BearishSun 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras %!s(int64=10) %!d(string=hai) anos
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases %!s(int64=10) %!d(string=hai) anos
BsGameResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build %!s(int64=10) %!d(string=hai) anos
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values %!s(int64=10) %!d(string=hai) anos
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff %!s(int64=10) %!d(string=hai) anos
BsManagedResource.h 78355169a1 Resource handle refactor (part 4) %!s(int64=10) %!d(string=hai) anos
BsManagedResourceManager.h 78355169a1 Resource handle refactor (part 4) %!s(int64=10) %!d(string=hai) anos
BsManagedResourceMetaData.h 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsManagedResourceRTTI.h eb562f23fc Documentation %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableArray.h a9b0455b1c Documentation %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDictionary.h 4527457d2f Documentation %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableList.h 4527457d2f Documentation %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected %!s(int64=10) %!d(string=hai) anos
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff %!s(int64=10) %!d(string=hai) anos
BsPlayInEditorManager.h 10b54dfe89 Getting Play/Pause to work %!s(int64=10) %!d(string=hai) anos
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptAsyncOp.h 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptBoneWeight.h 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene %!s(int64=10) %!d(string=hai) anos
BsScriptCamera.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptColor.h 598f1785c6 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed %!s(int64=10) %!d(string=hai) anos
BsScriptContextMenu.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptCursor.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptDebug.h dd61a6d788 Update status bar when debug log contents are removed %!s(int64=10) %!d(string=hai) anos
BsScriptEnginePrerequisites.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful %!s(int64=10) %!d(string=hai) anos
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptFontBitmap.h 098f8865e1 Font C# interface %!s(int64=10) %!d(string=hai) anos
BsScriptGUIButton.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states %!s(int64=10) %!d(string=hai) anos
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElement.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects %!s(int64=10) %!d(string=hai) anos
BsScriptGUIElementStyle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUIFixedSpace.h 9565409788 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.h 9565409788 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIInputBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUILabel.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: %!s(int64=10) %!d(string=hai) anos
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptGUIListBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUIProgressBar.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUIRenderTexture.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras %!s(int64=10) %!d(string=hai) anos
BsScriptGUIScrollArea.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works %!s(int64=10) %!d(string=hai) anos
BsScriptGUISlider.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUITexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUIToggle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene %!s(int64=10) %!d(string=hai) anos
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed %!s(int64=10) %!d(string=hai) anos
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon %!s(int64=10) %!d(string=hai) anos
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
BsScriptInput.h 8dbbf30c09 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptInputConfiguration.h 8dbbf30c09 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptLight.h fdb3896efc Fixed crash that occurred when deleting a light from the scene %!s(int64=10) %!d(string=hai) anos
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened %!s(int64=10) %!d(string=hai) anos
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptMaterial.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptMeshData.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed %!s(int64=10) %!d(string=hai) anos
BsScriptObjectImpl.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload %!s(int64=10) %!d(string=hai) anos
BsScriptPixelData.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptPixelUtility.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
BsScriptRenderTarget.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptRenderTexture.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptRenderTexture2D.h a2831fc54b Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptRenderable.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh %!s(int64=10) %!d(string=hai) anos
BsScriptResource.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsScriptResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsScriptResourceRef.h 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added %!s(int64=10) %!d(string=hai) anos
BsScriptResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control %!s(int64=10) %!d(string=hai) anos
BsScriptScene.h 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh %!s(int64=10) %!d(string=hai) anos
BsScriptSceneObject.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableArray.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableDictionary.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableField.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableList.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableObject.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor %!s(int64=10) %!d(string=hai) anos
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects %!s(int64=10) %!d(string=hai) anos
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptSpriteTexture.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works %!s(int64=10) %!d(string=hai) anos
BsScriptStringTableManager.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptTexture.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload %!s(int64=10) %!d(string=hai) anos
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API %!s(int64=10) %!d(string=hai) anos
BsScriptVector.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptVector2I.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptVirtualButton.h 6d0bba2023 Documentation %!s(int64=10) %!d(string=hai) anos
BsScriptVirtualInput.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls %!s(int64=10) %!d(string=hai) anos