BsEditorScriptManager.cpp 4.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsEditorScriptManager.h"
  4. #include "Wrappers/BsScriptEditorWindow.h"
  5. #include "BsScriptObjectManager.h"
  6. #include "BsMonoAssembly.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoMethod.h"
  9. #include "Serialization/BsScriptAssemblyManager.h"
  10. #include "BsScriptGizmoManager.h"
  11. #include "BsScriptHandleManager.h"
  12. #include "Wrappers/BsScriptHandleSliderManager.h"
  13. #include "BsScriptDragDropManager.h"
  14. #include "Wrappers/BsScriptProjectLibrary.h"
  15. #include "BsMenuItemManager.h"
  16. #include "BsToolbarItemManager.h"
  17. #include "Wrappers/BsScriptFolderMonitor.h"
  18. #include "Utility/BsTime.h"
  19. #include "Math/BsMath.h"
  20. #include "BsEditorApplication.h"
  21. #include "Wrappers/BsScriptSelection.h"
  22. #include "BsEditorResourceLoader.h"
  23. #include "Script/BsScriptManager.h"
  24. #include "Wrappers/BsScriptEditorApplication.h"
  25. #include "Wrappers/BsScriptInspectorUtility.h"
  26. #include "Wrappers/BsScriptEditorInput.h"
  27. #include "Wrappers/BsScriptEditorVirtualInput.h"
  28. #include "Wrappers/BsScriptUndoRedo.h"
  29. #include "BsEditorScriptLibrary.h"
  30. #include "Generated/BsScriptPlayInEditor.generated.h"
  31. namespace bs
  32. {
  33. const float EditorScriptManager::EDITOR_UPDATE_RATE = 1.0f/60.0f; // Seconds
  34. EditorScriptManager::EditorScriptManager()
  35. :mEditorAssembly(nullptr), mProgramEdClass(nullptr), mUpdateMethod(nullptr)
  36. {
  37. SPtr<EditorResourceLoader> resourceLoader = bs_shared_ptr_new<EditorResourceLoader>();
  38. GameResourceManager::instance().setLoader(resourceLoader);
  39. loadMonoTypes();
  40. ScriptUndoRedo::startUp();
  41. ScriptEditorInput::startUp();
  42. ScriptEditorVirtualInput::startUp();
  43. ScriptEditorApplication::startUp();
  44. ScriptHandleSliderManager::startUp();
  45. ScriptGizmoManager::startUp(ScriptAssemblyManager::instance());
  46. HandleManager::startUp<ScriptHandleManager>(ScriptAssemblyManager::instance());
  47. ScriptDragDropManager::startUp();
  48. ScriptProjectLibrary::startUp();
  49. MenuItemManager::startUp(ScriptAssemblyManager::instance());
  50. ToolbarItemManager::startUp(ScriptAssemblyManager::instance());
  51. ScriptFolderMonitorManager::startUp();
  52. ScriptSelection::startUp();
  53. ScriptInspectorUtility::startUp();
  54. ScriptPlayInEditor::startUp();
  55. mOnDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&EditorScriptManager::loadMonoTypes, this));
  56. mOnAssemblyRefreshDoneConn = ScriptObjectManager::instance().onRefreshComplete.connect(std::bind(&EditorScriptManager::onAssemblyRefreshDone, this));
  57. triggerOnInitialize();
  58. // Trigger OnEditorStartUp
  59. const String EDITOR_ON_STARTUP = "Program::OnEditorStartUp";
  60. mEditorAssembly->invoke(EDITOR_ON_STARTUP);
  61. // Initial update
  62. mLastUpdateTime = gTime().getTime();
  63. mUpdateMethod->invoke(nullptr, nullptr);
  64. }
  65. EditorScriptManager::~EditorScriptManager()
  66. {
  67. mOnDomainLoadConn.disconnect();
  68. mOnAssemblyRefreshDoneConn.disconnect();
  69. ScriptPlayInEditor::shutDown();
  70. ScriptInspectorUtility::shutDown();
  71. ScriptSelection::shutDown();
  72. ScriptFolderMonitorManager::shutDown();
  73. ToolbarItemManager::shutDown();
  74. MenuItemManager::shutDown();
  75. ScriptProjectLibrary::shutDown();
  76. ScriptDragDropManager::shutDown();
  77. ScriptHandleSliderManager::shutDown();
  78. HandleManager::shutDown();
  79. ScriptGizmoManager::shutDown();
  80. ScriptEditorApplication::shutDown();
  81. ScriptEditorVirtualInput::shutDown();
  82. ScriptEditorInput::shutDown();
  83. ScriptUndoRedo::shutDown();
  84. }
  85. void EditorScriptManager::update()
  86. {
  87. float curTime = gTime().getTime();
  88. float diff = curTime - mLastUpdateTime;
  89. if (diff > EDITOR_UPDATE_RATE)
  90. {
  91. mUpdateMethod->invoke(nullptr, nullptr);
  92. INT32 numUpdates = Math::floorToInt(diff / EDITOR_UPDATE_RATE);
  93. mLastUpdateTime += numUpdates * EDITOR_UPDATE_RATE;
  94. }
  95. ScriptDragDropManager::instance().update();
  96. ScriptFolderMonitorManager::instance().update();
  97. ScriptEditorApplication::update();
  98. }
  99. void EditorScriptManager::quitRequested()
  100. {
  101. // Trigger OnEditorQuitRequested
  102. const String EDITOR_ON_QUITREQUESTED = "Program::OnEditorQuitRequested";
  103. mEditorAssembly->invoke(EDITOR_ON_QUITREQUESTED);
  104. }
  105. void EditorScriptManager::triggerOnInitialize()
  106. {
  107. const String ASSEMBLY_ENTRY_POINT = "Program::OnInitialize";
  108. mEditorAssembly->invoke(ASSEMBLY_ENTRY_POINT);
  109. }
  110. void EditorScriptManager::onAssemblyRefreshDone()
  111. {
  112. triggerOnInitialize();
  113. }
  114. void EditorScriptManager::loadMonoTypes()
  115. {
  116. String editorAssemblyPath = EditorScriptLibrary::instance().getEditorAssemblyPath().toString();
  117. mEditorAssembly = &MonoManager::instance().loadAssembly(editorAssemblyPath, EDITOR_ASSEMBLY);
  118. mProgramEdClass = mEditorAssembly->getClass(EDITOR_NS, "Program");
  119. mUpdateMethod = mProgramEdClass->getMethod("OnEditorUpdate");
  120. ScriptEditorWindow::clearRegisteredEditorWindow();
  121. ScriptEditorWindow::registerManagedEditorWindows();
  122. }
  123. }