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BsScriptGUIComponentFoldout.cpp 3.9 KB

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  1. #include "BsScriptGUIComponentFoldout.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUIComponentFoldout.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptHString.h"
  16. #include "BsScriptGUIContent.h"
  17. using namespace std::placeholders;
  18. namespace BansheeEngine
  19. {
  20. ScriptGUIComponentFoldout::OnToggledThunkDef ScriptGUIComponentFoldout::onToggledThunk;
  21. ScriptGUIComponentFoldout::OnRemoveClickedThunkDef ScriptGUIComponentFoldout::onRemoveClickedThunk;
  22. ScriptGUIComponentFoldout::ScriptGUIComponentFoldout(MonoObject* instance, GUIComponentFoldout* foldout)
  23. :TScriptGUIElement(instance, foldout)
  24. {
  25. }
  26. void ScriptGUIComponentFoldout::initRuntimeData()
  27. {
  28. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIComponentFoldout::internal_createInstance);
  29. metaData.scriptClass->addInternalCall("Internal_SetContent", &ScriptGUIComponentFoldout::internal_setContent);
  30. metaData.scriptClass->addInternalCall("Internal_SetExpanded", &ScriptGUIComponentFoldout::internal_setExpanded);
  31. metaData.scriptClass->addInternalCall("Internal_IsExpanded", &ScriptGUIComponentFoldout::internal_getIsExpanded);
  32. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIComponentFoldout::internal_setTint);
  33. onToggledThunk = (OnToggledThunkDef)metaData.scriptClass->getMethod("DoOnToggled", 1)->getThunk();
  34. onRemoveClickedThunk = (OnRemoveClickedThunkDef)metaData.scriptClass->getMethod("DoOnRemoveClicked")->getThunk();
  35. }
  36. void ScriptGUIComponentFoldout::internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions)
  37. {
  38. GUIOptions options;
  39. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  40. for(UINT32 i = 0; i < arrayLen; i++)
  41. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  42. HString label = ScriptGUIContent::getText(content);
  43. GUIComponentFoldout* guiFoldout = GUIComponentFoldout::create(label);
  44. guiFoldout->onStateChanged.connect(std::bind(&ScriptGUIComponentFoldout::onToggled, instance, _1));
  45. guiFoldout->onRemoveClicked.connect(std::bind(&ScriptGUIComponentFoldout::onRemoveClicked, instance));
  46. ScriptGUIComponentFoldout* nativeInstance = new (bs_alloc<ScriptGUIComponentFoldout>()) ScriptGUIComponentFoldout(instance, guiFoldout);
  47. }
  48. void ScriptGUIComponentFoldout::internal_setContent(ScriptGUIComponentFoldout* nativeInstance, MonoObject* content)
  49. {
  50. GUIContent nativeContent(ScriptGUIContent::getText(content), ScriptGUIContent::getImage(content), ScriptGUIContent::getTooltip(content));
  51. GUIComponentFoldout* guiFoldout = static_cast<GUIComponentFoldout*>(nativeInstance->getGUIElement());
  52. guiFoldout->setContent(nativeContent);
  53. }
  54. void ScriptGUIComponentFoldout::internal_setExpanded(ScriptGUIComponentFoldout* nativeInstance, bool expanded)
  55. {
  56. GUIComponentFoldout* foldout = static_cast<GUIComponentFoldout*>(nativeInstance->getGUIElement());
  57. foldout->setExpanded(expanded);
  58. }
  59. void ScriptGUIComponentFoldout::internal_getIsExpanded(ScriptGUIComponentFoldout* nativeInstance, bool* isExpanded)
  60. {
  61. GUIComponentFoldout* foldout = static_cast<GUIComponentFoldout*>(nativeInstance->getGUIElement());
  62. *isExpanded = foldout->isExpanded();
  63. }
  64. void ScriptGUIComponentFoldout::internal_setTint(ScriptGUIComponentFoldout* nativeInstance, Color color)
  65. {
  66. GUIComponentFoldout* foldout = (GUIComponentFoldout*)nativeInstance->getGUIElement();
  67. foldout->setTint(color);
  68. }
  69. void ScriptGUIComponentFoldout::onToggled(MonoObject* instance, bool expanded)
  70. {
  71. MonoUtil::invokeThunk(onToggledThunk, instance, expanded);
  72. }
  73. void ScriptGUIComponentFoldout::onRemoveClicked(MonoObject* instance)
  74. {
  75. MonoUtil::invokeThunk(onRemoveClickedThunk, instance);
  76. }
  77. }