Marko Pintera 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
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BsD3D9Device.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality преди 11 години
BsD3D9DeviceManager.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality преди 11 години
BsD3D9Driver.h 3512c00011 Extended interface for some core-level objects for easier creation преди 11 години
BsD3D9DriverList.h 2b84371fe6 More documentation преди 11 години
BsD3D9EmulatedParamBlocks.h 9e2e375839 Added D3D9 emulated param blocks преди 11 години
BsD3D9EventQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsD3D9GpuBuffer.h 2b84371fe6 More documentation преди 11 години
BsD3D9GpuProgram.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design преди 11 години
BsD3D9HLSLParamParser.h aef74705f2 Added texture compression and texture mip map generation преди 11 години
BsD3D9HLSLProgramFactory.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design преди 11 години
BsD3D9HardwareBufferManager.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsD3D9IndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer преди 11 години
BsD3D9Mappings.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system преди 11 години
BsD3D9MultiRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread преди 11 години
BsD3D9OcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsD3D9PixelBuffer.h f256dad7d6 Texture refactor to comply with new CoreObject design преди 11 години
BsD3D9Prerequisites.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsD3D9QueryManager.h 72dc696f1c More documentation преди 11 години
BsD3D9RenderSystem.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsD3D9RenderSystemFactory.h 8d97ad0802 More documentation преди 11 години
BsD3D9RenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread преди 11 години
BsD3D9RenderWindow.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread преди 11 години
BsD3D9RenderWindowManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread преди 11 години
BsD3D9Resource.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsD3D9ResourceManager.h 72dc696f1c More documentation преди 11 години
BsD3D9Texture.h f256dad7d6 Texture refactor to comply with new CoreObject design преди 11 години
BsD3D9TextureManager.h f256dad7d6 Texture refactor to comply with new CoreObject design преди 11 години
BsD3D9TimerQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsD3D9VertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer преди 11 години
BsD3D9VertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsD3D9VideoModeInfo.h 17afc600a7 Massive Cm->Bs file rename преди 11 години