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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsD3D9QueryManager.h"
- #include "BsD3D9EventQuery.h"
- #include "BsD3D9TimerQuery.h"
- #include "BsD3D9OcclusionQuery.h"
- namespace BansheeEngine
- {
- SPtr<EventQuery> D3D9QueryManager::createEventQuery() const
- {
- SPtr<EventQuery> query = SPtr<D3D9EventQuery>(bs_new<D3D9EventQuery>(), &QueryManager::deleteEventQuery, StdAlloc<D3D9EventQuery>());
- mEventQueries.push_back(query.get());
- return query;
- }
- SPtr<TimerQuery> D3D9QueryManager::createTimerQuery() const
- {
- SPtr<TimerQuery> query = SPtr<D3D9TimerQuery>(bs_new<D3D9TimerQuery>(), &QueryManager::deleteTimerQuery, StdAlloc<D3D9TimerQuery>());
- mTimerQueries.push_back(query.get());
- return query;
- }
- SPtr<OcclusionQuery> D3D9QueryManager::createOcclusionQuery(bool binary) const
- {
- SPtr<OcclusionQuery> query = SPtr<D3D9OcclusionQuery>(bs_new<D3D9OcclusionQuery>(binary), &QueryManager::deleteOcclusionQuery, StdAlloc<D3D9OcclusionQuery>());
- mOcclusionQueries.push_back(query.get());
- return query;
- }
- }
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