BsScriptHandleManager.cpp 7.8 KB

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  1. #include "BsScriptHandleManager.h"
  2. #include "BsRuntimeScriptObjects.h"
  3. #include "BsMonoManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoMethod.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsSelection.h"
  10. #include "BsSceneObject.h"
  11. #include "BsManagedComponent.h"
  12. using namespace std::placeholders;
  13. namespace BansheeEngine
  14. {
  15. ScriptHandleManager::ScriptHandleManager(RuntimeScriptObjects& scriptObjectManager)
  16. :mScriptObjectManager(scriptObjectManager)
  17. {
  18. mAssemblyRefreshedConn = mScriptObjectManager.onAssemblyRefreshed.connect(std::bind(&ScriptHandleManager::reloadAssembly, this, _1));
  19. Vector<String> initializedAssemblyNames = mScriptObjectManager.getInitializedAssemblies();
  20. for (auto& assemblyName : initializedAssemblyNames)
  21. {
  22. MonoAssembly* assembly = MonoManager::instance().getAssembly(assemblyName);
  23. if (assembly != nullptr)
  24. reloadAssembly(assembly);
  25. }
  26. }
  27. ScriptHandleManager::~ScriptHandleManager()
  28. {
  29. for (auto& handle : mActiveHandleData.handles)
  30. {
  31. callDestroy(handle.object);
  32. mono_gchandle_free(handle.gcHandle);
  33. }
  34. callDestroy(mDefaultHandleManager);
  35. mono_gchandle_free(mDefaultHandleManagerGCHandle);
  36. mAssemblyRefreshedConn.disconnect();
  37. }
  38. void ScriptHandleManager::refreshHandles()
  39. {
  40. const Vector<HSceneObject>& selectedSOs = Selection::instance().getSceneObjects();
  41. HSceneObject newSelectedObject;
  42. if (selectedSOs.size() > 0)
  43. {
  44. // We only consider the first selected object for custom handles, multiple selection is not supported
  45. newSelectedObject = selectedSOs[0];
  46. }
  47. if (newSelectedObject != mActiveHandleData.selectedObject)
  48. {
  49. for (auto& handle : mActiveHandleData.handles)
  50. {
  51. callDestroy(handle.object);
  52. mono_gchandle_free(handle.gcHandle);
  53. }
  54. mActiveHandleData.selectedObject = newSelectedObject;
  55. mActiveHandleData.handles.clear();
  56. if (newSelectedObject)
  57. {
  58. const Vector<HComponent>& components = newSelectedObject->getComponents();
  59. for (auto& component : components)
  60. {
  61. if (!rtti_is_of_type<ManagedComponent>(component.getInternalPtr()))
  62. continue;
  63. HManagedComponent mc = static_object_cast<ManagedComponent>(component);
  64. const String& componentTypeName = mc->getManagedFullTypeName();
  65. auto iterFind = mHandles.find(componentTypeName);
  66. if (iterFind == mHandles.end())
  67. continue;
  68. CustomHandleData& handleData = iterFind->second;
  69. MonoObject* newHandleInstance = handleData.handleType->createInstance(false);
  70. void* params[1] = { mc->getManagedInstance() };
  71. handleData.ctor->invoke(newHandleInstance, params);
  72. mActiveHandleData.handles.push_back(ActiveCustomHandleData());
  73. ActiveCustomHandleData& newHandleData = mActiveHandleData.handles.back();
  74. newHandleData.object = newHandleInstance;
  75. newHandleData.gcHandle = mono_gchandle_new(newHandleInstance, false);
  76. }
  77. }
  78. }
  79. if (mDefaultHandleManager == nullptr)
  80. {
  81. mDefaultHandleManager = mDefaultHandleManagerClass->createInstance(true);
  82. mDefaultHandleManagerGCHandle = mono_gchandle_new(mDefaultHandleManager, false);
  83. }
  84. callPreInput(mDefaultHandleManager);
  85. for (auto& handle : mActiveHandleData.handles)
  86. callPreInput(handle.object);
  87. }
  88. void ScriptHandleManager::triggerHandles()
  89. {
  90. callPostInput(mDefaultHandleManager);
  91. for (auto& handle : mActiveHandleData.handles)
  92. {
  93. callPostInput(handle.object);
  94. }
  95. }
  96. void ScriptHandleManager::queueDrawCommands()
  97. {
  98. callDraw(mDefaultHandleManager);
  99. for (auto& handle : mActiveHandleData.handles)
  100. {
  101. callDraw(handle.object);
  102. }
  103. }
  104. void ScriptHandleManager::reloadAssembly(MonoAssembly* assembly)
  105. {
  106. String assemblyName = assembly->getName();
  107. // If editor assembly, reload needed types
  108. if (assemblyName == BansheeEditorAssemblyName)
  109. {
  110. mCustomHandleAttribute = assembly->getClass("BansheeEditor", "CustomHandle");
  111. if (mCustomHandleAttribute == nullptr)
  112. BS_EXCEPT(InvalidStateException, "Cannot find CustomHandle managed class.");
  113. mHandleBaseClass = assembly->getClass("BansheeEditor", "Handle");
  114. if (mHandleBaseClass == nullptr)
  115. BS_EXCEPT(InvalidStateException, "Cannot find Handle managed class.");
  116. mDefaultHandleManagerClass = assembly->getClass("BansheeEditor", "DefaultHandleManager");
  117. if (mDefaultHandleManagerClass == nullptr)
  118. BS_EXCEPT(InvalidStateException, "Cannot find DefaultHandleManager managed class.");
  119. mTypeField = mCustomHandleAttribute->getField("type");
  120. mPreInputMethod = mHandleBaseClass->getMethod("PreInput", 0);
  121. mPostInputMethod = mHandleBaseClass->getMethod("PostInput", 0);
  122. mDrawMethod = mHandleBaseClass->getMethod("Draw", 0);
  123. mDestroyThunk = (DestroyThunkDef)mHandleBaseClass->getMethod("Destroy", 0);
  124. mDefaultHandleManager = nullptr; // Freed on assembly unload, so not valid anymore
  125. mDefaultHandleManagerGCHandle = 0;
  126. }
  127. else
  128. {
  129. // If we haven't loaded editor assembly yet, do nothing, caller must ensure to load assemblies in order
  130. if (mCustomHandleAttribute == nullptr)
  131. return;
  132. }
  133. // If we had this assembly previously loaded, clear all of its types
  134. UINT32 assemblyId = 0;
  135. auto iterFind = mAssemblyNameToId.find(assemblyName);
  136. if (iterFind != mAssemblyNameToId.end())
  137. {
  138. assemblyId = iterFind->second;
  139. Map<String, CustomHandleData> newHandles;
  140. for (auto& handleData : mHandles)
  141. {
  142. if (handleData.second.assemblyId != assemblyId)
  143. newHandles[handleData.first] = handleData.second;
  144. }
  145. mHandles.swap(newHandles);
  146. }
  147. else
  148. {
  149. assemblyId = mNextAssemblyId++;
  150. mAssemblyNameToId[assemblyName] = assemblyId;
  151. }
  152. // Find new custom handle types
  153. const Vector<MonoClass*>& allClasses = assembly->getAllClasses();
  154. for (auto curClass : allClasses)
  155. {
  156. MonoClass* componentType = nullptr;
  157. MonoMethod* ctor = nullptr;
  158. if (isValidHandleType(curClass, componentType, ctor))
  159. {
  160. String fullComponentName = componentType->getFullName();
  161. CustomHandleData& newHandleData = mHandles[fullComponentName];
  162. newHandleData.assemblyId = assemblyId;
  163. newHandleData.componentType = componentType;
  164. newHandleData.handleType = curClass;
  165. newHandleData.ctor = ctor;
  166. }
  167. }
  168. }
  169. bool ScriptHandleManager::isValidHandleType(MonoClass* type, MonoClass*& componentType, MonoMethod*& ctor)
  170. {
  171. componentType = nullptr;
  172. ctor = nullptr;
  173. if (!type->hasAttribute(mCustomHandleAttribute))
  174. return false;
  175. if (!type->isSubClassOf(mHandleBaseClass))
  176. return false;
  177. MonoObject* customHandleAttrib = type->getAttribute(mCustomHandleAttribute);
  178. MonoReflectionType* attribReflType = nullptr;
  179. mTypeField->getValue(customHandleAttrib, &attribReflType);
  180. MonoType* attribType = mono_reflection_type_get_type(attribReflType);
  181. ::MonoClass* attribMonoClass = mono_class_from_mono_type(attribType);
  182. MonoClass* attribClass = MonoManager::instance().findClass(attribMonoClass);
  183. if (attribClass == nullptr)
  184. return false;
  185. MonoClass* componentClass = mScriptObjectManager.getComponentClass();
  186. if (!attribClass->isSubClassOf(componentClass))
  187. return false;
  188. MonoMethod* constructor = type->getMethod(".ctor", 1);
  189. if (constructor == nullptr)
  190. return false;
  191. MonoClass* paramType = constructor->getParameterType(0);
  192. if (paramType != attribClass)
  193. return false;
  194. componentType = paramType;
  195. ctor = constructor;
  196. return true;
  197. }
  198. void ScriptHandleManager::callPreInput(MonoObject* instance)
  199. {
  200. mPreInputMethod->invokeVirtual(instance, nullptr);
  201. }
  202. void ScriptHandleManager::callPostInput(MonoObject* instance)
  203. {
  204. mPostInputMethod->invokeVirtual(instance, nullptr);
  205. }
  206. void ScriptHandleManager::callDraw(MonoObject* instance)
  207. {
  208. mDrawMethod->invokeVirtual(instance, nullptr);
  209. }
  210. void ScriptHandleManager::callDestroy(MonoObject* instance)
  211. {
  212. MonoException* exception = nullptr;
  213. mDestroyThunk(instance, &exception);
  214. MonoUtil::throwIfException(exception);
  215. }
  216. }