BearishSun 01adf54e72 More work on user manuals %!s(int64=8) %!d(string=hai) anos
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BansheeCore 01adf54e72 More work on user manuals %!s(int64=8) %!d(string=hai) anos
BansheeD3D11RenderAPI f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan %!s(int64=8) %!d(string=hai) anos
BansheeEditor 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeEngine 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored %!s(int64=8) %!d(string=hai) anos
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing %!s(int64=9) %!d(string=hai) anos
BansheeFMOD b82e9e33bb Improving build find module functions %!s(int64=9) %!d(string=hai) anos
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BansheeFreeImgImporter 7cbf69f663 Dropping support for rarely used pixel formats %!s(int64=9) %!d(string=hai) anos
BansheeGLRenderAPI f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan %!s(int64=8) %!d(string=hai) anos
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) %!s(int64=9) %!d(string=hai) anos
BansheeUtility 508ce0444b More work on user manuals %!s(int64=8) %!d(string=hai) anos
BansheeVulkanRenderAPI 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code %!s(int64=8) %!d(string=hai) anos
CMake aa3da03dd4 Fixing findglslang build module %!s(int64=9) %!d(string=hai) anos
ExampleLowLevelRendering 83b40c0c88 Minor cleanup (mostly style) %!s(int64=9) %!d(string=hai) anos
ExampleProject 707aa21fad Added a couple of lights to the ExampleProject, because of ambient light changes %!s(int64=8) %!d(string=hai) anos
Game 5496a2e79a Fixing Windows build for some helper projects %!s(int64=9) %!d(string=hai) anos
MBansheeEditor 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware %!s(int64=8) %!d(string=hai) anos
MBansheeEngine 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware %!s(int64=8) %!d(string=hai) anos
RenderBeast 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware %!s(int64=8) %!d(string=hai) anos
SBansheeEditor 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code %!s(int64=8) %!d(string=hai) anos
SBansheeEngine 01adf54e72 More work on user manuals %!s(int64=8) %!d(string=hai) anos
CMakeLists.txt a4a8a242bb Added a new low-level rendering example project %!s(int64=9) %!d(string=hai) anos