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- #include "BsScriptEditorApplication.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsMonoUtil.h"
- #include "BsEditorApplication.h"
- #include "BsProjectLibrary.h"
- #include "BsProjectResourceMeta.h"
- #include "BsPrefab.h"
- #include "BsPrefabUtility.h"
- #include "BsSceneManager.h"
- #include "BsResources.h"
- #include "BsScriptEditorWindow.h"
- #include "BsEditorWindowBase.h"
- #include "BsProfilerOverlay.h"
- #include "BsGUIWidget.h"
- #include "BsSceneObject.h"
- #include "BsCamera.h"
- namespace BansheeEngine
- {
- ScriptEditorApplication::ScriptEditorApplication(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptEditorApplication::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_GetProjectPath", &ScriptEditorApplication::internal_GetProjectPath);
- metaData.scriptClass->addInternalCall("Internal_GetProjectName", &ScriptEditorApplication::internal_GetProjectName);
- metaData.scriptClass->addInternalCall("Internal_GetCompilerPath", &ScriptEditorApplication::internal_GetCompilerPath);
- metaData.scriptClass->addInternalCall("Internal_GetBuiltinAssemblyPath", &ScriptEditorApplication::internal_GetBuiltinAssemblyPath);
- metaData.scriptClass->addInternalCall("Internal_GetScriptAssemblyPath", &ScriptEditorApplication::internal_GetScriptAssemblyPath);
- metaData.scriptClass->addInternalCall("Internal_GetFrameworkAssemblyPath", &ScriptEditorApplication::internal_GetFrameworkAssemblyPath);
- metaData.scriptClass->addInternalCall("Internal_GetEngineAssemblyName", &ScriptEditorApplication::internal_GetEngineAssemblyName);
- metaData.scriptClass->addInternalCall("Internal_GetEditorAssemblyName", &ScriptEditorApplication::internal_GetEditorAssemblyName);
- metaData.scriptClass->addInternalCall("Internal_GetScriptGameAssemblyName", &ScriptEditorApplication::internal_GetScriptGameAssemblyName);
- metaData.scriptClass->addInternalCall("Internal_GetScriptEditorAssemblyName", &ScriptEditorApplication::internal_GetScriptEditorAssemblyName);
- metaData.scriptClass->addInternalCall("Internal_SaveScene", &ScriptEditorApplication::internal_SaveScene);
- }
- MonoString* ScriptEditorApplication::internal_GetProjectPath()
- {
- Path projectPath = gEditorApplication().getProjectPath();
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), projectPath.toWString());
- }
- MonoString* ScriptEditorApplication::internal_GetProjectName()
- {
- WString projectName = gEditorApplication().getProjectName();
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), projectName);
- }
- MonoString* ScriptEditorApplication::internal_GetCompilerPath()
- {
- Path compilerPath = MonoManager::instance().getCompilerPath();
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), compilerPath.toWString());
- }
- MonoString* ScriptEditorApplication::internal_GetBuiltinAssemblyPath()
- {
- Path assemblyFolder = gEditorApplication().getBuiltinAssemblyFolder();
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), assemblyFolder.toWString());
- }
- MonoString* ScriptEditorApplication::internal_GetScriptAssemblyPath()
- {
- Path assemblyFolder = gEditorApplication().getScriptAssemblyFolder();
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), assemblyFolder.toWString());
- }
- MonoString* ScriptEditorApplication::internal_GetFrameworkAssemblyPath()
- {
- Path assemblyFolder = MonoManager::instance().getFrameworkAssembliesFolder();
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), assemblyFolder.toWString());
- }
- MonoString* ScriptEditorApplication::internal_GetEngineAssemblyName()
- {
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), toWString(ENGINE_ASSEMBLY) + L".dll");
- }
- MonoString* ScriptEditorApplication::internal_GetEditorAssemblyName()
- {
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), toWString(EDITOR_ASSEMBLY) + L".dll");
- }
- MonoString* ScriptEditorApplication::internal_GetScriptGameAssemblyName()
- {
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), toWString(SCRIPT_GAME_ASSEMBLY) + L".dll");
- }
- MonoString* ScriptEditorApplication::internal_GetScriptEditorAssemblyName()
- {
- return MonoUtil::wstringToMono(MonoManager::instance().getDomain(), toWString(SCRIPT_EDITOR_ASSEMBLY) + L".dll");
- }
- MonoString* ScriptEditorApplication::internal_SaveScene(MonoString* path)
- {
- Path nativePath = MonoUtil::monoToWString(path);
- HSceneObject sceneRoot = gSceneManager().getRootNode();
-
- ProjectLibrary::LibraryEntry* entry = ProjectLibrary::instance().findEntry(nativePath);
- HPrefab scene;
- if (entry != nullptr)
- {
- if (entry->type == ProjectLibrary::LibraryEntryType::Directory)
- return nullptr;
- ProjectLibrary::ResourceEntry* resEntry = static_cast<ProjectLibrary::ResourceEntry*>(entry);
- if (resEntry->meta->getTypeID() != TID_Prefab)
- return nullptr;
- scene = static_resource_cast<Prefab>(ProjectLibrary::instance().load(nativePath));
- scene->update(sceneRoot);
- }
- else
- {
- scene = Prefab::create(sceneRoot);
- }
- PrefabUtility::recordPrefabDiff(sceneRoot);
- ProjectLibrary::instance().saveEntry(scene);
- return MonoUtil::stringToMono(MonoManager::instance().getDomain(), scene.getUUID());
- }
- }
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