Marko Pintera 01defbfd9d DX11 arrays work %!s(int64=13) %!d(string=hai) anos
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) %!s(int64=13) %!d(string=hai) anos
Win32 54d787cc56 Some cursor management methods %!s(int64=13) %!d(string=hai) anos
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) %!s(int64=13) %!d(string=hai) anos
CmApplication.h 23822c862d Fixed a bunch of bugs with async resource loading %!s(int64=13) %!d(string=hai) anos
CmBlendState.h f6f19866d5 Creating a resource will return a handle instead of a pointer %!s(int64=13) %!d(string=hai) anos
CmBlendStateRTTI.h c62037b142 Parsing samplers & textures with the same name now works %!s(int64=13) %!d(string=hai) anos
CmCamera.h 5700fec8d0 Removed mActiveViewport from render system %!s(int64=13) %!d(string=hai) anos
CmCameraRTTI.h 93e2676b37 RenderManager initial work %!s(int64=13) %!d(string=hai) anos
CmCgProgram.h 2de43e95a4 Gpu program include importer %!s(int64=13) %!d(string=hai) anos
CmCgProgramFactory.h 2de43e95a4 Gpu program include importer %!s(int64=13) %!d(string=hai) anos
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
CmCommandQueue.h 079c1923cf Fixed a crash where object was deleted while still in command queue %!s(int64=13) %!d(string=hai) anos
CmCommonEnums.h 19e874a87d Material serialization (untested) %!s(int64=13) %!d(string=hai) anos
CmComponent.h 7ef92f594e Some fixes with camera rotation %!s(int64=13) %!d(string=hai) anos
CmComponentRTTI.h 93e2676b37 RenderManager initial work %!s(int64=13) %!d(string=hai) anos
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
CmCoreGpuObject.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmCoreGpuObjectManager.h fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock %!s(int64=13) %!d(string=hai) anos
CmDeferredRenderContext.h 0105df516c Removed render window pointer array from D3D9RenderSystem %!s(int64=13) %!d(string=hai) anos
CmDepthStencilState.h f6f19866d5 Creating a resource will return a handle instead of a pointer %!s(int64=13) %!d(string=hai) anos
CmDepthStencilStateRTTI.h 2f668d6cbe Added depth stencil state %!s(int64=13) %!d(string=hai) anos
CmGameObject.h 43d1b87b50 Ported Renderer to x64 %!s(int64=13) %!d(string=hai) anos
CmGpuBuffer.h e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmGpuBufferView.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer %!s(int64=13) %!d(string=hai) anos
CmGpuParamBlock.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmGpuParamDesc.h 01defbfd9d DX11 arrays work %!s(int64=13) %!d(string=hai) anos
CmGpuParams.h 700d56beaa DirectX 11 struct shader parameters work %!s(int64=13) %!d(string=hai) anos
CmGpuProgInclude.h 2de43e95a4 Gpu program include importer %!s(int64=13) %!d(string=hai) anos
CmGpuProgIncludeImporter.h ba5f1c9453 Added GpuProgram importer %!s(int64=13) %!d(string=hai) anos
CmGpuProgram.h 2de43e95a4 Gpu program include importer %!s(int64=13) %!d(string=hai) anos
CmGpuProgramImportOptions.h ba5f1c9453 Added GpuProgram importer %!s(int64=13) %!d(string=hai) anos
CmGpuProgramImportOptionsRTTI.h ba5f1c9453 Added GpuProgram importer %!s(int64=13) %!d(string=hai) anos
CmGpuProgramImporter.h ba5f1c9453 Added GpuProgram importer %!s(int64=13) %!d(string=hai) anos
CmGpuProgramManager.h fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application %!s(int64=13) %!d(string=hai) anos
CmGpuProgramParams.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 %!s(int64=13) %!d(string=hai) anos
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
CmHardwareBuffer.h dc14ccc440 Refactored some enums and started work on generic buffers %!s(int64=13) %!d(string=hai) anos
CmHardwareBufferManager.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmHighLevelGpuProgram.h 2de43e95a4 Gpu program include importer %!s(int64=13) %!d(string=hai) anos
CmHighLevelGpuProgramManager.h 2de43e95a4 Gpu program include importer %!s(int64=13) %!d(string=hai) anos
CmImportOptions.h ba5f1c9453 Added GpuProgram importer %!s(int64=13) %!d(string=hai) anos
CmImportOptionsRTTI.h ba5f1c9453 Added GpuProgram importer %!s(int64=13) %!d(string=hai) anos
CmImporter.h ba5f1c9453 Added GpuProgram importer %!s(int64=13) %!d(string=hai) anos
CmIndexBuffer.h e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmIndexData.h f964cb4e87 Renamed VertexIndexData into two separate files %!s(int64=13) %!d(string=hai) anos
CmInput.h 3a33dcbc18 OIS set up but not working %!s(int64=13) %!d(string=hai) anos
CmInputHandler.h 3a33dcbc18 OIS set up but not working %!s(int64=13) %!d(string=hai) anos
CmMaterial.h 700d56beaa DirectX 11 struct shader parameters work %!s(int64=13) %!d(string=hai) anos
CmMaterialManager.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer %!s(int64=13) %!d(string=hai) anos
CmMaterialManager.h f6f19866d5 Creating a resource will return a handle instead of a pointer %!s(int64=13) %!d(string=hai) anos
CmMaterialRTTI.h 700d56beaa DirectX 11 struct shader parameters work %!s(int64=13) %!d(string=hai) anos
CmMesh.h f6f19866d5 Creating a resource will return a handle instead of a pointer %!s(int64=13) %!d(string=hai) anos
CmMeshData.h 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
CmMeshDataRTTI.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
CmMeshManager.h 18114ebd6e Null mesh data gets properly released %!s(int64=13) %!d(string=hai) anos
CmMultiRenderTexture.h 0105df516c Removed render window pointer array from D3D9RenderSystem %!s(int64=13) %!d(string=hai) anos
CmOSCursor.h 54d787cc56 Some cursor management methods %!s(int64=13) %!d(string=hai) anos
CmOcclusionQuery.h 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
CmPass.h c62037b142 Parsing samplers & textures with the same name now works %!s(int64=13) %!d(string=hai) anos
CmPassRTTI.h c62037b142 Parsing samplers & textures with the same name now works %!s(int64=13) %!d(string=hai) anos
CmPixelBuffer.h 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
CmPrerequisites.h 700d56beaa DirectX 11 struct shader parameters work %!s(int64=13) %!d(string=hai) anos
CmRasterizerState.h f6f19866d5 Creating a resource will return a handle instead of a pointer %!s(int64=13) %!d(string=hai) anos
CmRasterizerStateRTTI.h 3424578403 Rasterizer state %!s(int64=13) %!d(string=hai) anos
CmRenderOperation.h f964cb4e87 Renamed VertexIndexData into two separate files %!s(int64=13) %!d(string=hai) anos
CmRenderStateManager.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
CmRenderSystem.h 0105df516c Removed render window pointer array from D3D9RenderSystem %!s(int64=13) %!d(string=hai) anos
CmRenderSystemCapabilities.h 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
CmRenderSystemFactory.h e94ca6b9d6 RenderSystem is now a module %!s(int64=13) %!d(string=hai) anos
CmRenderSystemManager.h e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released %!s(int64=13) %!d(string=hai) anos
CmRenderTarget.h 0105df516c Removed render window pointer array from D3D9RenderSystem %!s(int64=13) %!d(string=hai) anos
CmRenderTexture.h 0105df516c Removed render window pointer array from D3D9RenderSystem %!s(int64=13) %!d(string=hai) anos
CmRenderWindow.h 0105df516c Removed render window pointer array from D3D9RenderSystem %!s(int64=13) %!d(string=hai) anos
CmRenderWindowManager.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle %!s(int64=13) %!d(string=hai) anos
CmRenderableRTTI.h 93e2676b37 RenderManager initial work %!s(int64=13) %!d(string=hai) anos
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system %!s(int64=13) %!d(string=hai) anos
CmRendererFactory.h 7f49bdd956 Forward renderer %!s(int64=13) %!d(string=hai) anos
CmRendererManager.h e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released %!s(int64=13) %!d(string=hai) anos
CmResource.h f6f19866d5 Creating a resource will return a handle instead of a pointer %!s(int64=13) %!d(string=hai) anos
CmResourceHandle.h bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly %!s(int64=13) %!d(string=hai) anos
CmResourceHandleRTTI.h bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly %!s(int64=13) %!d(string=hai) anos
CmResourceRTTI.h 288f2f37e7 Resource references %!s(int64=13) %!d(string=hai) anos
CmResources.h 23822c862d Fixed a bunch of bugs with async resource loading %!s(int64=13) %!d(string=hai) anos
CmResourcesRTTI.h d0f2212f2a Resource meta files %!s(int64=13) %!d(string=hai) anos
CmSamplerState.h f6f19866d5 Creating a resource will return a handle instead of a pointer %!s(int64=13) %!d(string=hai) anos
CmSamplerStateRTTI.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 %!s(int64=13) %!d(string=hai) anos
CmSceneManager.h 7ef92f594e Some fixes with camera rotation %!s(int64=13) %!d(string=hai) anos
CmShader.h 700d56beaa DirectX 11 struct shader parameters work %!s(int64=13) %!d(string=hai) anos
CmShaderRTTI.h 700d56beaa DirectX 11 struct shader parameters work %!s(int64=13) %!d(string=hai) anos
CmSpecificImporter.h ba5f1c9453 Added GpuProgram importer %!s(int64=13) %!d(string=hai) anos
CmTechnique.h 43d1b87b50 Ported Renderer to x64 %!s(int64=13) %!d(string=hai) anos
CmTechniqueRTTI.h 43d1b87b50 Ported Renderer to x64 %!s(int64=13) %!d(string=hai) anos
CmTexture.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after %!s(int64=13) %!d(string=hai) anos
CmTextureManager.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after %!s(int64=13) %!d(string=hai) anos
CmTextureRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released %!s(int64=13) %!d(string=hai) anos
CmTextureView.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after %!s(int64=13) %!d(string=hai) anos
CmVertexBuffer.h e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmVertexData.h 25fcacb372 added destroy() for vertex/index/vertex declarations %!s(int64=13) %!d(string=hai) anos
CmVertexDeclaration.h e090e96915 CoreGpuObject %!s(int64=13) %!d(string=hai) anos
CmVertexDeclarationRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released %!s(int64=13) %!d(string=hai) anos
CmViewport.h e3e5d96d67 Refactored viewport %!s(int64=13) %!d(string=hai) anos
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls %!s(int64=13) %!d(string=hai) anos