BsScriptSceneObject.cpp 14 KB

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  1. #include "BsScriptSceneObject.h"
  2. #include "BsScriptGameObjectManager.h"
  3. #include "BsScriptResourceManager.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsSceneObject.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptPrefab.h"
  11. #include "BsPrefab.h"
  12. #include "BsPrefabUtility.h"
  13. #include "BsResources.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
  17. :ScriptObject(instance), mSceneObject(sceneObject)
  18. {
  19. }
  20. void ScriptSceneObject::initRuntimeData()
  21. {
  22. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSceneObject::internal_createInstance);
  23. metaData.scriptClass->addInternalCall("Internal_GetParent", &ScriptSceneObject::internal_getParent);
  24. metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptSceneObject::internal_setParent);
  25. metaData.scriptClass->addInternalCall("Internal_GetNumChildren", &ScriptSceneObject::internal_getNumChildren);
  26. metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptSceneObject::internal_getChild);
  27. metaData.scriptClass->addInternalCall("Internal_GetPrefab", &ScriptSceneObject::internal_getPrefab);
  28. metaData.scriptClass->addInternalCall("Internal_BreakPrefab", &ScriptSceneObject::internal_breakPrefab);
  29. metaData.scriptClass->addInternalCall("Internal_ApplyPrefab", &ScriptSceneObject::internal_applyPrefab);
  30. metaData.scriptClass->addInternalCall("Internal_RevertPrefab", &ScriptSceneObject::internal_revertPrefab);
  31. metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptSceneObject::internal_getPosition);
  32. metaData.scriptClass->addInternalCall("Internal_GetLocalPosition", &ScriptSceneObject::internal_getLocalPosition);
  33. metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptSceneObject::internal_getRotation);
  34. metaData.scriptClass->addInternalCall("Internal_GetLocalRotation", &ScriptSceneObject::internal_getLocalRotation);
  35. metaData.scriptClass->addInternalCall("Internal_GetScale", &ScriptSceneObject::internal_getScale);
  36. metaData.scriptClass->addInternalCall("Internal_GetLocalScale", &ScriptSceneObject::internal_getLocalScale);
  37. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptSceneObject::internal_setPosition);
  38. metaData.scriptClass->addInternalCall("Internal_SetLocalPosition", &ScriptSceneObject::internal_setLocalPosition);
  39. metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptSceneObject::internal_setRotation);
  40. metaData.scriptClass->addInternalCall("Internal_SetLocalRotation", &ScriptSceneObject::internal_setLocalRotation);
  41. metaData.scriptClass->addInternalCall("Internal_SetLocalScale", &ScriptSceneObject::internal_setLocalScale);
  42. metaData.scriptClass->addInternalCall("Internal_GetLocalTransform", &ScriptSceneObject::internal_getLocalTransform);
  43. metaData.scriptClass->addInternalCall("Internal_GetWorldTransform", &ScriptSceneObject::internal_getWorldTransform);
  44. metaData.scriptClass->addInternalCall("Internal_LookAt", &ScriptSceneObject::internal_lookAt);
  45. metaData.scriptClass->addInternalCall("Internal_Move", &ScriptSceneObject::internal_move);
  46. metaData.scriptClass->addInternalCall("Internal_MoveLocal", &ScriptSceneObject::internal_moveLocal);
  47. metaData.scriptClass->addInternalCall("Internal_Rotate", &ScriptSceneObject::internal_rotate);
  48. metaData.scriptClass->addInternalCall("Internal_Roll", &ScriptSceneObject::internal_roll);
  49. metaData.scriptClass->addInternalCall("Internal_Yaw", &ScriptSceneObject::internal_yaw);
  50. metaData.scriptClass->addInternalCall("Internal_Pitch", &ScriptSceneObject::internal_pitch);
  51. metaData.scriptClass->addInternalCall("Internal_SetForward", &ScriptSceneObject::internal_setForward);
  52. metaData.scriptClass->addInternalCall("Internal_GetForward", &ScriptSceneObject::internal_getForward);
  53. metaData.scriptClass->addInternalCall("Internal_GetUp", &ScriptSceneObject::internal_getUp);
  54. metaData.scriptClass->addInternalCall("Internal_GetRight", &ScriptSceneObject::internal_getRight);
  55. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptSceneObject::internal_destroy);
  56. }
  57. void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name)
  58. {
  59. HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)));
  60. ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
  61. }
  62. void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
  63. {
  64. if (checkIfDestroyed(nativeInstance))
  65. return;
  66. ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
  67. nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
  68. }
  69. MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
  70. {
  71. if (checkIfDestroyed(nativeInstance))
  72. return nullptr;
  73. HSceneObject parent = nativeInstance->mSceneObject->getParent();
  74. ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(parent);
  75. if(parentScriptSO == nullptr)
  76. parentScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(parent);
  77. return parentScriptSO->getManagedInstance();
  78. }
  79. void ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value)
  80. {
  81. if (!checkIfDestroyed(nativeInstance))
  82. *value = nativeInstance->mSceneObject->getNumChildren();
  83. else
  84. *value = 0;
  85. }
  86. MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
  87. {
  88. if (checkIfDestroyed(nativeInstance))
  89. return nullptr;
  90. UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
  91. if(idx >= numChildren)
  92. {
  93. LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
  94. + "\". Valid range: [0 .. " + toString(numChildren) + ")");
  95. return nullptr;
  96. }
  97. HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
  98. ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(childSO);
  99. if(childScriptSO == nullptr)
  100. childScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(childSO);
  101. return childScriptSO->getManagedInstance();
  102. }
  103. MonoObject* ScriptSceneObject::internal_getPrefab(ScriptSceneObject* nativeInstance)
  104. {
  105. if (checkIfDestroyed(nativeInstance))
  106. return nullptr;
  107. String prefabLinkUUID = nativeInstance->mSceneObject->getPrefabLink();
  108. HPrefab prefab = static_resource_cast<Prefab>(gResources().loadFromUUID(prefabLinkUUID, false, false));
  109. if (prefab != nullptr)
  110. {
  111. ScriptPrefab* scriptPrefab = ScriptResourceManager::instance().getScriptPrefab(prefab);
  112. if (scriptPrefab == nullptr)
  113. scriptPrefab = ScriptResourceManager::instance().createScriptPrefab(prefab);
  114. return scriptPrefab->getManagedInstance();
  115. }
  116. return nullptr;
  117. }
  118. void ScriptSceneObject::internal_breakPrefab(ScriptSceneObject* nativeInstance)
  119. {
  120. if (checkIfDestroyed(nativeInstance))
  121. return;
  122. nativeInstance->mSceneObject->breakPrefabLink();
  123. }
  124. void ScriptSceneObject::internal_applyPrefab(ScriptSceneObject* nativeInstance)
  125. {
  126. if (checkIfDestroyed(nativeInstance))
  127. return;
  128. String prefabLinkUUID = nativeInstance->mSceneObject->getPrefabLink();
  129. HPrefab prefab = static_resource_cast<Prefab>(gResources().loadFromUUID(prefabLinkUUID, false, false));
  130. if (prefab != nullptr)
  131. prefab->update(nativeInstance->mSceneObject);
  132. }
  133. void ScriptSceneObject::internal_revertPrefab(ScriptSceneObject* nativeInstance)
  134. {
  135. if (checkIfDestroyed(nativeInstance))
  136. return;
  137. PrefabUtility::revertToPrefab(nativeInstance->mSceneObject);
  138. }
  139. void ScriptSceneObject::internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  140. {
  141. if (!checkIfDestroyed(nativeInstance))
  142. *value = nativeInstance->mSceneObject->getWorldPosition();
  143. else
  144. *value = Vector3();
  145. }
  146. void ScriptSceneObject::internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  147. {
  148. if (!checkIfDestroyed(nativeInstance))
  149. *value = nativeInstance->mSceneObject->getPosition();
  150. else
  151. *value = Vector3();
  152. }
  153. void ScriptSceneObject::internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  154. {
  155. if (!checkIfDestroyed(nativeInstance))
  156. *value = nativeInstance->mSceneObject->getWorldRotation();
  157. else
  158. *value = Quaternion();
  159. }
  160. void ScriptSceneObject::internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  161. {
  162. if (!checkIfDestroyed(nativeInstance))
  163. *value = nativeInstance->mSceneObject->getRotation();
  164. else
  165. *value = Quaternion();
  166. }
  167. void ScriptSceneObject::internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value)
  168. {
  169. if (!checkIfDestroyed(nativeInstance))
  170. *value = nativeInstance->mSceneObject->getWorldScale();
  171. else
  172. *value = Vector3();
  173. }
  174. void ScriptSceneObject::internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  175. {
  176. if (!checkIfDestroyed(nativeInstance))
  177. *value = nativeInstance->mSceneObject->getWorldScale();
  178. else
  179. *value = Vector3();
  180. }
  181. void ScriptSceneObject::internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  182. {
  183. if (!checkIfDestroyed(nativeInstance))
  184. nativeInstance->mSceneObject->setWorldPosition(value);
  185. }
  186. void ScriptSceneObject::internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  187. {
  188. if (!checkIfDestroyed(nativeInstance))
  189. nativeInstance->mSceneObject->setPosition(value);
  190. }
  191. void ScriptSceneObject::internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  192. {
  193. if (!checkIfDestroyed(nativeInstance))
  194. nativeInstance->mSceneObject->setWorldRotation(value);
  195. }
  196. void ScriptSceneObject::internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  197. {
  198. if (!checkIfDestroyed(nativeInstance))
  199. nativeInstance->mSceneObject->setRotation(value);
  200. }
  201. void ScriptSceneObject::internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value)
  202. {
  203. if (!checkIfDestroyed(nativeInstance))
  204. nativeInstance->mSceneObject->setScale(value);
  205. }
  206. void ScriptSceneObject::internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  207. {
  208. if (!checkIfDestroyed(nativeInstance))
  209. *value = nativeInstance->mSceneObject->getLocalTfrm();
  210. else
  211. *value = Matrix4();
  212. }
  213. void ScriptSceneObject::internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  214. {
  215. if (!checkIfDestroyed(nativeInstance))
  216. *value = nativeInstance->mSceneObject->getWorldTfrm();
  217. else
  218. *value = Matrix4();
  219. }
  220. void ScriptSceneObject::internal_lookAt(ScriptSceneObject* nativeInstance, Vector3 direction, Vector3 up)
  221. {
  222. if (!checkIfDestroyed(nativeInstance))
  223. nativeInstance->mSceneObject->lookAt(direction, up);
  224. }
  225. void ScriptSceneObject::internal_move(ScriptSceneObject* nativeInstance, Vector3 value)
  226. {
  227. if (!checkIfDestroyed(nativeInstance))
  228. nativeInstance->mSceneObject->move(value);
  229. }
  230. void ScriptSceneObject::internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3 value)
  231. {
  232. if (!checkIfDestroyed(nativeInstance))
  233. nativeInstance->mSceneObject->moveRelative(value);
  234. }
  235. void ScriptSceneObject::internal_rotate(ScriptSceneObject* nativeInstance, Quaternion value)
  236. {
  237. if (!checkIfDestroyed(nativeInstance))
  238. nativeInstance->mSceneObject->rotate(value);
  239. }
  240. void ScriptSceneObject::internal_roll(ScriptSceneObject* nativeInstance, Radian value)
  241. {
  242. if (!checkIfDestroyed(nativeInstance))
  243. nativeInstance->mSceneObject->roll(value);
  244. }
  245. void ScriptSceneObject::internal_yaw(ScriptSceneObject* nativeInstance, Radian value)
  246. {
  247. if (!checkIfDestroyed(nativeInstance))
  248. nativeInstance->mSceneObject->yaw(value);
  249. }
  250. void ScriptSceneObject::internal_pitch(ScriptSceneObject* nativeInstance, Radian value)
  251. {
  252. if (!checkIfDestroyed(nativeInstance))
  253. nativeInstance->mSceneObject->pitch(value);
  254. }
  255. void ScriptSceneObject::internal_setForward(ScriptSceneObject* nativeInstance, Vector3 value)
  256. {
  257. if (!checkIfDestroyed(nativeInstance))
  258. nativeInstance->mSceneObject->setForward(value);
  259. }
  260. void ScriptSceneObject::internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value)
  261. {
  262. if (!checkIfDestroyed(nativeInstance))
  263. *value = nativeInstance->mSceneObject->getForward();
  264. else
  265. *value = Vector3();
  266. }
  267. void ScriptSceneObject::internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value)
  268. {
  269. if (!checkIfDestroyed(nativeInstance))
  270. *value = nativeInstance->mSceneObject->getUp();
  271. else
  272. *value = Vector3();
  273. }
  274. void ScriptSceneObject::internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value)
  275. {
  276. if (!checkIfDestroyed(nativeInstance))
  277. *value = nativeInstance->mSceneObject->getRight();
  278. else
  279. *value = Vector3();
  280. }
  281. void ScriptSceneObject::internal_destroy(ScriptSceneObject* nativeInstance, bool immediate)
  282. {
  283. if (!checkIfDestroyed(nativeInstance))
  284. nativeInstance->mSceneObject->destroy(immediate);
  285. }
  286. bool ScriptSceneObject::checkIfDestroyed(ScriptSceneObject* nativeInstance)
  287. {
  288. if (nativeInstance->mSceneObject.isDestroyed())
  289. {
  290. LOGWRN("Trying to access a destroyed SceneObject with instance ID: " + nativeInstance->mSceneObject.getInstanceId());
  291. return true;
  292. }
  293. return false;
  294. }
  295. void ScriptSceneObject::_onManagedInstanceDeleted()
  296. {
  297. mManagedInstance = nullptr;
  298. if (!mRefreshInProgress)
  299. ScriptGameObjectManager::instance().destroyScriptGameObject(this);
  300. }
  301. void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
  302. {
  303. mSceneObject = static_object_cast<SceneObject>(gameObject);
  304. }
  305. }