {
- this.parent = parent;
- this.seqIndex = seqIndex;
- if (rowLayout != null)
- {
- rowLayout.Destroy();
- rowLayout = null;
- }
- rowLayout = parentLayout.AddLayoutX();
- GUILayoutY contentLayout = rowLayout.AddLayoutY();
- GUILayoutX titleLayout = CreateGUI(contentLayout);
- if (titleLayout == null)
- {
- GUILayoutY buttonCenter = rowLayout.AddLayoutY();
- buttonCenter.AddFlexibleSpace();
- titleLayout = buttonCenter.AddLayoutX();
- buttonCenter.AddFlexibleSpace();
- }
- GUIButton cloneBtn = new GUIButton("C", GUIOption.FixedWidth(20));
- GUIButton deleteBtn = new GUIButton("X", GUIOption.FixedWidth(20));
- GUIButton moveUpBtn = new GUIButton("U", GUIOption.FixedWidth(20));
- GUIButton moveDownBtn = new GUIButton("D", GUIOption.FixedWidth(20));
- cloneBtn.OnClick += () => parent.OnCloneButtonClicked(seqIndex);
- deleteBtn.OnClick += () => parent.OnDeleteButtonClicked(seqIndex);
- moveUpBtn.OnClick += () => parent.OnMoveUpButtonClicked(seqIndex);
- moveDownBtn.OnClick += () => parent.OnMoveDownButtonClicked(seqIndex);
- titleLayout.AddElement(cloneBtn);
- titleLayout.AddElement(deleteBtn);
- titleLayout.AddElement(moveUpBtn);
- titleLayout.AddElement(moveDownBtn);
- }
- /// <summary>
- /// Creates GUI elements specific to type in the array row.
- /// </summary>
- /// <param name="layout">Layout to insert the row GUI elements to.</param>
- /// <returns>An optional title bar layout that the standard array buttons will be appended to.</returns>
- protected abstract GUILayoutX CreateGUI(GUILayoutY layout);
-
- /// <summary>
- /// Refreshes the GUI for the list row and checks if anything was modified.
- /// </summary>
- /// <returns>True if any modifications were made, false otherwise.</returns>
- internal protected virtual bool Refresh()
- {
- return false;
- }
- /// <summary>
- /// Gets the value contained in this list row.
- /// </summary>
- /// <typeparam name="T">Type of the value. Must match the list's element type.</typeparam>
- /// <returns>Value in this list row.</returns>
- protected T GetValue<T>()
- {
- return (T)parent.GetValue(seqIndex);
- }
- /// <summary>
- /// Sets the value contained in this list row.
- /// </summary>
- /// <typeparam name="T">Type of the value. Must match the list's element type.</typeparam>
- /// <param name="value">Value to set.</param>
- protected void SetValue<T>(T value)
- {
- parent.SetValue(seqIndex, value);
- }
- /// <summary>
- /// Destroys all row GUI elements.
- /// </summary>
- public void Destroy()
- {
- rowLayout.Destroy();
- }
- }
- }
|