BsD3D9HardwareBufferManager.cpp 2.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253
  1. #include "BsD3D9HardwareBufferManager.h"
  2. #include "BsD3D9VertexBuffer.h"
  3. #include "BsD3D9IndexBuffer.h"
  4. #include "BsD3D9VertexDeclaration.h"
  5. #include "BsD3D9GpuBuffer.h"
  6. #include "BsGpuParamBlockBuffer.h"
  7. #include "BsException.h"
  8. namespace BansheeEngine
  9. {
  10. GpuParamBlockBufferPtr D3D9HardwareBufferManager::createGpuParamBlockBufferImpl()
  11. {
  12. GpuParamBlockBuffer* paramBlockBuffer = new (bs_alloc<GenericGpuParamBlockBuffer, PoolAlloc>()) GenericGpuParamBlockBuffer();
  13. return bs_core_ptr<GpuParamBlockBuffer, PoolAlloc>(paramBlockBuffer);
  14. }
  15. GpuBufferPtr D3D9HardwareBufferManager::createGpuBufferImpl(UINT32 elementCount, UINT32 elementSize,
  16. GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
  17. {
  18. D3D9GpuBuffer* buffer = new (bs_alloc<D3D9GpuBuffer, PoolAlloc>()) D3D9GpuBuffer(elementCount, elementSize, type, usage, randomGpuWrite, useCounter);
  19. return bs_core_ptr<D3D9GpuBuffer, PoolAlloc>(buffer);
  20. }
  21. SPtr<VertexBufferCore> D3D9HardwareBufferCoreManager::createVertexBufferInternal(UINT32 vertexSize, UINT32 numVerts, GpuBufferUsage usage, bool streamOut)
  22. {
  23. assert(numVerts > 0);
  24. SPtr<D3D9VertexBufferCore> ret = bs_shared_ptr<D3D9VertexBufferCore>(vertexSize, numVerts, usage, streamOut);
  25. ret->_setThisPtr(ret);
  26. return ret;
  27. }
  28. SPtr<IndexBufferCore> D3D9HardwareBufferCoreManager::createIndexBufferInternal(IndexType itype, UINT32 numIndexes, GpuBufferUsage usage)
  29. {
  30. assert(numIndexes > 0);
  31. SPtr<D3D9IndexBufferCore> ret = bs_shared_ptr<D3D9IndexBufferCore>(itype, numIndexes, usage);
  32. ret->_setThisPtr(ret);
  33. return ret;
  34. }
  35. SPtr<VertexDeclarationCore> D3D9HardwareBufferCoreManager::createVertexDeclarationInternal(const List<VertexElement>& elements)
  36. {
  37. D3D9VertexDeclarationCore* decl = new (bs_alloc<D3D9VertexDeclarationCore, GenAlloc>()) D3D9VertexDeclarationCore(elements);
  38. SPtr<D3D9VertexDeclarationCore> declPtr = bs_shared_ptr<D3D9VertexDeclarationCore, GenAlloc>(decl);
  39. declPtr->_setThisPtr(declPtr);
  40. return declPtr;
  41. }
  42. }