BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 years ago
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Win32 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 years ago
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsBlendState.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCCamera.h e32b4ad844 Skybox rendering & cubemap import fixes 9 years ago
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCamera.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsCameraRTTI.h e32b4ad844 Skybox rendering & cubemap import fixes 9 years ago
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCommandBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCommonTypes.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsComponent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCoreApplication.h 0ffb5e7c80 Example project no longer depends on the scripting system 9 years ago
BsCoreObject.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsCoreObjectCore.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsCoreObjectManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsCorePrerequisites.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsCoreRenderer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsCoreSceneManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 years ago
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsDepthStencilState.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 years ago
BsFont.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 years ago
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGpuBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGpuParam.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 years ago
BsGpuParamBlockBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGpuParams.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGpuParamsSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGpuPipelineParamInfo.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGpuPipelineState.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 years ago
BsGpuProgram.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGpuProgramManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsGpuProgramRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsHardwareBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 years ago
BsHardwareBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsIndexBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsInput.h 05e0207f0f More work on user manuals 9 years ago
BsInputFwd.h ef59933827 More work on user manuals 9 years ago
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMaterial.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMaterialParam.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 years ago
BsMaterialParams.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 years ago
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMesh.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsMeshBase.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMeshData.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMeshHeap.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
BsMeshUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsParamBlocks.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsPass.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 years ago
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPhysicsCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPixelData.h 7cbf69f663 Dropping support for rarely used pixel formats 9 years ago
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPixelUtil.h 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 years ago
BsPixelVolume.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPlatform.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 years ago
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsRasterizerState.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRenderAPI.h 457ab039d5 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace 9 years ago
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRenderStateManager.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 years ago
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRenderTarget.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 years ago
BsRenderTexture.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 years ago
BsRenderWindow.h 457ab039d5 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace 9 years ago
BsRenderWindowManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsRendererExtension.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsRendererFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsRendererManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsRendererMeshData.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks 9 years ago
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSamplerState.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSceneObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShader.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 years ago
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsTechnique.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsTexture.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsTextureImportOptions.h c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 years ago
BsTextureImportOptionsRTTI.h c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 years ago
BsTextureManager.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 years ago
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 years ago
BsTextureView.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsTransientMesh.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVertexBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVertexData.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVertexDataDesc.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVertexDeclaration.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsViewport.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago