BsScriptCameraHandler.cpp 16 KB

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  1. #include "BsScriptCameraHandler.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsApplication.h"
  8. #include "BsCameraHandler.h"
  9. #include "BsScriptSceneObject.h"
  10. #include "BsSceneObject.h"
  11. #include "BsScriptRenderTarget.h"
  12. #include "BsSceneManager.h"
  13. namespace BansheeEngine
  14. {
  15. ScriptCameraHandler::ScriptCameraHandler(MonoObject* managedInstance, const HSceneObject& parentSO)
  16. :ScriptObject(managedInstance), mCameraHandler(nullptr), mLastUpdateHash(0)
  17. {
  18. ViewportPtr primaryViewport = gApplication().getPrimaryViewport();
  19. RenderTargetPtr target;
  20. if (primaryViewport != nullptr) // TODO - Normally this should never be null, but right now there is no primary viewport
  21. target = primaryViewport->getTarget();
  22. mCameraHandler = CameraHandler::create(target);
  23. gSceneManager()._registerCamera(mCameraHandler, parentSO);
  24. }
  25. ScriptCameraHandler::~ScriptCameraHandler()
  26. {
  27. }
  28. void ScriptCameraHandler::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptCameraHandler::internal_Create);
  31. metaData.scriptClass->addInternalCall("Internal_GetAspect", &ScriptCameraHandler::internal_GetAspect);
  32. metaData.scriptClass->addInternalCall("Internal_SetAspect", &ScriptCameraHandler::internal_SetAspect);
  33. metaData.scriptClass->addInternalCall("Internal_GetNearClip", &ScriptCameraHandler::internal_GetNearClip);
  34. metaData.scriptClass->addInternalCall("Internal_SetNearClip", &ScriptCameraHandler::internal_SetNearClip);
  35. metaData.scriptClass->addInternalCall("Internal_GetFarClip", &ScriptCameraHandler::internal_GetFarClip);
  36. metaData.scriptClass->addInternalCall("Internal_SetFarClip", &ScriptCameraHandler::internal_SetFarClip);
  37. metaData.scriptClass->addInternalCall("Internal_GetFieldOfView", &ScriptCameraHandler::internal_GetFieldOfView);
  38. metaData.scriptClass->addInternalCall("Internal_SetFieldOfView", &ScriptCameraHandler::internal_SetFieldOfView);
  39. metaData.scriptClass->addInternalCall("Internal_GetViewportRect", &ScriptCameraHandler::internal_GetViewportRect);
  40. metaData.scriptClass->addInternalCall("Internal_SetViewportRect", &ScriptCameraHandler::internal_SetViewportRect);
  41. metaData.scriptClass->addInternalCall("Internal_GetProjectionType", &ScriptCameraHandler::internal_GetProjectionType);
  42. metaData.scriptClass->addInternalCall("Internal_SetProjectionType", &ScriptCameraHandler::internal_SetProjectionType);
  43. metaData.scriptClass->addInternalCall("Internal_GetOrthographicHeight", &ScriptCameraHandler::internal_GetOrthographicHeight);
  44. metaData.scriptClass->addInternalCall("Internal_SetOrthographicHeight", &ScriptCameraHandler::internal_SetOrthographicHeight);
  45. metaData.scriptClass->addInternalCall("Internal_GetOrthographicWidth", &ScriptCameraHandler::internal_GetOrthographicWidth);
  46. metaData.scriptClass->addInternalCall("Internal_GetClearColor", &ScriptCameraHandler::internal_GetClearColor);
  47. metaData.scriptClass->addInternalCall("Internal_SetClearColor", &ScriptCameraHandler::internal_SetClearColor);
  48. metaData.scriptClass->addInternalCall("Internal_GetDepthClearValue", &ScriptCameraHandler::internal_GetDepthClearValue);
  49. metaData.scriptClass->addInternalCall("Internal_SetDepthClearValue", &ScriptCameraHandler::internal_SetDepthClearValue);
  50. metaData.scriptClass->addInternalCall("Internal_GetStencilClearValue", &ScriptCameraHandler::internal_GetStencilClearValue);
  51. metaData.scriptClass->addInternalCall("Internal_SetStencilClearValue", &ScriptCameraHandler::internal_SetStencilClearValue);
  52. metaData.scriptClass->addInternalCall("Internal_GetClearFlags", &ScriptCameraHandler::internal_GetClearFlags);
  53. metaData.scriptClass->addInternalCall("Internal_SetClearFlags", &ScriptCameraHandler::internal_SetClearFlags);
  54. metaData.scriptClass->addInternalCall("Internal_GetPriority", &ScriptCameraHandler::internal_GetPriority);
  55. metaData.scriptClass->addInternalCall("Internal_SetPriority", &ScriptCameraHandler::internal_SetPriority);
  56. metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptCameraHandler::internal_GetLayers);
  57. metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptCameraHandler::internal_SetLayers);
  58. metaData.scriptClass->addInternalCall("Internal_GetProjMatrix", &ScriptCameraHandler::internal_GetProjMatrix);
  59. metaData.scriptClass->addInternalCall("Internal_GetProjMatrixInv", &ScriptCameraHandler::internal_GetProjMatrixInv);
  60. metaData.scriptClass->addInternalCall("Internal_GetViewMatrix", &ScriptCameraHandler::internal_GetViewMatrix);
  61. metaData.scriptClass->addInternalCall("Internal_GetViewMatrixInv", &ScriptCameraHandler::internal_GetViewMatrixInv);
  62. metaData.scriptClass->addInternalCall("Internal_GetWidthPixels", &ScriptCameraHandler::internal_GetWidthPixels);
  63. metaData.scriptClass->addInternalCall("Internal_GetHeightPixels", &ScriptCameraHandler::internal_GetHeightPixels);
  64. metaData.scriptClass->addInternalCall("Internal_WorldToScreen", &ScriptCameraHandler::internal_WorldToScreen);
  65. metaData.scriptClass->addInternalCall("Internal_WorldToClip", &ScriptCameraHandler::internal_WorldToClip);
  66. metaData.scriptClass->addInternalCall("Internal_WorldToView", &ScriptCameraHandler::internal_WorldToView);
  67. metaData.scriptClass->addInternalCall("Internal_ScreenToWorld", &ScriptCameraHandler::internal_ScreenToWorld);
  68. metaData.scriptClass->addInternalCall("Internal_ScreenToView", &ScriptCameraHandler::internal_ScreenToView);
  69. metaData.scriptClass->addInternalCall("Internal_ScreenToClip", &ScriptCameraHandler::internal_ScreenToClip);
  70. metaData.scriptClass->addInternalCall("Internal_ViewToWorld", &ScriptCameraHandler::internal_ViewToWorld);
  71. metaData.scriptClass->addInternalCall("Internal_ViewToScreen", &ScriptCameraHandler::internal_ViewToScreen);
  72. metaData.scriptClass->addInternalCall("Internal_ViewToClip", &ScriptCameraHandler::internal_ViewToClip);
  73. metaData.scriptClass->addInternalCall("Internal_ClipToWorld", &ScriptCameraHandler::internal_ClipToWorld);
  74. metaData.scriptClass->addInternalCall("Internal_ClipToView", &ScriptCameraHandler::internal_ClipToView);
  75. metaData.scriptClass->addInternalCall("Internal_ClipToScreen", &ScriptCameraHandler::internal_ClipToScreen);
  76. metaData.scriptClass->addInternalCall("Internal_ScreenToWorldRay", &ScriptCameraHandler::internal_ScreenToWorldRay);
  77. metaData.scriptClass->addInternalCall("Internal_ProjectPoint", &ScriptCameraHandler::internal_ProjectPoint);
  78. metaData.scriptClass->addInternalCall("Internal_UnprojectPoint", &ScriptCameraHandler::internal_UnprojectPoint);
  79. metaData.scriptClass->addInternalCall("Internal_SetRenderTarget", &ScriptCameraHandler::internal_SetRenderTarget);
  80. metaData.scriptClass->addInternalCall("Internal_UpdateView", &ScriptCameraHandler::internal_UpdateView);
  81. metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptCameraHandler::internal_OnDestroy);
  82. }
  83. void ScriptCameraHandler::updateView(const HSceneObject& parent)
  84. {
  85. if (parent.isDestroyed())
  86. return;
  87. UINT32 curHash = parent->getTransformHash();
  88. if (curHash != mLastUpdateHash)
  89. {
  90. mCameraHandler->setPosition(parent->getWorldPosition());
  91. mCameraHandler->setRotation(parent->getWorldRotation());
  92. mLastUpdateHash = curHash;
  93. }
  94. }
  95. void ScriptCameraHandler::internal_Create(MonoObject* managedInstance, ScriptSceneObject* parentSO)
  96. {
  97. HSceneObject so;
  98. if (parentSO != nullptr)
  99. so = parentSO->getNativeHandle();
  100. ScriptCameraHandler* nativeInstance = new (bs_alloc<ScriptCameraHandler>()) ScriptCameraHandler(managedInstance, so);
  101. }
  102. float ScriptCameraHandler::internal_GetAspect(ScriptCameraHandler* instance)
  103. {
  104. return instance->mCameraHandler->getAspectRatio();
  105. }
  106. void ScriptCameraHandler::internal_SetAspect(ScriptCameraHandler* instance, float value)
  107. {
  108. instance->mCameraHandler->setAspectRatio(value);
  109. }
  110. float ScriptCameraHandler::internal_GetNearClip(ScriptCameraHandler* instance)
  111. {
  112. return instance->mCameraHandler->getNearClipDistance();
  113. }
  114. void ScriptCameraHandler::internal_SetNearClip(ScriptCameraHandler* instance, float value)
  115. {
  116. instance->mCameraHandler->setNearClipDistance(value);
  117. }
  118. float ScriptCameraHandler::internal_GetFarClip(ScriptCameraHandler* instance)
  119. {
  120. return instance->mCameraHandler->getFarClipDistance();
  121. }
  122. void ScriptCameraHandler::internal_SetFarClip(ScriptCameraHandler* instance, float value)
  123. {
  124. instance->mCameraHandler->setFarClipDistance(value);
  125. }
  126. Degree ScriptCameraHandler::internal_GetFieldOfView(ScriptCameraHandler* instance)
  127. {
  128. return instance->mCameraHandler->getHorzFOV();
  129. }
  130. void ScriptCameraHandler::internal_SetFieldOfView(ScriptCameraHandler* instance, Degree value)
  131. {
  132. instance->mCameraHandler->setHorzFOV(value);
  133. }
  134. Rect2 ScriptCameraHandler::internal_GetViewportRect(ScriptCameraHandler* instance)
  135. {
  136. return instance->mCameraHandler->getViewport()->getNormArea();
  137. }
  138. void ScriptCameraHandler::internal_SetViewportRect(ScriptCameraHandler* instance, Rect2 value)
  139. {
  140. instance->mCameraHandler->getViewport()->setArea(value.x, value.y, value.width, value.height);
  141. }
  142. UINT32 ScriptCameraHandler::internal_GetProjectionType(ScriptCameraHandler* instance)
  143. {
  144. return instance->mCameraHandler->getProjectionType();
  145. }
  146. void ScriptCameraHandler::internal_SetProjectionType(ScriptCameraHandler* instance, UINT32 value)
  147. {
  148. instance->mCameraHandler->setProjectionType((ProjectionType)value);
  149. }
  150. float ScriptCameraHandler::internal_GetOrthographicHeight(ScriptCameraHandler* instance)
  151. {
  152. return instance->mCameraHandler->getOrthoWindowHeight();
  153. }
  154. void ScriptCameraHandler::internal_SetOrthographicHeight(ScriptCameraHandler* instance, float value)
  155. {
  156. instance->mCameraHandler->setOrthoWindowHeight(value);
  157. }
  158. float ScriptCameraHandler::internal_GetOrthographicWidth(ScriptCameraHandler* instance)
  159. {
  160. return instance->mCameraHandler->getOrthoWindowWidth();
  161. }
  162. Color ScriptCameraHandler::internal_GetClearColor(ScriptCameraHandler* instance)
  163. {
  164. return instance->mCameraHandler->getViewport()->getClearColor();
  165. }
  166. void ScriptCameraHandler::internal_SetClearColor(ScriptCameraHandler* instance, Color value)
  167. {
  168. ViewportPtr vp = instance->mCameraHandler->getViewport();
  169. vp->setClearValues(value, vp->getClearDepthValue(), vp->getClearStencilValue());
  170. }
  171. float ScriptCameraHandler::internal_GetDepthClearValue(ScriptCameraHandler* instance)
  172. {
  173. return instance->mCameraHandler->getViewport()->getClearDepthValue();
  174. }
  175. void ScriptCameraHandler::internal_SetDepthClearValue(ScriptCameraHandler* instance, float value)
  176. {
  177. ViewportPtr vp = instance->mCameraHandler->getViewport();
  178. vp->setClearValues(vp->getClearColor(), value, vp->getClearStencilValue());
  179. }
  180. UINT16 ScriptCameraHandler::internal_GetStencilClearValue(ScriptCameraHandler* instance)
  181. {
  182. return instance->mCameraHandler->getViewport()->getClearStencilValue();
  183. }
  184. void ScriptCameraHandler::internal_SetStencilClearValue(ScriptCameraHandler* instance, UINT16 value)
  185. {
  186. ViewportPtr vp = instance->mCameraHandler->getViewport();
  187. vp->setClearValues(vp->getClearColor(), vp->getClearDepthValue(), value);
  188. }
  189. UINT32 ScriptCameraHandler::internal_GetClearFlags(ScriptCameraHandler* instance)
  190. {
  191. ViewportPtr vp = instance->mCameraHandler->getViewport();
  192. UINT32 clearFlags = 0;
  193. clearFlags |= vp->getRequiresColorClear() ? 0x01 : 0;
  194. clearFlags |= vp->getRequiresDepthClear() ? 0x02 : 0;
  195. clearFlags |= vp->getRequiresStencilClear() ? 0x04 : 0;
  196. return clearFlags;
  197. }
  198. void ScriptCameraHandler::internal_SetClearFlags(ScriptCameraHandler* instance, UINT32 value)
  199. {
  200. ViewportPtr vp = instance->mCameraHandler->getViewport();
  201. vp->setRequiresClear((value & 0x01) != 0,
  202. (value & 0x02) != 0, (value & 0x04) != 0);
  203. }
  204. int ScriptCameraHandler::internal_GetPriority(ScriptCameraHandler* instance)
  205. {
  206. return instance->mCameraHandler->getPriority();
  207. }
  208. void ScriptCameraHandler::internal_SetPriority(ScriptCameraHandler* instance, int value)
  209. {
  210. instance->mCameraHandler->setPriority(value);
  211. }
  212. UINT64 ScriptCameraHandler::internal_GetLayers(ScriptCameraHandler* instance)
  213. {
  214. return instance->mCameraHandler->getLayers();
  215. }
  216. void ScriptCameraHandler::internal_SetLayers(ScriptCameraHandler* instance, UINT64 value)
  217. {
  218. instance->mCameraHandler->setLayers(value);
  219. }
  220. Matrix4 ScriptCameraHandler::internal_GetProjMatrix(ScriptCameraHandler* instance)
  221. {
  222. return instance->mCameraHandler->getProjectionMatrixRS();
  223. }
  224. Matrix4 ScriptCameraHandler::internal_GetProjMatrixInv(ScriptCameraHandler* instance)
  225. {
  226. return instance->mCameraHandler->getProjectionMatrixRSInv();
  227. }
  228. Matrix4 ScriptCameraHandler::internal_GetViewMatrix(ScriptCameraHandler* instance)
  229. {
  230. return instance->mCameraHandler->getViewMatrix();
  231. }
  232. Matrix4 ScriptCameraHandler::internal_GetViewMatrixInv(ScriptCameraHandler* instance)
  233. {
  234. return instance->mCameraHandler->getViewMatrixInv();
  235. }
  236. int ScriptCameraHandler::internal_GetWidthPixels(ScriptCameraHandler* instance)
  237. {
  238. ViewportPtr vp = instance->mCameraHandler->getViewport();
  239. return vp->getWidth();
  240. }
  241. int ScriptCameraHandler::internal_GetHeightPixels(ScriptCameraHandler* instance)
  242. {
  243. ViewportPtr vp = instance->mCameraHandler->getViewport();
  244. return vp->getHeight();
  245. }
  246. Vector2I ScriptCameraHandler::internal_WorldToScreen(ScriptCameraHandler* instance, Vector3 value)
  247. {
  248. return instance->mCameraHandler->worldToScreenPoint(value);
  249. }
  250. Vector2 ScriptCameraHandler::internal_WorldToClip(ScriptCameraHandler* instance, Vector3 value)
  251. {
  252. return instance->mCameraHandler->worldToClipPoint(value);
  253. }
  254. Vector3 ScriptCameraHandler::internal_WorldToView(ScriptCameraHandler* instance, Vector3 value)
  255. {
  256. return instance->mCameraHandler->worldToViewPoint(value);
  257. }
  258. Vector3 ScriptCameraHandler::internal_ScreenToWorld(ScriptCameraHandler* instance, Vector2I value, float depth)
  259. {
  260. return instance->mCameraHandler->screenToWorldPoint(value, depth);
  261. }
  262. Vector3 ScriptCameraHandler::internal_ScreenToView(ScriptCameraHandler* instance, Vector2I value, float depth)
  263. {
  264. return instance->mCameraHandler->screenToViewPoint(value, depth);
  265. }
  266. Vector2 ScriptCameraHandler::internal_ScreenToClip(ScriptCameraHandler* instance, Vector2I value)
  267. {
  268. return instance->mCameraHandler->screenToClipPoint(value);
  269. }
  270. Vector3 ScriptCameraHandler::internal_ViewToWorld(ScriptCameraHandler* instance, Vector3 value)
  271. {
  272. return instance->mCameraHandler->viewToWorldPoint(value);
  273. }
  274. Vector2I ScriptCameraHandler::internal_ViewToScreen(ScriptCameraHandler* instance, Vector3 value)
  275. {
  276. return instance->mCameraHandler->viewToScreenPoint(value);
  277. }
  278. Vector2 ScriptCameraHandler::internal_ViewToClip(ScriptCameraHandler* instance, Vector3 value)
  279. {
  280. return instance->mCameraHandler->viewToClipPoint(value);
  281. }
  282. Vector3 ScriptCameraHandler::internal_ClipToWorld(ScriptCameraHandler* instance, Vector2 value, float depth)
  283. {
  284. return instance->mCameraHandler->clipToWorldPoint(value, depth);
  285. }
  286. Vector3 ScriptCameraHandler::internal_ClipToView(ScriptCameraHandler* instance, Vector2 value, float depth)
  287. {
  288. return instance->mCameraHandler->clipToViewPoint(value, depth);
  289. }
  290. Vector2I ScriptCameraHandler::internal_ClipToScreen(ScriptCameraHandler* instance, Vector2 value)
  291. {
  292. return instance->mCameraHandler->clipToScreenPoint(value);
  293. }
  294. Ray ScriptCameraHandler::internal_ScreenToWorldRay(ScriptCameraHandler* instance, Vector2I value)
  295. {
  296. return instance->mCameraHandler->screenPointToRay(value);
  297. }
  298. Vector3 ScriptCameraHandler::internal_ProjectPoint(ScriptCameraHandler* instance, Vector3 value)
  299. {
  300. return instance->mCameraHandler->projectPoint(value);
  301. }
  302. Vector3 ScriptCameraHandler::internal_UnprojectPoint(ScriptCameraHandler* instance, Vector3 value)
  303. {
  304. return instance->mCameraHandler->unprojectPoint(value);
  305. }
  306. void ScriptCameraHandler::internal_SetRenderTarget(ScriptCameraHandler* instance, ScriptRenderTarget* target)
  307. {
  308. if (target == nullptr)
  309. {
  310. ViewportPtr primaryViewport = gApplication().getPrimaryViewport();
  311. instance->mCameraHandler->getViewport()->setTarget(primaryViewport->getTarget());
  312. }
  313. else
  314. {
  315. instance->mCameraHandler->getViewport()->setTarget(target->getNativeValue());
  316. }
  317. }
  318. void ScriptCameraHandler::internal_UpdateView(ScriptCameraHandler* instance, ScriptSceneObject* parent)
  319. {
  320. HSceneObject parentSO = parent->getNativeSceneObject();
  321. instance->updateView(parentSO);
  322. }
  323. void ScriptCameraHandler::internal_OnDestroy(ScriptCameraHandler* instance)
  324. {
  325. gSceneManager()._unregisterCamera(instance->getInternal());
  326. instance->getInternal()->destroy();
  327. }
  328. }