BsMaterial.cpp 27 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Material/BsMaterial.h"
  4. #include "Material/BsShader.h"
  5. #include "Material/BsTechnique.h"
  6. #include "Material/BsPass.h"
  7. #include "RenderAPI/BsRenderAPI.h"
  8. #include "RTTI/BsMaterialRTTI.h"
  9. #include "Material/BsMaterialManager.h"
  10. #include "Resources/BsResources.h"
  11. #include "Math/BsMatrixNxM.h"
  12. #include "Math/BsVector3I.h"
  13. #include "Math/BsVector4I.h"
  14. #include "Serialization/BsMemorySerializer.h"
  15. #include "Material/BsMaterialParams.h"
  16. #include "Material/BsGpuParamsSet.h"
  17. namespace bs
  18. {
  19. enum MaterialLoadFlags
  20. {
  21. Load_None = 0,
  22. Load_Shader = 1,
  23. Load_All = 2
  24. };
  25. template<class T>
  26. bool isShaderValid(const T& shader) { return false; }
  27. template<>
  28. bool isShaderValid(const HShader& shader) { return shader.isLoaded(); }
  29. template<>
  30. bool isShaderValid(const SPtr<ct::Shader>& shader) { return shader != nullptr; }
  31. template<bool Core> struct TMatType { };
  32. template<> struct TMatType<false> { typedef Material Type; };
  33. template<> struct TMatType<true> { typedef ct::Material Type; };
  34. template<bool Core>
  35. SPtr<typename TMatType<Core>::Type> getMaterialPtr(const TMaterial<Core>* material)
  36. {
  37. return std::static_pointer_cast<typename TMatType<Core>::Type>(static_cast<const typename TMatType<Core>::Type*>(material)->getThisPtr());
  38. }
  39. template<bool Core>
  40. SPtr<typename TMaterial<Core>::GpuParamsSetType> TMaterial<Core>::createParamsSet(UINT32 techniqueIdx)
  41. {
  42. if (techniqueIdx >= (UINT32)mTechniques.size())
  43. return nullptr;
  44. SPtr<TechniqueType> technique = mTechniques[techniqueIdx];
  45. return bs_shared_ptr_new<GpuParamsSetType>(technique, mShader, mParams);
  46. }
  47. template<bool Core>
  48. void TMaterial<Core>::updateParamsSet(const SPtr<GpuParamsSetType>& paramsSet, bool updateAll)
  49. {
  50. paramsSet->update(mParams, updateAll);
  51. }
  52. template<bool Core>
  53. UINT32 TMaterial<Core>::findTechnique(const FIND_TECHNIQUE_DESC& desc) const
  54. {
  55. for(UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  56. {
  57. bool foundMatch = true;
  58. for(UINT32 j = 0; j < desc.numTags; j++)
  59. {
  60. if (!mTechniques[i]->hasTag(desc.tags[j]))
  61. {
  62. foundMatch = false;
  63. break;
  64. }
  65. }
  66. if(!foundMatch)
  67. continue;
  68. if(desc.variation)
  69. {
  70. const ShaderVariation& curVariation = mTechniques[i]->getVariation();
  71. const auto& curVarParams = curVariation.getParams();
  72. foundMatch = true;
  73. const auto& searchVarParams = desc.variation->getParams();
  74. for (auto& param : searchVarParams)
  75. {
  76. auto iterFind = curVarParams.find(param.first);
  77. if (iterFind == curVarParams.end())
  78. {
  79. foundMatch = false;
  80. break;
  81. }
  82. if (param.second.i != iterFind->second.i)
  83. {
  84. foundMatch = false;
  85. break;
  86. }
  87. }
  88. }
  89. if(foundMatch)
  90. return i;
  91. }
  92. return (UINT32)-1;
  93. }
  94. template<bool Core>
  95. UINT32 TMaterial<Core>::getDefaultTechnique() const
  96. {
  97. for (UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  98. {
  99. if (!mTechniques[i]->hasTags())
  100. return i;
  101. }
  102. return 0;
  103. }
  104. template<bool Core>
  105. UINT32 TMaterial<Core>::getNumPasses(UINT32 techniqueIdx) const
  106. {
  107. if (mShader == nullptr)
  108. return 0;
  109. if (techniqueIdx >= (UINT32)mTechniques.size())
  110. return 0;
  111. return mTechniques[techniqueIdx]->getNumPasses();
  112. }
  113. template<bool Core>
  114. SPtr<typename TMaterial<Core>::PassType> TMaterial<Core>::getPass(UINT32 passIdx, UINT32 techniqueIdx) const
  115. {
  116. if (mShader == nullptr)
  117. return nullptr;
  118. if (techniqueIdx >= (UINT32)mTechniques.size())
  119. return nullptr;
  120. if (passIdx < 0 || passIdx >= mTechniques[techniqueIdx]->getNumPasses())
  121. return nullptr;
  122. return mTechniques[techniqueIdx]->getPass(passIdx);
  123. }
  124. template<bool Core>
  125. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  126. {
  127. throwIfNotInitialized();
  128. return TMaterialParamStruct<Core>(name, getMaterialPtr(this));
  129. }
  130. template<bool Core>
  131. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  132. {
  133. throwIfNotInitialized();
  134. return TMaterialParamTexture<Core>(name, getMaterialPtr(this));
  135. }
  136. template<bool Core>
  137. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  138. {
  139. throwIfNotInitialized();
  140. return TMaterialParamLoadStoreTexture<Core>(name, getMaterialPtr(this));
  141. }
  142. template<bool Core>
  143. TMaterialParamBuffer<Core> TMaterial<Core>::getParamBuffer(const String& name) const
  144. {
  145. throwIfNotInitialized();
  146. return TMaterialParamBuffer<Core>(name, getMaterialPtr(this));
  147. }
  148. template<bool Core>
  149. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  150. {
  151. throwIfNotInitialized();
  152. return TMaterialParamSampState<Core>(name, getMaterialPtr(this));
  153. }
  154. template<bool Core>
  155. void TMaterial<Core>::initializeTechniques(bool allVariations, const ShaderVariation& variation)
  156. {
  157. mTechniques.clear();
  158. if (isShaderValid(mShader))
  159. {
  160. mParams = bs_shared_ptr_new<MaterialParamsType>(mShader);
  161. if(allVariations)
  162. mTechniques = mShader->getCompatibleTechniques();
  163. else
  164. mTechniques = mShader->getCompatibleTechniques(variation);
  165. if (mTechniques.size() == 0)
  166. return;
  167. initDefaultParameters();
  168. }
  169. else
  170. mParams = nullptr;
  171. _markDependenciesDirty();
  172. }
  173. template <bool Core>
  174. template <typename T>
  175. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  176. {
  177. TMaterialDataParam<T, Core> param;
  178. getParam(name, param);
  179. T* ptr = (T*)buffer;
  180. for (UINT32 i = 0; i < numElements; i++)
  181. param.set(ptr[i], i);
  182. }
  183. template <bool Core>
  184. void TMaterial<Core>::initDefaultParameters()
  185. {
  186. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  187. for (auto& paramData : dataParams)
  188. {
  189. if (paramData.second.defaultValueIdx == (UINT32)-1)
  190. continue;
  191. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  192. if (buffer == nullptr)
  193. continue;
  194. switch (paramData.second.type)
  195. {
  196. case GPDT_FLOAT1:
  197. setParamValue<float>(paramData.first, buffer, paramData.second.arraySize);
  198. break;
  199. case GPDT_FLOAT2:
  200. setParamValue<Vector2>(paramData.first, buffer, paramData.second.arraySize);
  201. break;
  202. case GPDT_FLOAT3:
  203. setParamValue<Vector3>(paramData.first, buffer, paramData.second.arraySize);
  204. break;
  205. case GPDT_FLOAT4:
  206. setParamValue<Vector4>(paramData.first, buffer, paramData.second.arraySize);
  207. break;
  208. case GPDT_MATRIX_2X2:
  209. setParamValue<Matrix2>(paramData.first, buffer, paramData.second.arraySize);
  210. break;
  211. case GPDT_MATRIX_2X3:
  212. setParamValue<Matrix2x3>(paramData.first, buffer, paramData.second.arraySize);
  213. break;
  214. case GPDT_MATRIX_2X4:
  215. setParamValue<Matrix2x4>(paramData.first, buffer, paramData.second.arraySize);
  216. break;
  217. case GPDT_MATRIX_3X2:
  218. setParamValue<Matrix3x2>(paramData.first, buffer, paramData.second.arraySize);
  219. break;
  220. case GPDT_MATRIX_3X3:
  221. setParamValue<Matrix3>(paramData.first, buffer, paramData.second.arraySize);
  222. break;
  223. case GPDT_MATRIX_3X4:
  224. setParamValue<Matrix3x4>(paramData.first, buffer, paramData.second.arraySize);
  225. break;
  226. case GPDT_MATRIX_4X2:
  227. setParamValue<Matrix4x2>(paramData.first, buffer, paramData.second.arraySize);
  228. break;
  229. case GPDT_MATRIX_4X3:
  230. setParamValue<Matrix4x3>(paramData.first, buffer, paramData.second.arraySize);
  231. break;
  232. case GPDT_MATRIX_4X4:
  233. setParamValue<Matrix4>(paramData.first, buffer, paramData.second.arraySize);
  234. break;
  235. case GPDT_INT1:
  236. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  237. break;
  238. case GPDT_INT2:
  239. setParamValue<Vector2I>(paramData.first, buffer, paramData.second.arraySize);
  240. break;
  241. case GPDT_INT3:
  242. setParamValue<Vector3I>(paramData.first, buffer, paramData.second.arraySize);
  243. break;
  244. case GPDT_INT4:
  245. setParamValue<Vector4I>(paramData.first, buffer, paramData.second.arraySize);
  246. break;
  247. case GPDT_BOOL:
  248. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  249. break;
  250. case GPDT_COLOR:
  251. setParamValue<Color>(paramData.first, buffer, paramData.second.arraySize);
  252. break;
  253. case GPDT_STRUCT:
  254. {
  255. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  256. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  257. UINT8* ptr = buffer;
  258. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  259. {
  260. param.set(ptr, elementSizeBytes, i);
  261. ptr += elementSizeBytes;
  262. }
  263. }
  264. break;
  265. default:
  266. break;
  267. }
  268. }
  269. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  270. for (auto& param : textureParams)
  271. {
  272. if (param.second.defaultValueIdx == (UINT32)-1)
  273. continue;
  274. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  275. getParamTexture(param.first).set(defaultTex);
  276. }
  277. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  278. for (auto& param : samplerParams)
  279. {
  280. if (param.second.defaultValueIdx == (UINT32)-1)
  281. continue;
  282. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  283. getParamSamplerState(param.first).set(defaultSampler);
  284. }
  285. }
  286. template <bool Core>
  287. template <typename T>
  288. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  289. {
  290. throwIfNotInitialized();
  291. output = TMaterialDataParam<T, Core>(name, getMaterialPtr(this));
  292. }
  293. template<bool Core>
  294. void TMaterial<Core>::throwIfNotInitialized() const
  295. {
  296. if (mShader == nullptr)
  297. {
  298. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  299. }
  300. if (mTechniques.size() == 0)
  301. {
  302. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  303. }
  304. }
  305. template class TMaterial < false > ;
  306. template class TMaterial < true > ;
  307. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  308. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  309. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  310. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  311. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  312. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  313. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  314. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  315. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  316. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  317. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  318. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  319. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  320. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  321. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  322. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  323. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  324. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  325. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  326. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  327. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  328. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  329. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  330. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  331. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  332. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  333. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  334. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  335. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  336. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  337. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  338. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  339. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  340. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  341. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  342. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  343. Material::Material()
  344. :mLoadFlags(Load_None)
  345. { }
  346. Material::Material(const HShader& shader)
  347. :mLoadFlags(Load_None)
  348. {
  349. mShader = shader;
  350. }
  351. void Material::initialize()
  352. {
  353. _markResourcesDirty();
  354. initializeIfLoaded();
  355. Resource::initialize();
  356. }
  357. void Material::setShader(const HShader& shader)
  358. {
  359. if (mShader == shader)
  360. return;
  361. mShader = shader;
  362. mTechniques.clear();
  363. mLoadFlags = Load_None;
  364. // Make sure to clear params, because the default behaviour is to re-apply them (which won't work due to changed
  365. // shader)
  366. mParams = nullptr;
  367. _markResourcesDirty();
  368. initializeIfLoaded();
  369. }
  370. void Material::_markCoreDirty(MaterialDirtyFlags flags)
  371. {
  372. markCoreDirty((UINT32)flags);
  373. }
  374. void Material::_markDependenciesDirty()
  375. {
  376. markDependenciesDirty();
  377. }
  378. void Material::_markResourcesDirty()
  379. {
  380. markListenerResourcesDirty();
  381. }
  382. SPtr<ct::Material> Material::getCore() const
  383. {
  384. return std::static_pointer_cast<ct::Material>(mCoreSpecific);
  385. }
  386. SPtr<ct::CoreObject> Material::createCore() const
  387. {
  388. ct::Material* material = nullptr;
  389. SPtr<ct::Shader> shader;
  390. if (mShader.isLoaded())
  391. {
  392. shader = mShader->getCore();
  393. Vector<SPtr<ct::Technique>> techniques(mTechniques.size());
  394. for (UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  395. techniques[i] = mTechniques[i]->getCore();
  396. SPtr<ct::MaterialParams> materialParams = bs_shared_ptr_new<ct::MaterialParams>(shader, mParams);
  397. material = new (bs_alloc<ct::Material>()) ct::Material(shader, techniques, materialParams);
  398. }
  399. if (material == nullptr)
  400. material = new (bs_alloc<ct::Material>()) ct::Material(shader);
  401. SPtr<ct::Material> materialPtr = bs_shared_ptr<ct::Material>(material);
  402. materialPtr->_setThisPtr(materialPtr);
  403. return materialPtr;
  404. }
  405. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  406. {
  407. bool syncAllParams = (getCoreDirtyFlags() & (UINT32)MaterialDirtyFlags::ResourceChanged) != 0;
  408. UINT32 paramsSize = 0;
  409. if (mParams != nullptr)
  410. mParams->getSyncData(nullptr, paramsSize, syncAllParams);
  411. UINT32 numTechniques = (UINT32)mTechniques.size();
  412. UINT32 size = sizeof(bool) + sizeof(UINT32) * 2 + sizeof(SPtr<ct::Shader>) +
  413. sizeof(SPtr<ct::Technique>) * numTechniques + paramsSize;
  414. UINT8* buffer = allocator->alloc(size);
  415. char* dataPtr = (char*)buffer;
  416. dataPtr = rttiWriteElem(syncAllParams, dataPtr);
  417. SPtr<ct::Shader>* shader = new (dataPtr)SPtr<ct::Shader>();
  418. if (mShader.isLoaded(false))
  419. *shader = mShader->getCore();
  420. else
  421. *shader = nullptr;
  422. dataPtr += sizeof(SPtr<ct::Shader>);
  423. dataPtr = rttiWriteElem(numTechniques, dataPtr);
  424. for(UINT32 i = 0; i < numTechniques; i++)
  425. {
  426. SPtr<ct::Technique>* technique = new (dataPtr) SPtr<ct::Technique>();
  427. *technique = mTechniques[i]->getCore();
  428. dataPtr += sizeof(SPtr<ct::Technique>);
  429. }
  430. dataPtr = rttiWriteElem(paramsSize, dataPtr);
  431. if (mParams != nullptr)
  432. mParams->getSyncData((UINT8*)dataPtr, paramsSize, syncAllParams);
  433. dataPtr += paramsSize;
  434. return CoreSyncData(buffer, size);
  435. }
  436. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  437. {
  438. if (mShader.isLoaded())
  439. dependencies.push_back(mShader.get());
  440. if(mParams != nullptr)
  441. mParams->getCoreObjectDependencies(dependencies);
  442. }
  443. void Material::getListenerResources(Vector<HResource>& resources)
  444. {
  445. if (mShader != nullptr)
  446. resources.push_back(mShader);
  447. if (mParams != nullptr)
  448. mParams->getResourceDependencies(resources);
  449. }
  450. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  451. {
  452. if (mShader != nullptr)
  453. dependencies.push_back(mShader);
  454. }
  455. void Material::initializeIfLoaded()
  456. {
  457. if (areDependenciesLoaded())
  458. {
  459. if (mLoadFlags != Load_All)
  460. {
  461. mLoadFlags = Load_All;
  462. // Shader about to change, so save parameters, rebuild material and restore parameters
  463. SPtr<MaterialParams> oldParams = mParams;
  464. initializeTechniques();
  465. markCoreDirty();
  466. if (mTechniques.size() == 0) // Wasn't initialized
  467. return;
  468. if(oldParams)
  469. setParams(oldParams);
  470. }
  471. }
  472. else
  473. {
  474. if (mShader.isLoaded() && mLoadFlags == Load_None)
  475. {
  476. mLoadFlags = Load_Shader;
  477. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  478. }
  479. }
  480. }
  481. void Material::notifyResourceLoaded(const HResource& resource)
  482. {
  483. // Ready to initialize as soon as shader loads
  484. if (resource->getRTTI()->getRTTIId() == TID_Shader)
  485. initializeIfLoaded();
  486. }
  487. void Material::notifyResourceChanged(const HResource& resource)
  488. {
  489. // Need full rebuild if shader changed
  490. if (resource->getRTTI()->getRTTIId() == TID_Shader)
  491. {
  492. mLoadFlags = Load_None;
  493. initializeIfLoaded();
  494. }
  495. else
  496. {
  497. // Otherwise just sync changes (most likely just a texture got reimported)
  498. _markCoreDirty(MaterialDirtyFlags::ResourceChanged);
  499. }
  500. }
  501. HMaterial Material::clone()
  502. {
  503. UINT32 bufferSize = 0;
  504. MemorySerializer serializer;
  505. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  506. SPtr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  507. bs_free(buffer);
  508. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  509. }
  510. template<class T>
  511. void copyParam(const SPtr<MaterialParams>& from, Material* to, const String& name,
  512. const MaterialParams::ParamData& paramRef, UINT32 arraySize)
  513. {
  514. TMaterialDataParam<T, false> param;
  515. to->getParam(name, param);
  516. T paramData;
  517. for (UINT32 i = 0; i < arraySize; i++)
  518. {
  519. from->getDataParam(paramRef, i, paramData);
  520. param.set(paramData, i);
  521. }
  522. }
  523. void Material::setParams(const SPtr<MaterialParams>& params)
  524. {
  525. if (params == nullptr)
  526. return;
  527. std::function<
  528. void(const SPtr<MaterialParams>&, Material*, const String&, const MaterialParams::ParamData&, UINT32)>
  529. copyParamLookup[GPDT_COUNT];
  530. copyParamLookup[GPDT_FLOAT1] = &copyParam<float>;
  531. copyParamLookup[GPDT_FLOAT2] = &copyParam<Vector2>;
  532. copyParamLookup[GPDT_FLOAT3] = &copyParam<Vector3>;
  533. copyParamLookup[GPDT_FLOAT4] = &copyParam<Vector4>;
  534. copyParamLookup[GPDT_INT1] = &copyParam<int>;
  535. copyParamLookup[GPDT_INT2] = &copyParam<Vector2I>;
  536. copyParamLookup[GPDT_INT3] = &copyParam<Vector3I>;
  537. copyParamLookup[GPDT_INT4] = &copyParam<Vector4I>;
  538. copyParamLookup[GPDT_MATRIX_2X2] = &copyParam<Matrix2>;
  539. copyParamLookup[GPDT_MATRIX_2X3] = &copyParam<Matrix2x3>;
  540. copyParamLookup[GPDT_MATRIX_2X4] = &copyParam<Matrix2x4>;
  541. copyParamLookup[GPDT_MATRIX_3X3] = &copyParam<Matrix3>;
  542. copyParamLookup[GPDT_MATRIX_3X2] = &copyParam<Matrix3x2>;
  543. copyParamLookup[GPDT_MATRIX_3X4] = &copyParam<Matrix3x4>;
  544. copyParamLookup[GPDT_MATRIX_4X4] = &copyParam<Matrix4>;
  545. copyParamLookup[GPDT_MATRIX_4X2] = &copyParam<Matrix4x2>;
  546. copyParamLookup[GPDT_MATRIX_4X3] = &copyParam<Matrix4x3>;
  547. copyParamLookup[GPDT_BOOL] = &copyParam<int>;
  548. copyParamLookup[GPDT_COLOR] = &copyParam<Color>;
  549. auto& dataParams = mShader->getDataParams();
  550. for (auto& param : dataParams)
  551. {
  552. UINT32 arraySize = param.second.arraySize > 1 ? param.second.arraySize : 1;
  553. const MaterialParams::ParamData* paramData = nullptr;
  554. auto result = params->getParamData(param.first, MaterialParams::ParamType::Data, param.second.type, 0, &paramData);
  555. if (result != MaterialParams::GetParamResult::Success)
  556. continue;
  557. UINT32 elemsToCopy = std::min(arraySize, paramData->arraySize);
  558. auto& copyFunction = copyParamLookup[param.second.type];
  559. if (copyFunction != nullptr)
  560. copyFunction(params, this, param.first, *paramData, elemsToCopy);
  561. else
  562. {
  563. if(param.second.type == GPDT_STRUCT)
  564. {
  565. TMaterialParamStruct<false> curParam = getParamStruct(param.first);
  566. UINT32 structSize = params->getStructSize(*paramData);
  567. if (param.second.elementSize != structSize)
  568. continue;
  569. UINT8* structData = (UINT8*)bs_stack_alloc(structSize);
  570. for (UINT32 i = 0; i < elemsToCopy; i++)
  571. {
  572. params->getStructData(*paramData, structData, structSize, i);
  573. curParam.set(structData, structSize, i);
  574. }
  575. bs_stack_free(structData);
  576. }
  577. }
  578. }
  579. auto& textureParams = mShader->getTextureParams();
  580. for (auto& param : textureParams)
  581. {
  582. const MaterialParams::ParamData* paramData = nullptr;
  583. auto result = params->getParamData(param.first, MaterialParams::ParamType::Texture, GPDT_UNKNOWN, 0, &paramData);
  584. if (result != MaterialParams::GetParamResult::Success)
  585. continue;
  586. bool isLoadStore = params->getIsTextureLoadStore(*paramData);
  587. if(!isLoadStore)
  588. {
  589. TMaterialParamTexture<false> curParam = getParamTexture(param.first);
  590. HTexture texture;
  591. TextureSurface surface;
  592. params->getTexture(*paramData, texture, surface);
  593. curParam.set(texture);
  594. }
  595. else
  596. {
  597. TMaterialParamLoadStoreTexture<false> curParam = getParamLoadStoreTexture(param.first);
  598. HTexture texture;
  599. TextureSurface surface;
  600. params->getLoadStoreTexture(*paramData, texture, surface);
  601. curParam.set(texture, surface);
  602. }
  603. }
  604. auto& bufferParams = mShader->getBufferParams();
  605. for (auto& param : bufferParams)
  606. {
  607. const MaterialParams::ParamData* paramData = nullptr;
  608. auto result = params->getParamData(param.first, MaterialParams::ParamType::Buffer, GPDT_UNKNOWN, 0, &paramData);
  609. if (result != MaterialParams::GetParamResult::Success)
  610. continue;
  611. TMaterialParamBuffer<false> curParam = getParamBuffer(param.first);
  612. SPtr<GpuBuffer> buffer;
  613. params->getBuffer(*paramData, buffer);
  614. curParam.set(buffer);
  615. }
  616. auto& samplerParams = mShader->getSamplerParams();
  617. for (auto& param : samplerParams)
  618. {
  619. const MaterialParams::ParamData* paramData = nullptr;
  620. auto result = params->getParamData(param.first, MaterialParams::ParamType::Sampler, GPDT_UNKNOWN, 0, &paramData);
  621. if (result != MaterialParams::GetParamResult::Success)
  622. continue;
  623. TMaterialParamSampState<false> curParam = getParamSamplerState(param.first);
  624. SPtr<SamplerState> samplerState;
  625. params->getSamplerState(*paramData, samplerState);
  626. curParam.set(samplerState);
  627. }
  628. }
  629. HMaterial Material::create()
  630. {
  631. SPtr<Material> materialPtr = MaterialManager::instance().create();
  632. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  633. }
  634. HMaterial Material::create(const HShader& shader)
  635. {
  636. SPtr<Material> materialPtr = MaterialManager::instance().create(shader);
  637. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  638. }
  639. RTTITypeBase* Material::getRTTIStatic()
  640. {
  641. return MaterialRTTI::instance();
  642. }
  643. RTTITypeBase* Material::getRTTI() const
  644. {
  645. return Material::getRTTIStatic();
  646. }
  647. namespace ct
  648. {
  649. Material::Material(const SPtr<Shader>& shader)
  650. {
  651. setShader(shader);
  652. }
  653. Material::Material(const SPtr<Shader>& shader, const ShaderVariation& variation)
  654. {
  655. setShader(shader, variation);
  656. }
  657. Material::Material(const SPtr<Shader>& shader, const Vector<SPtr<Technique>>& techniques,
  658. const SPtr<MaterialParams>& materialParams)
  659. {
  660. mShader = shader;
  661. mParams = materialParams;
  662. mTechniques = techniques;
  663. }
  664. void Material::setShader(const SPtr<Shader>& shader)
  665. {
  666. mShader = shader;
  667. initializeTechniques();
  668. _markCoreDirty();
  669. }
  670. void Material::setShader(const SPtr<Shader>& shader, const ShaderVariation& variation)
  671. {
  672. mShader = shader;
  673. initializeTechniques(false, variation);
  674. _markCoreDirty();
  675. }
  676. void Material::syncToCore(const CoreSyncData& data)
  677. {
  678. char* dataPtr = (char*)data.getBuffer();
  679. bool syncAllParams;
  680. dataPtr = rttiReadElem(syncAllParams, dataPtr);
  681. if(syncAllParams)
  682. mParams = nullptr;
  683. SPtr<Shader>* shader = (SPtr<Shader>*)dataPtr;
  684. mShader = *shader;
  685. shader->~SPtr<Shader>();
  686. dataPtr += sizeof(SPtr<Shader>);
  687. UINT32 numTechniques;
  688. dataPtr = rttiReadElem(numTechniques, dataPtr);
  689. mTechniques.resize(numTechniques);
  690. for(UINT32 i = 0; i < numTechniques; i++)
  691. {
  692. SPtr<Technique>* technique = (SPtr<Technique>*)dataPtr;
  693. mTechniques[i] = *technique;
  694. technique->~SPtr<Technique>();
  695. dataPtr += sizeof(SPtr<Technique>);
  696. }
  697. UINT32 paramsSize = 0;
  698. dataPtr = rttiReadElem(paramsSize, dataPtr);
  699. if (mParams == nullptr && mShader != nullptr)
  700. mParams = bs_shared_ptr_new<MaterialParams>(mShader);
  701. if(mParams != nullptr)
  702. mParams->setSyncData((UINT8*)dataPtr, paramsSize);
  703. dataPtr += paramsSize;
  704. }
  705. SPtr<Material> Material::create(const SPtr<Shader>& shader)
  706. {
  707. Material* material = new (bs_alloc<Material>()) Material(shader);
  708. SPtr<Material> materialPtr = bs_shared_ptr<Material>(material);
  709. materialPtr->_setThisPtr(materialPtr);
  710. materialPtr->initialize();
  711. return materialPtr;
  712. }
  713. SPtr<Material> Material::create(const SPtr<Shader>& shader, const ShaderVariation& variation)
  714. {
  715. Material* material = new (bs_alloc<Material>()) Material(shader, variation);
  716. SPtr<Material> materialPtr = bs_shared_ptr<Material>(material);
  717. materialPtr->_setThisPtr(materialPtr);
  718. materialPtr->initialize();
  719. return materialPtr;
  720. }
  721. }
  722. }