Marko Pintera 01defbfd9d DX11 arrays work 13 年 前
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 年 前
Win32 771f1e8e6c Refactored RenderTexture initialization and creation 13 年 前
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 年 前
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 年 前
CmApplication.cpp 23822c862d Fixed a bunch of bugs with async resource loading 13 年 前
CmBlendState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年 前
CmCamera.cpp 5700fec8d0 Removed mActiveViewport from render system 13 年 前
CmCgProgram.cpp 2de43e95a4 Gpu program include importer 13 年 前
CmCgProgramFactory.cpp 2de43e95a4 Gpu program include importer 13 年 前
CmCommandQueue.cpp 079c1923cf Fixed a crash where object was deleted while still in command queue 13 年 前
CmComponent.cpp 93e2676b37 RenderManager initial work 13 年 前
CmCoreGpuObject.cpp fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock 13 年 前
CmCoreGpuObjectManager.cpp fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock 13 年 前
CmDeferredRenderContext.cpp 0105df516c Removed render window pointer array from D3D9RenderSystem 13 年 前
CmDepthStencilState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年 前
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 年 前
CmGpuBuffer.cpp 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 年 前
CmGpuBufferView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 年 前
CmGpuParamBlock.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 年 前
CmGpuParams.cpp 01defbfd9d DX11 arrays work 13 年 前
CmGpuProgInclude.cpp d4b6b593c2 Properly releasing GpuProgInclude 13 年 前
CmGpuProgIncludeImporter.cpp ba5f1c9453 Added GpuProgram importer 13 年 前
CmGpuProgram.cpp 2de43e95a4 Gpu program include importer 13 年 前
CmGpuProgramImportOptions.cpp ba5f1c9453 Added GpuProgram importer 13 年 前
CmGpuProgramImporter.cpp ba5f1c9453 Added GpuProgram importer 13 年 前
CmGpuProgramManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 年 前
CmGpuProgramParams.cpp 970391f0a6 Started on GpuParam re-implementation 13 年 前
CmHardwareBufferManager.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 年 前
CmHighLevelGpuProgram.cpp 2de43e95a4 Gpu program include importer 13 年 前
CmHighLevelGpuProgramManager.cpp 2de43e95a4 Gpu program include importer 13 年 前
CmImportOptions.cpp ba5f1c9453 Added GpuProgram importer 13 年 前
CmImporter.cpp ba5f1c9453 Added GpuProgram importer 13 年 前
CmIndexBuffer.cpp e090e96915 CoreGpuObject 13 年 前
CmIndexData.cpp f964cb4e87 Renamed VertexIndexData into two separate files 13 年 前
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 年 前
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 年 前
CmMaterial.cpp 01defbfd9d DX11 arrays work 13 年 前
CmMaterialRTTI.cpp 700d56beaa DirectX 11 struct shader parameters work 13 年 前
CmMesh.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年 前
CmMeshData.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 年 前
CmMeshManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 年 前
CmMeshRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 年 前
CmMultiRenderTexture.cpp 34662227f0 Made multirender textures immutable 13 年 前
CmOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers 13 年 前
CmPass.cpp c62037b142 Parsing samplers & textures with the same name now works 13 年 前
CmPixelBuffer.cpp 656d3e7b07 Renamed all of the hardware buffers 13 年 前
CmRasterizerState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年 前
CmRenderStateManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 年 前
CmRenderSystem.cpp 23822c862d Fixed a bunch of bugs with async resource loading 13 年 前
CmRenderSystemCapabilities.cpp 74796b8bb9 Removed vertex binding 13 年 前
CmRenderSystemManager.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 年 前
CmRenderTarget.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems 13 年 前
CmRenderTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 年 前
CmRenderWindow.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems 13 年 前
CmRenderWindowManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 年 前
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 年 前
CmRendererManager.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 年 前
CmResource.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年 前
CmResourceHandle.cpp bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly 13 年 前
CmResources.cpp 23822c862d Fixed a bunch of bugs with async resource loading 13 年 前
CmSamplerState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 年 前
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 年 前
CmShader.cpp 700d56beaa DirectX 11 struct shader parameters work 13 年 前
CmSpecificImporter.cpp ba5f1c9453 Added GpuProgram importer 13 年 前
CmTechnique.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 年 前
CmTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 年 前
CmTextureManager.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 年 前
CmTextureView.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 年 前
CmVertexBuffer.cpp e090e96915 CoreGpuObject 13 年 前
CmVertexData.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 年 前
CmVertexDeclaration.cpp e090e96915 CoreGpuObject 13 年 前
CmViewport.cpp e3e5d96d67 Refactored viewport 13 年 前
CmWindowEventUtilities.cpp 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 年 前
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 年 前