Marko Pintera aec99b0b0f Sampler state filtering overrides (WIP) 10 vuotta sitten
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GLSL d0c5ecfb11 Global frame alloc 10 vuotta sitten
win32 21e4301182 More documentation 11 vuotta sitten
BsGLContext.cpp 21e4301182 More documentation 11 vuotta sitten
BsGLEventQuery.cpp 19a14f5940 GPU profiler working 11 vuotta sitten
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 vuotta sitten
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 vuotta sitten
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 vuotta sitten
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 vuotta sitten
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 vuotta sitten
BsGLMultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 vuotta sitten
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working 11 vuotta sitten
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 vuotta sitten
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 vuotta sitten
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 vuotta sitten
BsGLRenderAPI.cpp aec99b0b0f Sampler state filtering overrides (WIP) 10 vuotta sitten
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 vuotta sitten
BsGLRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 vuotta sitten
BsGLRenderWindowManager.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 vuotta sitten
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 vuotta sitten
BsGLSupport.cpp b23fbf3bad Renderer working as normal 11 vuotta sitten
BsGLTexture.cpp d61a7ecffd A lot more work on C# scene window 11 vuotta sitten
BsGLTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 vuotta sitten
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working 11 vuotta sitten
BsGLVertexArrayObjectManager.cpp d0c5ecfb11 Global frame alloc 10 vuotta sitten
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 vuotta sitten
BsWin32GLSupport.cpp 58787ab8d2 RenderTexturePool 10 vuotta sitten
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 vuotta sitten
BsWin32Window.cpp 58787ab8d2 RenderTexturePool 10 vuotta sitten
glew.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten