| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263 |
- #include "BsMaterial.h"
- #include "BsException.h"
- #include "BsShader.h"
- #include "BsTechnique.h"
- #include "BsPass.h"
- #include "BsRenderAPI.h"
- #include "BsHardwareBufferManager.h"
- #include "BsGpuProgram.h"
- #include "BsGpuParamBlockBuffer.h"
- #include "BsGpuParamDesc.h"
- #include "BsMaterialRTTI.h"
- #include "BsMaterialManager.h"
- #include "BsDebug.h"
- #include "BsResources.h"
- #include "BsFrameAlloc.h"
- #include "BsMatrixNxM.h"
- #include "BsVectorNI.h"
- namespace BansheeEngine
- {
- struct ShaderBlockDesc
- {
- String name;
- GpuParamBlockUsage usage;
- int size;
- bool create;
- };
- enum MaterialLoadFlags
- {
- Load_None = 0,
- Load_Shader = 1,
- Load_All = 2
- };
- SPtr<PassParametersCore> convertParamsToCore(const SPtr<PassParameters>& passParams)
- {
- SPtr<PassParametersCore> passParameters = bs_shared_ptr<PassParametersCore>();
- if (passParams->mVertParams != nullptr)
- passParameters->mVertParams = passParams->mVertParams->getCore();
- else
- passParameters->mVertParams = nullptr;
- if (passParams->mFragParams != nullptr)
- passParameters->mFragParams = passParams->mFragParams->getCore();
- else
- passParameters->mFragParams = nullptr;
- if (passParams->mGeomParams != nullptr)
- passParameters->mGeomParams = passParams->mGeomParams->getCore();
- else
- passParameters->mGeomParams = nullptr;
- if (passParams->mHullParams != nullptr)
- passParameters->mHullParams = passParams->mHullParams->getCore();
- else
- passParameters->mHullParams = nullptr;
- if (passParams->mDomainParams != nullptr)
- passParameters->mDomainParams = passParams->mDomainParams->getCore();
- else
- passParameters->mDomainParams = nullptr;
- if (passParams->mComputeParams != nullptr)
- passParameters->mComputeParams = passParams->mComputeParams->getCore();
- else
- passParameters->mComputeParams = nullptr;
- return passParameters;
- }
- bool areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets)
- {
- bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
- && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
- if (!ignoreBufferOffsets)
- equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
- return equal;
- }
- Map<String, const GpuParamDataDesc*> determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs)
- {
- Map<String, const GpuParamDataDesc*> foundDataParams;
- Map<String, bool> validParams;
- for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- // Check regular data params
- for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
- {
- bool isParameterValid = true;
- const GpuParamDataDesc& curParam = iter2->second;
- auto dataFindIter = validParams.find(iter2->first);
- if (dataFindIter == validParams.end())
- {
- validParams[iter2->first] = true;
- foundDataParams[iter2->first] = &curParam;
- }
- else
- {
- if (validParams[iter2->first])
- {
- auto dataFindIter2 = foundDataParams.find(iter2->first);
- const GpuParamDataDesc* otherParam = dataFindIter2->second;
- if (!areParamsEqual(curParam, *otherParam, true))
- {
- validParams[iter2->first] = false;
- foundDataParams.erase(dataFindIter2);
- }
- }
- }
- }
- }
- return foundDataParams;
- }
- Vector<const GpuParamObjectDesc*> determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs)
- {
- Vector<const GpuParamObjectDesc*> validParams;
- for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- // Check sampler params
- for (auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
- {
- validParams.push_back(&iter2->second);
- }
- // Check texture params
- for (auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
- {
- validParams.push_back(&iter2->second);
- }
- // Check buffer params
- for (auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
- {
- validParams.push_back(&iter2->second);
- }
- }
- return validParams;
- }
- Set<String> determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs)
- {
- // Make sure param blocks with the same name actually are the same
- Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
- Map<String, bool> validParamBlocks;
- for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- for (auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
- {
- bool isBlockValid = true;
- const GpuParamBlockDesc& curBlock = blockIter->second;
- if (!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
- continue;
- auto iterFind = uniqueParamBlocks.find(blockIter->first);
- if (iterFind == uniqueParamBlocks.end())
- {
- uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
- validParamBlocks[blockIter->first] = true;
- continue;
- }
- String otherBlockName = iterFind->second.first;
- GpuParamDescPtr otherDesc = iterFind->second.second;
- for (auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
- {
- const GpuParamDataDesc& myParam = myParamIter->second;
- if (myParam.paramBlockSlot != curBlock.slot)
- continue; // Param is in another block, so we will check it when its time for that block
- auto otherParamFind = otherDesc->params.find(myParamIter->first);
- // Cannot find other param, blocks aren't equal
- if (otherParamFind == otherDesc->params.end())
- {
- isBlockValid = false;
- break;
- }
- const GpuParamDataDesc& otherParam = otherParamFind->second;
- if (!areParamsEqual(myParam, otherParam, false) || curBlock.name != otherBlockName)
- {
- isBlockValid = false;
- break;
- }
- }
- if (!isBlockValid)
- {
- if (validParamBlocks[blockIter->first])
- {
- LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
- validParamBlocks[blockIter->first] = false;
- }
- }
- }
- }
- Set<String> validParamBlocksReturn;
- for (auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
- {
- if (iter->second)
- validParamBlocksReturn.insert(iter->first);
- }
- return validParamBlocksReturn;
- }
- Map<String, String> determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
- {
- Map<String, String> paramToParamBlock;
- for (auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
- {
- const GpuParamDesc& curDesc = **iter;
- for (auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
- {
- const GpuParamDataDesc& curParam = iter2->second;
- auto iterFind = paramToParamBlock.find(curParam.name);
- if (iterFind != paramToParamBlock.end())
- continue;
- for (auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
- {
- if (iterBlock->second.slot == curParam.paramBlockSlot)
- {
- paramToParamBlock[curParam.name] = iterBlock->second.name;
- break;
- }
- }
- }
- }
- return paramToParamBlock;
- }
- Map<String, String> determineParamMappings(const Vector<GpuParamDescPtr>& paramDescs,
- const Map<String, SHADER_DATA_PARAM_DESC>& dataParams,
- const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams,
- const Map<String, SHADER_OBJECT_PARAM_DESC>& bufferParams,
- const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams)
- {
- Map<String, String> validParams;
- Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(paramDescs);
- Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(paramDescs);
- Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(paramDescs);
- // Create data param mappings
- for (auto iter = dataParams.begin(); iter != dataParams.end(); ++iter)
- {
- auto findIter = validDataParameters.find(iter->second.gpuVariableName);
- // Not valid so we skip it
- if (findIter == validDataParameters.end())
- continue;
- if (findIter->second->type != iter->second.type)
- {
- LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Type doesn't match the one defined in the gpu program. "
- + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
- continue;
- }
- if (findIter->second->arraySize != iter->second.arraySize)
- {
- LOGWRN("Ignoring shader parameter \"" + iter->first + "\". Array size doesn't match the one defined in the gpu program."
- + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
- continue;
- }
- auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
- if (findBlockIter == paramToParamBlockMap.end())
- BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
- String& paramBlockName = findBlockIter->second;
- validParams[iter->first] = iter->second.gpuVariableName;
- }
- // Create object param mappings
- auto determineObjectMappings = [&](const Map<String, SHADER_OBJECT_PARAM_DESC>& params)
- {
- for (auto iter = params.begin(); iter != params.end(); ++iter)
- {
- const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
- for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
- {
- for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
- {
- if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
- {
- validParams[iter->first] = *iter2;
- break;
- }
- }
- }
- }
- };
- determineObjectMappings(textureParams);
- determineObjectMappings(samplerParams);
- determineObjectMappings(bufferParams);
- return validParams;
- }
- Vector<ShaderBlockDesc> determineShaderBlockData(const Set<String>& paramBlocks, const Vector<GpuParamDescPtr>& paramDescs,
- const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc)
- {
- Vector<ShaderBlockDesc> output;
- for (auto iter = paramBlocks.begin(); iter != paramBlocks.end(); ++iter)
- {
- ShaderBlockDesc shaderBlockDesc;
- shaderBlockDesc.create = true;
- shaderBlockDesc.usage = GPBU_STATIC;
- shaderBlockDesc.size = 0;
- shaderBlockDesc.name = *iter;
- auto iterFind = shaderDesc.find(*iter);
- if (iterFind != shaderDesc.end())
- {
- shaderBlockDesc.create = !iterFind->second.shared && iterFind->second.rendererSemantic == StringID::NONE;
- shaderBlockDesc.usage = iterFind->second.usage;
- }
- for (auto iter2 = paramDescs.begin(); iter2 != paramDescs.end(); ++iter2)
- {
- auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
- if (findParamBlockDesc != (*iter2)->paramBlocks.end())
- {
- shaderBlockDesc.size = findParamBlockDesc->second.blockSize * sizeof(UINT32);
- break;
- }
- }
- output.push_back(shaderBlockDesc);
- }
- return output;
- }
- Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<Technique>& technique)
- {
- Vector<GpuParamDescPtr> allParamDescs;
- // Make sure all gpu programs are fully loaded
- for (UINT32 i = 0; i < technique->getNumPasses(); i++)
- {
- PassPtr curPass = technique->getPass(i);
- GpuProgramPtr vertProgram = curPass->getVertexProgram();
- if (vertProgram)
- {
- vertProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(vertProgram->getParamDesc());
- }
- GpuProgramPtr fragProgram = curPass->getFragmentProgram();
- if (fragProgram)
- {
- fragProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(fragProgram->getParamDesc());
- }
- GpuProgramPtr geomProgram = curPass->getGeometryProgram();
- if (geomProgram)
- {
- geomProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(geomProgram->getParamDesc());
- }
- GpuProgramPtr hullProgram = curPass->getHullProgram();
- if (hullProgram)
- {
- hullProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(hullProgram->getParamDesc());
- }
- GpuProgramPtr domainProgram = curPass->getDomainProgram();
- if (domainProgram)
- {
- domainProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(domainProgram->getParamDesc());
- }
- GpuProgramPtr computeProgram = curPass->getComputeProgram();
- if (computeProgram)
- {
- computeProgram->blockUntilCoreInitialized();
- allParamDescs.push_back(computeProgram->getParamDesc());
- }
- }
- return allParamDescs;
- }
- Vector<GpuParamDescPtr> MaterialBase::getAllParamDescs(const SPtr<TechniqueCore>& technique)
- {
- Vector<GpuParamDescPtr> allParamDescs;
- // Make sure all gpu programs are fully loaded
- for (UINT32 i = 0; i < technique->getNumPasses(); i++)
- {
- SPtr<PassCore> curPass = technique->getPass(i);
- SPtr<GpuProgramCore> vertProgram = curPass->getVertexProgram();
- if (vertProgram)
- allParamDescs.push_back(vertProgram->getParamDesc());
- SPtr<GpuProgramCore> fragProgram = curPass->getFragmentProgram();
- if (fragProgram)
- allParamDescs.push_back(fragProgram->getParamDesc());
- SPtr<GpuProgramCore> geomProgram = curPass->getGeometryProgram();
- if (geomProgram)
- allParamDescs.push_back(geomProgram->getParamDesc());
- SPtr<GpuProgramCore> hullProgram = curPass->getHullProgram();
- if (hullProgram)
- allParamDescs.push_back(hullProgram->getParamDesc());
- SPtr<GpuProgramCore> domainProgram = curPass->getDomainProgram();
- if (domainProgram)
- allParamDescs.push_back(domainProgram->getParamDesc());
- SPtr<GpuProgramCore> computeProgram = curPass->getComputeProgram();
- if (computeProgram)
- allParamDescs.push_back(computeProgram->getParamDesc());
- }
- return allParamDescs;
- }
- template<bool Core>
- UINT32 TMaterial<Core>::getNumPasses() const
- {
- throwIfNotInitialized();
- return mShader->getBestTechnique()->getNumPasses();
- }
- template<bool Core>
- typename TMaterial<Core>::PassType TMaterial<Core>::getPass(UINT32 passIdx) const
- {
- if (passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
- BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
- return mShader->getBestTechnique()->getPass(passIdx);
- }
- template<bool Core>
- TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if (iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return TMaterialParamStruct<Core>();
- }
- const String& gpuVarName = iterFind->second;
- Vector<TGpuParamStruct<Core>> gpuParams;
- for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- SPtr<TPassParameters<Core>> params = *iter;
- for (UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsType& paramPtr = params->getParamByIdx(i);
- if (paramPtr)
- {
- if (paramPtr->hasParam(gpuVarName))
- {
- gpuParams.push_back(TGpuParamStruct<Core>());
- paramPtr->getStructParam(gpuVarName, gpuParams.back());
- }
- }
- }
- }
- return TMaterialParamStruct<Core>(gpuParams);
- }
- template<bool Core>
- TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if (iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return TMaterialParamTexture<Core>();
- }
- const String& gpuVarName = iterFind->second;
- Vector<TGpuParamTexture<Core>> gpuParams;
- for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- SPtr<TPassParameters<Core>> params = *iter;
- for (UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsType& paramPtr = params->getParamByIdx(i);
- if (paramPtr)
- {
- if (paramPtr->hasTexture(gpuVarName))
- {
- gpuParams.push_back(TGpuParamTexture<Core>());
- paramPtr->getTextureParam(gpuVarName, gpuParams.back());
- }
- }
- }
- }
- return TMaterialParamTexture<Core>(gpuParams);
- }
- template<bool Core>
- TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if (iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return TMaterialParamLoadStoreTexture<Core>();
- }
- const String& gpuVarName = iterFind->second;
- Vector<TGpuParamLoadStoreTexture<Core>> gpuParams;
- for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- SPtr<TPassParameters<Core>> params = *iter;
- for (UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsType& paramPtr = params->getParamByIdx(i);
- if (paramPtr)
- {
- if (paramPtr->hasTexture(gpuVarName))
- {
- gpuParams.push_back(TGpuParamLoadStoreTexture<Core>());
- paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams.back());
- }
- }
- }
- }
- return TMaterialParamLoadStoreTexture<Core>(gpuParams);
- }
- template<bool Core>
- TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if (iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return TMaterialParamSampState<Core>();
- }
- const String& gpuVarName = iterFind->second;
- Vector<TGpuParamSampState<Core>> gpuParams;
- for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- SPtr<TPassParameters<Core>> params = *iter;
- for (UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsType& paramPtr = params->getParamByIdx(i);
- if (paramPtr)
- {
- if (paramPtr->hasSamplerState(gpuVarName))
- {
- gpuParams.push_back(TGpuParamSampState<Core>());
- paramPtr->getSamplerStateParam(gpuVarName, gpuParams.back());
- }
- }
- }
- }
- return TMaterialParamSampState<Core>(gpuParams);
- }
- template<bool Core>
- void TMaterial<Core>::setParamBlockBuffer(const String& name, const ParamBlockPtrType& paramBlock)
- {
- auto iterFind = mValidShareableParamBlocks.find(name);
- if (iterFind == mValidShareableParamBlocks.end())
- {
- LOGWRN("Material doesn't have a parameter block named " + name);
- return;
- }
- for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- SPtr<TPassParameters<Core>> params = *iter;
- for (UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsType& paramPtr = params->getParamByIdx(i);
- if (paramPtr)
- {
- if (paramPtr->hasParamBlock(name))
- paramPtr->setParamBlockBuffer(name, paramBlock);
- }
- }
- }
- }
- template<bool Core>
- void TMaterial<Core>::initBestTechnique()
- {
- mBestTechnique = nullptr;
- mParametersPerPass.clear();
- if (mShader)
- {
- mBestTechnique = mShader->getBestTechnique();
- if (mBestTechnique == nullptr)
- return;
- mValidShareableParamBlocks.clear();
- Vector<GpuParamDescPtr> allParamDescs = getAllParamDescs(mBestTechnique);
- mValidParams = determineParamMappings(allParamDescs, mShader->getDataParams(), mShader->getTextureParams(),
- mShader->getBufferParams(), mShader->getSamplerParams());
- // Fill out various helper structures
- Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
- Vector<ShaderBlockDesc> paramBlockData = determineShaderBlockData(validShareableParamBlocks, allParamDescs, mShader->getParamBlocks());
- Map<String, ParamBlockPtrType> paramBlockBuffers;
- // Create param blocks
- for (auto& paramBlock : paramBlockData)
- {
- ParamBlockPtrType newParamBlockBuffer;
- if (paramBlock.create)
- {
- newParamBlockBuffer = ParamBlockType::create(paramBlock.size, paramBlock.usage);
- }
- paramBlockBuffers[paramBlock.name] = newParamBlockBuffer;
- mValidShareableParamBlocks.insert(paramBlock.name);
- }
- for (UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
- {
- PassType curPass = mBestTechnique->getPass(i);
- SPtr<TPassParameters<Core>> params = SPtr<TPassParameters<Core>>(new TPassParameters<Core>());
- GpuProgramType vertProgram = curPass->getVertexProgram();
- if (vertProgram)
- params->mVertParams = vertProgram->createParameters();
- GpuProgramType fragProgram = curPass->getFragmentProgram();
- if (fragProgram)
- params->mFragParams = fragProgram->createParameters();
- GpuProgramType geomProgram = curPass->getGeometryProgram();
- if (geomProgram)
- params->mGeomParams = geomProgram->createParameters();
- GpuProgramType hullProgram = curPass->getHullProgram();
- if (hullProgram)
- params->mHullParams = hullProgram->createParameters();
- GpuProgramType domainProgram = curPass->getDomainProgram();
- if (domainProgram)
- params->mDomainParams = domainProgram->createParameters();
- GpuProgramType computeProgram = curPass->getComputeProgram();
- if (computeProgram)
- params->mComputeParams = computeProgram->createParameters();
- mParametersPerPass.push_back(params);
- }
- // Assign param block buffers
- for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- SPtr<TPassParameters<Core>> params = *iter;
- for (UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsType& paramPtr = params->getParamByIdx(i);
- if (paramPtr)
- {
- // Assign shareable buffers
- for (auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
- {
- const String& paramBlockName = *iterBlock;
- if (paramPtr->hasParamBlock(paramBlockName))
- {
- ParamBlockPtrType blockBuffer = paramBlockBuffers[paramBlockName];
- paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
- }
- }
- // Create non-shareable ones
- const GpuParamDesc& desc = paramPtr->getParamDesc();
- for (auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
- {
- if (!iterBlockDesc->second.isShareable)
- {
- ParamBlockPtrType newParamBlockBuffer = ParamBlockType::create(iterBlockDesc->second.blockSize * sizeof(UINT32));
- paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
- }
- }
- }
- }
- }
- // Assign default parameters
- initDefaultParameters();
- }
- }
- template <bool Core>
- template <typename T>
- void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
- {
- TMaterialDataParam<T, Core> param;
- getParam(name, param);
- T* ptr = (T*)buffer;
- for (UINT32 i = 0; i < numElements; i++)
- param.set(ptr[i], i);
- }
- template <bool Core>
- void TMaterial<Core>::initDefaultParameters()
- {
- const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
- for (auto& paramData : dataParams)
- {
- if (paramData.second.defaultValueIdx == (UINT32)-1)
- continue;
- auto iterFind = mValidParams.find(paramData.first);
- if (iterFind == mValidParams.end())
- continue;
-
- UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
- if (buffer == nullptr)
- continue;
- switch (paramData.second.type)
- {
- case GPDT_FLOAT1:
- setParamValue<float>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_FLOAT2:
- setParamValue<Vector2>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_FLOAT3:
- setParamValue<Vector3>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_FLOAT4:
- setParamValue<Vector4>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_MATRIX_2X2:
- setParamValue<Matrix2>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_MATRIX_2X3:
- setParamValue<Matrix2x3>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_MATRIX_2X4:
- setParamValue<Matrix2x4>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_MATRIX_3X2:
- setParamValue<Matrix3x2>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_MATRIX_3X3:
- setParamValue<Matrix3>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_MATRIX_3X4:
- setParamValue<Matrix3x4>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_MATRIX_4X2:
- setParamValue<Matrix4x2>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_MATRIX_4X3:
- setParamValue<Matrix4x3>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_MATRIX_4X4:
- setParamValue<Matrix4>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_INT1:
- setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_INT2:
- setParamValue<Vector2I>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_INT3:
- setParamValue<Vector3I>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_INT4:
- setParamValue<Vector4I>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_BOOL:
- setParamValue<int>(iterFind->first, buffer, paramData.second.arraySize);
- break;
- case GPDT_STRUCT:
- {
- TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
- UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
- UINT8* ptr = buffer;
- for (UINT32 i = 0; i < paramData.second.arraySize; i++)
- {
- param.set(ptr, elementSizeBytes, i);
- ptr += elementSizeBytes;
- }
- }
- break;
- }
- }
- const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
- for (auto& param : textureParams)
- {
- if (param.second.defaultValueIdx == (UINT32)-1)
- continue;
- auto iterFind = mValidParams.find(param.first);
- if (iterFind == mValidParams.end())
- continue;
- TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
- getParamTexture(param.first).set(defaultTex);
- }
- const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
- for (auto& param : samplerParams)
- {
- if (param.second.defaultValueIdx == (UINT32)-1)
- continue;
- auto iterFind = mValidParams.find(param.first);
- if (iterFind == mValidParams.end())
- continue;
- SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
- getParamSamplerState(param.first).set(defaultSampler);
- }
- }
- template <bool Core>
- template <typename T>
- void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
- {
- throwIfNotInitialized();
- auto iterFind = mValidParams.find(name);
- if (iterFind == mValidParams.end())
- {
- LOGWRN("Material doesn't have a parameter named " + name);
- return;
- }
- const String& gpuVarName = iterFind->second;
- Vector<TGpuDataParam<T, Core>> gpuParams;
- for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
- {
- SPtr<TPassParameters<Core>> params = *iter;
- for (UINT32 i = 0; i < params->getNumParams(); i++)
- {
- GpuParamsType& paramPtr = params->getParamByIdx(i);
- if (paramPtr)
- {
- if (paramPtr->hasParam(gpuVarName))
- {
- gpuParams.push_back(TGpuDataParam<T, Core>());
- paramPtr->getParam<T>(gpuVarName, gpuParams.back());
- }
- }
- }
- }
- output = TMaterialDataParam<T, Core>(gpuParams);
- }
- template<bool Core>
- void TMaterial<Core>::throwIfNotInitialized() const
- {
- if (mShader == nullptr)
- {
- BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
- }
- if (mBestTechnique == nullptr)
- {
- BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
- }
- }
- template class TMaterial < false > ;
- template class TMaterial < true > ;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
- template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
- template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
- MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader)
- {
- setShader(shader);
- }
- MaterialCore::MaterialCore(const SPtr<ShaderCore>& shader, const SPtr<TechniqueCore>& bestTechnique,
- const Set<String>& validShareableParamBlocks, const Map<String, String>& validParams,
- const Vector<SPtr<PassParametersCore>>& passParams)
- {
- mShader = shader;
- mBestTechnique = bestTechnique;
- mValidShareableParamBlocks = validShareableParamBlocks;
- mValidParams = validParams;
- mParametersPerPass = passParams;
- }
- void MaterialCore::setShader(const SPtr<ShaderCore>& shader)
- {
- mShader = shader;
- initBestTechnique();
- _markCoreDirty();
- }
- void MaterialCore::syncToCore(const CoreSyncData& data)
- {
- char* dataPtr = (char*)data.getBuffer();
- mValidShareableParamBlocks.clear();
- mValidParams.clear();
- mParametersPerPass.clear();
- UINT32 numPasses = 0;
- dataPtr = rttiReadElem(mValidShareableParamBlocks, dataPtr);
- dataPtr = rttiReadElem(mValidParams, dataPtr);
- dataPtr = rttiReadElem(numPasses, dataPtr);
- for (UINT32 i = 0; i < numPasses; i++)
- {
- SPtr<PassParametersCore>* passParameters = (SPtr<PassParametersCore>*)dataPtr;
- mParametersPerPass.push_back(*passParameters);
- passParameters->~SPtr<PassParametersCore>();
- dataPtr += sizeof(SPtr<PassParametersCore>);
- }
- SPtr<ShaderCore>* shader = (SPtr<ShaderCore>*)dataPtr;
- mShader = *shader;
- shader->~SPtr<ShaderCore>();
- dataPtr += sizeof(SPtr<ShaderCore>);
- SPtr<TechniqueCore>* technique = (SPtr<TechniqueCore>*)dataPtr;
- mBestTechnique = *technique;
- technique->~SPtr<TechniqueCore>();
- dataPtr += sizeof(SPtr<TechniqueCore>);
- }
- SPtr<MaterialCore> MaterialCore::create(const SPtr<ShaderCore>& shader)
- {
- MaterialCore* material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
- SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore, GenAlloc>(material);
- materialPtr->_setThisPtr(materialPtr);
- materialPtr->initialize();
- return materialPtr;
- }
- Material::Material()
- :mLoadFlags(Load_None)
- { }
- Material::Material(const HShader& shader)
- :mLoadFlags(Load_None)
- {
- mShader = shader;
- }
- void Material::initialize()
- {
- setShader(mShader); // Not calling directly in constructor because it calls virtual methods
- Resource::initialize();
- }
- void Material::setShader(const HShader& shader)
- {
- mShader = shader;
- mBestTechnique = nullptr;
- mLoadFlags = Load_None;
- _markResourcesDirty();
- initializeIfLoaded();
- }
- void Material::_markCoreDirty()
- {
- markCoreDirty();
- }
- void Material::_markResourcesDirty()
- {
- markListenerResourcesDirty();
- }
- SPtr<MaterialCore> Material::getCore() const
- {
- return std::static_pointer_cast<MaterialCore>(mCoreSpecific);
- }
- SPtr<CoreObjectCore> Material::createCore() const
- {
- MaterialCore* material = nullptr;
- SPtr<ShaderCore> shader;
- if (mShader != nullptr)
- {
- shader = mShader->getCore();
- if (mBestTechnique != nullptr)
- {
- SPtr<TechniqueCore> technique = mBestTechnique->getCore();
- Vector<SPtr<PassParametersCore>> passParams;
- for (auto& passParam : mParametersPerPass)
- passParams.push_back(convertParamsToCore(passParam));
- material = new (bs_alloc<MaterialCore>()) MaterialCore(shader, technique, mValidShareableParamBlocks, mValidParams, passParams);
- }
- }
-
- if (material == nullptr)
- material = new (bs_alloc<MaterialCore>()) MaterialCore(shader);
- SPtr<MaterialCore> materialPtr = bs_shared_ptr<MaterialCore, GenAlloc>(material);
- materialPtr->_setThisPtr(materialPtr);
- return materialPtr;
- }
- CoreSyncData Material::syncToCore(FrameAlloc* allocator)
- {
- UINT32 numPasses = (UINT32)mParametersPerPass.size();
- UINT32 size = sizeof(UINT32) + numPasses * sizeof(SPtr<PassParametersCore>)
- + sizeof(SPtr<ShaderCore>) + sizeof(SPtr<TechniqueCore>) + rttiGetElemSize(mValidShareableParamBlocks)
- + rttiGetElemSize(mValidParams);
- UINT8* buffer = allocator->alloc(size);
- char* dataPtr = (char*)buffer;
- dataPtr = rttiWriteElem(mValidShareableParamBlocks, dataPtr);
- dataPtr = rttiWriteElem(mValidParams, dataPtr);
- dataPtr = rttiWriteElem(numPasses, dataPtr);
- for (UINT32 i = 0; i < numPasses; i++)
- {
- SPtr<PassParametersCore>* passParameters = new (dataPtr) SPtr<PassParametersCore>();
- *passParameters = convertParamsToCore(mParametersPerPass[i]);
- dataPtr += sizeof(SPtr<PassParametersCore>);
- }
- SPtr<ShaderCore>* shader = new (dataPtr)SPtr<ShaderCore>();
- if (mShader != nullptr)
- *shader = mShader->getCore();
- else
- *shader = nullptr;
- dataPtr += sizeof(SPtr<ShaderCore>);
- SPtr<TechniqueCore>* technique = new (dataPtr)SPtr<TechniqueCore>();
- if (mBestTechnique != nullptr)
- *technique = mBestTechnique->getCore();
- else
- *technique = nullptr;
- dataPtr += sizeof(SPtr<TechniqueCore>);
- return CoreSyncData(buffer, size);
- }
- void Material::getCoreDependencies(Vector<SPtr<CoreObject>>& dependencies)
- {
- if (mShader.isLoaded())
- dependencies.push_back(mShader.getInternalPtr());
- for (auto& params : mParametersPerPass)
- {
- UINT32 numParams = params->getNumParams();
- for (UINT32 i = 0; i < numParams; i++)
- {
- GpuParamsPtr gpuParams = params->getParamByIdx(i);
- if (gpuParams != nullptr)
- dependencies.push_back(gpuParams);
- }
- }
- }
- void Material::getListenerResources(Vector<HResource>& resources)
- {
- getResourceDependencies(resources);
- }
- void Material::getResourceDependencies(Vector<HResource>& dependencies) const
- {
- if (mShader != nullptr)
- dependencies.push_back(mShader);
- if (mShader.isLoaded())
- {
- const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
- for (auto& param : textureParams)
- {
- if (param.second.defaultValueIdx != (UINT32)-1)
- {
- HTexture defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
- if (defaultTex != nullptr)
- dependencies.push_back(defaultTex);
- }
- }
- }
- }
- void Material::initializeIfLoaded()
- {
- if (areDependenciesLoaded())
- {
- if (mLoadFlags != Load_All)
- {
- mLoadFlags = Load_All;
- initBestTechnique();
- markCoreDirty();
- }
- }
- else
- {
- if (mShader.isLoaded() && mLoadFlags == Load_None)
- {
- mLoadFlags = Load_Shader;
- markListenerResourcesDirty(); // Need to register resources dependent on shader now
- }
- }
- }
- void Material::notifyResourceLoaded(const HResource& resource)
- {
- initializeIfLoaded();
- }
- void Material::notifyResourceDestroyed(const HResource& resource)
- {
- initializeIfLoaded();
- }
- void Material::notifyResourceChanged(const HResource& resource)
- {
- initializeIfLoaded();
- }
- HMaterial Material::create()
- {
- MaterialPtr materialPtr = MaterialManager::instance().create();
- return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
- }
- HMaterial Material::create(const HShader& shader)
- {
- MaterialPtr materialPtr = MaterialManager::instance().create(shader);
- return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
- }
- RTTITypeBase* Material::getRTTIStatic()
- {
- return MaterialRTTI::instance();
- }
- RTTITypeBase* Material::getRTTI() const
- {
- return Material::getRTTIStatic();
- }
- }
|