BsVulkanDevice.cpp 7.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVulkanDevice.h"
  4. #include "BsVulkanQueue.h"
  5. #include "BsVulkanCommandBuffer.h"
  6. #include "BsVulkanDescriptorManager.h"
  7. #include "BsVulkanQueryManager.h"
  8. namespace bs { namespace ct
  9. {
  10. VulkanDevice::VulkanDevice(VkPhysicalDevice device, UINT32 deviceIdx)
  11. :mPhysicalDevice(device), mLogicalDevice(nullptr), mIsPrimary(false), mDeviceIdx(deviceIdx), mQueueInfos()
  12. {
  13. // Set to default
  14. for (UINT32 i = 0; i < GQT_COUNT; i++)
  15. mQueueInfos[i].familyIdx = (UINT32)-1;
  16. vkGetPhysicalDeviceProperties(device, &mDeviceProperties);
  17. vkGetPhysicalDeviceFeatures(device, &mDeviceFeatures);
  18. vkGetPhysicalDeviceMemoryProperties(device, &mMemoryProperties);
  19. uint32_t numQueueFamilies;
  20. vkGetPhysicalDeviceQueueFamilyProperties(device, &numQueueFamilies, nullptr);
  21. Vector<VkQueueFamilyProperties> queueFamilyProperties(numQueueFamilies);
  22. vkGetPhysicalDeviceQueueFamilyProperties(device, &numQueueFamilies, queueFamilyProperties.data());
  23. // Create queues
  24. const float defaultQueuePriorities[BS_MAX_QUEUES_PER_TYPE] = { 0.0f };
  25. Vector<VkDeviceQueueCreateInfo> queueCreateInfos;
  26. auto populateQueueInfo = [&](GpuQueueType type, uint32_t familyIdx)
  27. {
  28. queueCreateInfos.push_back(VkDeviceQueueCreateInfo());
  29. VkDeviceQueueCreateInfo& createInfo = queueCreateInfos.back();
  30. createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  31. createInfo.pNext = nullptr;
  32. createInfo.flags = 0;
  33. createInfo.queueFamilyIndex = familyIdx;
  34. createInfo.queueCount = std::min(queueFamilyProperties[familyIdx].queueCount, (uint32_t)BS_MAX_QUEUES_PER_TYPE);
  35. createInfo.pQueuePriorities = defaultQueuePriorities;
  36. mQueueInfos[type].familyIdx = familyIdx;
  37. mQueueInfos[type].queues.resize(createInfo.queueCount, nullptr);
  38. };
  39. // Look for dedicated compute queues
  40. for (UINT32 i = 0; i < (UINT32)queueFamilyProperties.size(); i++)
  41. {
  42. if ((queueFamilyProperties[i].queueFlags & VK_QUEUE_COMPUTE_BIT) && (queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) == 0)
  43. {
  44. populateQueueInfo(GQT_COMPUTE, i);
  45. break;
  46. }
  47. }
  48. // Look for dedicated upload queues
  49. for (UINT32 i = 0; i < (UINT32)queueFamilyProperties.size(); i++)
  50. {
  51. if ((queueFamilyProperties[i].queueFlags & VK_QUEUE_TRANSFER_BIT) &&
  52. ((queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) == 0) &&
  53. ((queueFamilyProperties[i].queueFlags & VK_QUEUE_COMPUTE_BIT) == 0))
  54. {
  55. populateQueueInfo(GQT_UPLOAD, i);
  56. break;
  57. }
  58. }
  59. // Looks for graphics queues
  60. for (UINT32 i = 0; i < (UINT32)queueFamilyProperties.size(); i++)
  61. {
  62. if (queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
  63. {
  64. populateQueueInfo(GQT_GRAPHICS, i);
  65. break;
  66. }
  67. }
  68. // Create logical device
  69. const char* extensions[] = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
  70. uint32_t numExtensions = sizeof(extensions) / sizeof(extensions[0]);
  71. VkDeviceCreateInfo deviceInfo;
  72. deviceInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  73. deviceInfo.pNext = nullptr;
  74. deviceInfo.flags = 0;
  75. deviceInfo.queueCreateInfoCount = (uint32_t)queueCreateInfos.size();
  76. deviceInfo.pQueueCreateInfos = queueCreateInfos.data();
  77. deviceInfo.pEnabledFeatures = &mDeviceFeatures;
  78. deviceInfo.enabledExtensionCount = numExtensions;
  79. deviceInfo.ppEnabledExtensionNames = extensions;
  80. deviceInfo.enabledLayerCount = 0;
  81. deviceInfo.ppEnabledLayerNames = nullptr;
  82. VkResult result = vkCreateDevice(device, &deviceInfo, gVulkanAllocator, &mLogicalDevice);
  83. assert(result == VK_SUCCESS);
  84. // Retrieve queues
  85. for(UINT32 i = 0; i < GQT_COUNT; i++)
  86. {
  87. UINT32 numQueues = (UINT32)mQueueInfos[i].queues.size();
  88. for (UINT32 j = 0; j < numQueues; j++)
  89. {
  90. VkQueue queue;
  91. vkGetDeviceQueue(mLogicalDevice, mQueueInfos[i].familyIdx, j, &queue);
  92. mQueueInfos[i].queues[j] = bs_new<VulkanQueue>(*this, queue, (GpuQueueType)i, j);
  93. }
  94. }
  95. // Create pools/managers
  96. mCommandBufferPool = bs_new<VulkanCmdBufferPool>(*this);
  97. mQueryPool = bs_new<VulkanQueryPool>(*this);
  98. mDescriptorManager = bs_new<VulkanDescriptorManager>(*this);
  99. mResourceManager = bs_new<VulkanResourceManager>(*this);
  100. }
  101. VulkanDevice::~VulkanDevice()
  102. {
  103. waitIdle();
  104. for (UINT32 i = 0; i < GQT_COUNT; i++)
  105. {
  106. UINT32 numQueues = (UINT32)mQueueInfos[i].queues.size();
  107. for (UINT32 j = 0; j < numQueues; j++)
  108. {
  109. mQueueInfos[i].queues[j]->refreshStates(true, true);
  110. bs_delete(mQueueInfos[i].queues[j]);
  111. }
  112. }
  113. bs_delete(mDescriptorManager);
  114. bs_delete(mQueryPool);
  115. bs_delete(mCommandBufferPool);
  116. // Needs to happen after query pool & command buffer pool shutdown, to ensure their resources are destroyed
  117. bs_delete(mResourceManager);
  118. vkDestroyDevice(mLogicalDevice, gVulkanAllocator);
  119. }
  120. void VulkanDevice::waitIdle() const
  121. {
  122. VkResult result = vkDeviceWaitIdle(mLogicalDevice);
  123. assert(result == VK_SUCCESS);
  124. }
  125. UINT32 VulkanDevice::getQueueMask(GpuQueueType type, UINT32 queueIdx) const
  126. {
  127. UINT32 numQueues = getNumQueues(type);
  128. if (numQueues == 0)
  129. return 0;
  130. UINT32 idMask = 0;
  131. UINT32 curIdx = queueIdx % numQueues;
  132. while (curIdx < BS_MAX_QUEUES_PER_TYPE)
  133. {
  134. idMask |= CommandSyncMask::getGlobalQueueMask(type, curIdx);
  135. curIdx += numQueues;
  136. }
  137. return idMask;
  138. }
  139. VkDeviceMemory VulkanDevice::allocateMemory(VkImage image, VkMemoryPropertyFlags flags)
  140. {
  141. VkMemoryRequirements memReq;
  142. vkGetImageMemoryRequirements(mLogicalDevice, image, &memReq);
  143. VkDeviceMemory memory = allocateMemory(memReq, flags);
  144. VkResult result = vkBindImageMemory(mLogicalDevice, image, memory, 0);
  145. assert(result == VK_SUCCESS);
  146. return memory;
  147. }
  148. VkDeviceMemory VulkanDevice::allocateMemory(VkBuffer buffer, VkMemoryPropertyFlags flags)
  149. {
  150. VkMemoryRequirements memReq;
  151. vkGetBufferMemoryRequirements(mLogicalDevice, buffer, &memReq);
  152. VkDeviceMemory memory = allocateMemory(memReq, flags);
  153. VkResult result = vkBindBufferMemory(mLogicalDevice, buffer, memory, 0);
  154. assert(result == VK_SUCCESS);
  155. return memory;
  156. }
  157. VkDeviceMemory VulkanDevice::allocateMemory(const VkMemoryRequirements& reqs, VkMemoryPropertyFlags flags)
  158. {
  159. VkMemoryAllocateInfo allocateInfo;
  160. allocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  161. allocateInfo.pNext = nullptr;
  162. allocateInfo.memoryTypeIndex = findMemoryType(reqs.memoryTypeBits, flags);
  163. allocateInfo.allocationSize = reqs.size;
  164. if (allocateInfo.memoryTypeIndex == -1)
  165. return VK_NULL_HANDLE;
  166. VkDeviceMemory memory;
  167. VkResult result = vkAllocateMemory(mLogicalDevice, &allocateInfo, gVulkanAllocator, &memory);
  168. assert(result == VK_SUCCESS);
  169. return memory;
  170. }
  171. void VulkanDevice::freeMemory(VkDeviceMemory memory)
  172. {
  173. vkFreeMemory(mLogicalDevice, memory, gVulkanAllocator);
  174. }
  175. uint32_t VulkanDevice::findMemoryType(uint32_t requirementBits, VkMemoryPropertyFlags wantedFlags)
  176. {
  177. for (uint32_t i = 0; i < mMemoryProperties.memoryTypeCount; i++)
  178. {
  179. if (requirementBits & (1 << i))
  180. {
  181. if ((mMemoryProperties.memoryTypes[i].propertyFlags & wantedFlags) == wantedFlags)
  182. return i;
  183. }
  184. }
  185. return -1;
  186. }
  187. }}