BsD3D11Mappings.cpp 21 KB

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  1. #include "BsD3D11Mappings.h"
  2. #include "BsDebug.h"
  3. #include "BsException.h"
  4. namespace BansheeEngine
  5. {
  6. D3D11_TEXTURE_ADDRESS_MODE D3D11Mappings::get(TextureAddressingMode tam)
  7. {
  8. switch( tam )
  9. {
  10. case TAM_WRAP:
  11. return D3D11_TEXTURE_ADDRESS_WRAP;
  12. case TAM_MIRROR:
  13. return D3D11_TEXTURE_ADDRESS_MIRROR;
  14. case TAM_CLAMP:
  15. return D3D11_TEXTURE_ADDRESS_CLAMP;
  16. case TAM_BORDER:
  17. return D3D11_TEXTURE_ADDRESS_BORDER;
  18. }
  19. return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
  20. }
  21. D3D11_BLEND D3D11Mappings::get(BlendFactor sbf)
  22. {
  23. switch( sbf )
  24. {
  25. case BF_ONE:
  26. return D3D11_BLEND_ONE;
  27. case BF_ZERO:
  28. return D3D11_BLEND_ZERO;
  29. case BF_DEST_COLOR:
  30. return D3D11_BLEND_DEST_COLOR;
  31. case BF_SOURCE_COLOR:
  32. return D3D11_BLEND_SRC_COLOR;
  33. case BF_INV_DEST_COLOR:
  34. return D3D11_BLEND_INV_DEST_COLOR;
  35. case BF_INV_SOURCE_COLOR:
  36. return D3D11_BLEND_INV_SRC_COLOR;
  37. case BF_DEST_ALPHA:
  38. return D3D11_BLEND_DEST_ALPHA;
  39. case BF_SOURCE_ALPHA:
  40. return D3D11_BLEND_SRC_ALPHA;
  41. case BF_INV_DEST_ALPHA:
  42. return D3D11_BLEND_INV_DEST_ALPHA;
  43. case BF_INV_SOURCE_ALPHA:
  44. return D3D11_BLEND_INV_SRC_ALPHA;
  45. }
  46. return D3D11_BLEND_ZERO;
  47. }
  48. D3D11_BLEND_OP D3D11Mappings::get(BlendOperation sbo)
  49. {
  50. switch( sbo )
  51. {
  52. case BO_ADD:
  53. return D3D11_BLEND_OP_ADD;
  54. case BO_SUBTRACT:
  55. return D3D11_BLEND_OP_SUBTRACT;
  56. case BO_REVERSE_SUBTRACT:
  57. return D3D11_BLEND_OP_REV_SUBTRACT;
  58. case BO_MIN:
  59. return D3D11_BLEND_OP_MIN;
  60. case BO_MAX:
  61. return D3D11_BLEND_OP_MAX;
  62. }
  63. return D3D11_BLEND_OP_ADD;
  64. }
  65. D3D11_COMPARISON_FUNC D3D11Mappings::get(CompareFunction cf)
  66. {
  67. switch( cf )
  68. {
  69. case CMPF_ALWAYS_FAIL:
  70. return D3D11_COMPARISON_NEVER;
  71. case CMPF_ALWAYS_PASS:
  72. return D3D11_COMPARISON_ALWAYS;
  73. case CMPF_LESS:
  74. return D3D11_COMPARISON_LESS;
  75. case CMPF_LESS_EQUAL:
  76. return D3D11_COMPARISON_LESS_EQUAL;
  77. case CMPF_EQUAL:
  78. return D3D11_COMPARISON_EQUAL;
  79. case CMPF_NOT_EQUAL:
  80. return D3D11_COMPARISON_NOT_EQUAL;
  81. case CMPF_GREATER_EQUAL:
  82. return D3D11_COMPARISON_GREATER_EQUAL;
  83. case CMPF_GREATER:
  84. return D3D11_COMPARISON_GREATER;
  85. };
  86. return D3D11_COMPARISON_ALWAYS;
  87. }
  88. D3D11_CULL_MODE D3D11Mappings::get(CullingMode cm)
  89. {
  90. switch( cm )
  91. {
  92. case CULL_NONE:
  93. return D3D11_CULL_NONE;
  94. case CULL_CLOCKWISE:
  95. return D3D11_CULL_FRONT;
  96. case CULL_COUNTERCLOCKWISE:
  97. return D3D11_CULL_BACK;
  98. }
  99. return D3D11_CULL_NONE;
  100. }
  101. D3D11_FILL_MODE D3D11Mappings::get(PolygonMode level)
  102. {
  103. switch(level)
  104. {
  105. case PM_WIREFRAME:
  106. return D3D11_FILL_WIREFRAME;
  107. case PM_SOLID:
  108. return D3D11_FILL_SOLID;
  109. }
  110. return D3D11_FILL_SOLID;
  111. }
  112. D3D11_STENCIL_OP D3D11Mappings::get(StencilOperation op, bool invert)
  113. {
  114. switch(op)
  115. {
  116. case SOP_KEEP:
  117. return D3D11_STENCIL_OP_KEEP;
  118. case SOP_ZERO:
  119. return D3D11_STENCIL_OP_ZERO;
  120. case SOP_REPLACE:
  121. return D3D11_STENCIL_OP_REPLACE;
  122. case SOP_INCREMENT:
  123. return invert? D3D11_STENCIL_OP_DECR_SAT : D3D11_STENCIL_OP_INCR_SAT;
  124. case SOP_DECREMENT:
  125. return invert? D3D11_STENCIL_OP_INCR_SAT : D3D11_STENCIL_OP_DECR_SAT;
  126. case SOP_INCREMENT_WRAP:
  127. return invert? D3D11_STENCIL_OP_DECR : D3D11_STENCIL_OP_INCR;
  128. case SOP_DECREMENT_WRAP:
  129. return invert? D3D11_STENCIL_OP_INCR : D3D11_STENCIL_OP_DECR;
  130. case SOP_INVERT:
  131. return D3D11_STENCIL_OP_INVERT;
  132. }
  133. return D3D11_STENCIL_OP_KEEP;
  134. }
  135. DWORD D3D11Mappings::get(FilterType ft)
  136. {
  137. switch (ft)
  138. {
  139. case FT_MIN:
  140. return D3D11_MIN_FILTER_SHIFT;
  141. break;
  142. case FT_MAG:
  143. return D3D11_MAG_FILTER_SHIFT;
  144. break;
  145. case FT_MIP:
  146. return D3D11_MIP_FILTER_SHIFT;
  147. break;
  148. }
  149. // to keep compiler happy
  150. return D3D11_MIP_FILTER_SHIFT;
  151. }
  152. //---------------------------------------------------------------------
  153. D3D11_FILTER D3D11Mappings::get(const FilterOptions min, const FilterOptions mag, const FilterOptions mip, const bool comparison)
  154. {
  155. D3D11_FILTER res;
  156. #define MERGE_FOR_SWITCH(_comparison_, _min_ , _mag_, _mip_ ) ((_comparison_ << 16) | (_min_ << 8) | (_mag_ << 4) | (_mip_))
  157. switch((MERGE_FOR_SWITCH(comparison, min, mag, mip)))
  158. {
  159. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_POINT):
  160. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
  161. break;
  162. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_LINEAR):
  163. res = D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR;
  164. break;
  165. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_POINT):
  166. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT;
  167. break;
  168. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_LINEAR):
  169. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR;
  170. break;
  171. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_POINT):
  172. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT;
  173. break;
  174. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_LINEAR):
  175. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  176. break;
  177. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_POINT):
  178. res = D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
  179. break;
  180. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  181. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
  182. break;
  183. case MERGE_FOR_SWITCH(true, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  184. res = D3D11_FILTER_COMPARISON_ANISOTROPIC;
  185. break;
  186. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_POINT):
  187. res = D3D11_FILTER_MIN_MAG_MIP_POINT;
  188. break;
  189. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_LINEAR):
  190. res = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
  191. break;
  192. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_POINT):
  193. res = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
  194. break;
  195. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_LINEAR):
  196. res = D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
  197. break;
  198. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_POINT):
  199. res = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
  200. break;
  201. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_LINEAR):
  202. res = D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  203. break;
  204. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_POINT):
  205. res = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
  206. break;
  207. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  208. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  209. break;
  210. case MERGE_FOR_SWITCH(false, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  211. res = D3D11_FILTER_ANISOTROPIC;
  212. break;
  213. default:
  214. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  215. }
  216. #undef MERGE_FOR_SWITCH
  217. return res;
  218. }
  219. DWORD D3D11Mappings::get(GpuBufferUsage usage)
  220. {
  221. DWORD ret = D3D11_USAGE_DEFAULT;
  222. if (usage & GBU_DYNAMIC)
  223. {
  224. ret = D3D11_USAGE_DYNAMIC;
  225. }
  226. return ret;
  227. }
  228. D3D11_MAP D3D11Mappings::get(GpuLockOptions options, GpuBufferUsage usage)
  229. {
  230. D3D11_MAP ret = D3D11_MAP_READ_WRITE;
  231. if (options == GBL_WRITE_ONLY_DISCARD)
  232. {
  233. // D3D doesn't like discard on non-dynamic buffers
  234. if (usage & GBU_DYNAMIC)
  235. ret = D3D11_MAP_WRITE_DISCARD;
  236. else
  237. ret = D3D11_MAP_WRITE;
  238. }
  239. else if (options == GBL_READ_ONLY)
  240. {
  241. ret = D3D11_MAP_READ;
  242. }
  243. else if (options == GBL_WRITE_ONLY_NO_OVERWRITE)
  244. {
  245. ret = D3D11_MAP_WRITE_NO_OVERWRITE; // Only allowed for vertex/index buffers
  246. }
  247. return ret;
  248. }
  249. UINT D3D11Mappings::getByteWidth(IndexBuffer::IndexType itype)
  250. {
  251. if (itype == IndexBuffer::IT_32BIT)
  252. {
  253. return sizeof(UINT32);
  254. }
  255. else
  256. {
  257. return sizeof(UINT16);
  258. }
  259. }
  260. DXGI_FORMAT D3D11Mappings::get(VertexElementType vType)
  261. {
  262. switch (vType)
  263. {
  264. case VET_COLOR:
  265. case VET_COLOR_ABGR:
  266. case VET_COLOR_ARGB:
  267. return DXGI_FORMAT_R8G8B8A8_UNORM;
  268. break;
  269. case VET_FLOAT1:
  270. return DXGI_FORMAT_R32_FLOAT;
  271. break;
  272. case VET_FLOAT2:
  273. return DXGI_FORMAT_R32G32_FLOAT;
  274. break;
  275. case VET_FLOAT3:
  276. return DXGI_FORMAT_R32G32B32_FLOAT;
  277. break;
  278. case VET_FLOAT4:
  279. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  280. break;
  281. case VET_SHORT2:
  282. return DXGI_FORMAT_R16G16_SINT;
  283. break;
  284. case VET_SHORT4:
  285. return DXGI_FORMAT_R16G16B16A16_SINT;
  286. break;
  287. case VET_UBYTE4:
  288. return DXGI_FORMAT_R8G8B8A8_UINT;
  289. break;
  290. case VET_UINT4:
  291. return DXGI_FORMAT_R32G32B32A32_UINT;
  292. break;
  293. case VET_SINT4:
  294. return DXGI_FORMAT_R32G32B32A32_SINT;
  295. break;
  296. }
  297. // to keep compiler happy
  298. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  299. }
  300. VertexElementSemantic D3D11Mappings::get(LPCSTR sem)
  301. {
  302. // todo - add to ogre - POSITIONT and PSIZE ("Transformed vertex position" and "Point size")
  303. if( strcmp(sem, "BLENDINDICES") == 0 )
  304. return VES_BLEND_INDICES;
  305. if( strcmp(sem, "BLENDWEIGHT") == 0 )
  306. return VES_BLEND_WEIGHTS;
  307. if( strcmp(sem, "COLOR") == 0 )
  308. return VES_COLOR;
  309. if( strcmp(sem, "NORMAL") == 0 )
  310. return VES_NORMAL;
  311. if( strcmp(sem, "POSITION") == 0 )
  312. return VES_POSITION;
  313. if( strcmp(sem, "TEXCOORD") == 0 )
  314. return VES_TEXCOORD;
  315. if( strcmp(sem, "BINORMAL") == 0 )
  316. return VES_BITANGENT;
  317. if( strcmp(sem, "TANGENT") == 0 )
  318. return VES_TANGENT;
  319. if( strcmp(sem, "POSITIONT") == 0 )
  320. return VES_POSITIONT;
  321. if( strcmp(sem, "PSIZE") == 0 )
  322. return VES_PSIZE;
  323. BS_EXCEPT(RenderingAPIException, "Invalid shader semantic: " + String(sem));
  324. // to keep compiler happy
  325. return VES_POSITION;
  326. }
  327. LPCSTR D3D11Mappings::get(VertexElementSemantic sem)
  328. {
  329. switch (sem)
  330. {
  331. case VES_BLEND_INDICES:
  332. return "BLENDINDICES";
  333. break;
  334. case VES_BLEND_WEIGHTS:
  335. return "BLENDWEIGHT";
  336. break;
  337. case VES_COLOR:
  338. return "COLOR";
  339. break;
  340. case VES_NORMAL:
  341. return "NORMAL";
  342. break;
  343. case VES_POSITION:
  344. return "POSITION";
  345. break;
  346. case VES_TEXCOORD:
  347. return "TEXCOORD";
  348. break;
  349. case VES_BITANGENT:
  350. return "BINORMAL";
  351. break;
  352. case VES_TANGENT:
  353. return "TANGENT";
  354. break;
  355. case VES_POSITIONT:
  356. return "POSITIONT";
  357. break;
  358. case VES_PSIZE:
  359. return "PSIZE";
  360. break;
  361. }
  362. // to keep compiler happy
  363. return "";
  364. }
  365. VertexElementType D3D11Mappings::getInputType(D3D_REGISTER_COMPONENT_TYPE type)
  366. {
  367. switch(type)
  368. {
  369. case D3D_REGISTER_COMPONENT_FLOAT32:
  370. return VET_FLOAT4;
  371. case D3D_REGISTER_COMPONENT_SINT32:
  372. return VET_SINT4;
  373. case D3D_REGISTER_COMPONENT_UINT32:
  374. return VET_UINT4;
  375. default:
  376. return VET_FLOAT4;
  377. }
  378. }
  379. void D3D11Mappings::get(const Color& inColour, float * outColour )
  380. {
  381. outColour[0] = inColour.r;
  382. outColour[1] = inColour.g;
  383. outColour[2] = inColour.b;
  384. outColour[3] = inColour.a;
  385. }
  386. D3D11_BOX D3D11Mappings::toDx11Box(const PixelVolume &inBox)
  387. {
  388. D3D11_BOX res;
  389. res.left = static_cast<UINT>(inBox.left);
  390. res.top = static_cast<UINT>(inBox.top);
  391. res.front = static_cast<UINT>(inBox.front);
  392. res.right = static_cast<UINT>(inBox.right);
  393. res.bottom = static_cast<UINT>(inBox.bottom);
  394. res.back = static_cast<UINT>(inBox.back);
  395. return res;
  396. }
  397. PixelFormat D3D11Mappings::_getPF(DXGI_FORMAT d3dPF)
  398. {
  399. switch(d3dPF)
  400. {
  401. case DXGI_FORMAT_UNKNOWN :
  402. return PF_UNKNOWN;
  403. case DXGI_FORMAT_R32G32B32A32_TYPELESS :
  404. return PF_UNKNOWN;
  405. case DXGI_FORMAT_R32G32B32A32_FLOAT :
  406. return PF_FLOAT32_RGBA;
  407. case DXGI_FORMAT_R32G32B32A32_UINT :
  408. return PF_UNKNOWN;
  409. case DXGI_FORMAT_R32G32B32A32_SINT :
  410. return PF_UNKNOWN;
  411. case DXGI_FORMAT_R32G32B32_TYPELESS :
  412. return PF_UNKNOWN;
  413. case DXGI_FORMAT_R32G32B32_FLOAT :
  414. return PF_FLOAT32_RGB;
  415. case DXGI_FORMAT_R32G32B32_UINT :
  416. return PF_UNKNOWN;
  417. case DXGI_FORMAT_R32G32B32_SINT :
  418. return PF_UNKNOWN;
  419. case DXGI_FORMAT_R16G16B16A16_TYPELESS :
  420. return PF_UNKNOWN;
  421. case DXGI_FORMAT_R16G16B16A16_FLOAT :
  422. return PF_FLOAT16_RGBA;
  423. case DXGI_FORMAT_R16G16B16A16_UNORM :
  424. return PF_UNKNOWN;
  425. case DXGI_FORMAT_R16G16B16A16_UINT :
  426. return PF_UNKNOWN;
  427. case DXGI_FORMAT_R16G16B16A16_SNORM :
  428. return PF_UNKNOWN;
  429. case DXGI_FORMAT_R16G16B16A16_SINT :
  430. return PF_UNKNOWN;
  431. case DXGI_FORMAT_R32G32_TYPELESS :
  432. return PF_UNKNOWN;
  433. case DXGI_FORMAT_R32G32_FLOAT :
  434. return PF_FLOAT32_RG;
  435. case DXGI_FORMAT_R32G32_UINT :
  436. return PF_UNKNOWN;
  437. case DXGI_FORMAT_R32G32_SINT :
  438. return PF_UNKNOWN;
  439. case DXGI_FORMAT_R32G8X24_TYPELESS :
  440. return PF_UNKNOWN;
  441. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT :
  442. return PF_D32_S8X24;
  443. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS :
  444. return PF_UNKNOWN;
  445. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT :
  446. return PF_UNKNOWN;
  447. case DXGI_FORMAT_R10G10B10A2_TYPELESS :
  448. return PF_UNKNOWN;
  449. case DXGI_FORMAT_R10G10B10A2_UNORM :
  450. return PF_UNKNOWN;
  451. case DXGI_FORMAT_R10G10B10A2_UINT :
  452. return PF_UNKNOWN;
  453. case DXGI_FORMAT_R11G11B10_FLOAT :
  454. return PF_UNKNOWN;
  455. case DXGI_FORMAT_R8G8B8A8_TYPELESS :
  456. return PF_UNKNOWN;
  457. case DXGI_FORMAT_R8G8B8A8_UNORM :
  458. return PF_R8G8B8A8;
  459. case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB :
  460. return PF_UNKNOWN;
  461. case DXGI_FORMAT_R8G8B8A8_UINT :
  462. return PF_UNKNOWN;
  463. case DXGI_FORMAT_R8G8B8A8_SNORM :
  464. return PF_UNKNOWN;
  465. case DXGI_FORMAT_R8G8B8A8_SINT :
  466. return PF_UNKNOWN;
  467. case DXGI_FORMAT_R16G16_TYPELESS :
  468. return PF_UNKNOWN;
  469. case DXGI_FORMAT_R16G16_FLOAT :
  470. return PF_FLOAT16_RG;
  471. case DXGI_FORMAT_R16G16_UNORM :
  472. return PF_UNKNOWN;
  473. case DXGI_FORMAT_R16G16_UINT :
  474. return PF_UNKNOWN;
  475. case DXGI_FORMAT_R16G16_SNORM :
  476. return PF_UNKNOWN;
  477. case DXGI_FORMAT_R16G16_SINT :
  478. return PF_UNKNOWN;
  479. case DXGI_FORMAT_R32_TYPELESS :
  480. return PF_UNKNOWN;
  481. case DXGI_FORMAT_D32_FLOAT :
  482. return PF_D32;
  483. case DXGI_FORMAT_R32_FLOAT :
  484. return PF_FLOAT32_R;
  485. case DXGI_FORMAT_R32_UINT :
  486. return PF_UNKNOWN;
  487. case DXGI_FORMAT_R32_SINT :
  488. return PF_UNKNOWN;
  489. case DXGI_FORMAT_R24G8_TYPELESS :
  490. return PF_UNKNOWN;
  491. case DXGI_FORMAT_D24_UNORM_S8_UINT :
  492. return PF_D24S8;
  493. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS :
  494. return PF_UNKNOWN;
  495. case DXGI_FORMAT_X24_TYPELESS_G8_UINT :
  496. return PF_UNKNOWN;
  497. case DXGI_FORMAT_R8G8_TYPELESS :
  498. return PF_UNKNOWN;
  499. case DXGI_FORMAT_R8G8_UNORM :
  500. return PF_R8G8;
  501. case DXGI_FORMAT_R8G8_UINT :
  502. return PF_UNKNOWN;
  503. case DXGI_FORMAT_R8G8_SNORM :
  504. return PF_UNKNOWN;
  505. case DXGI_FORMAT_R8G8_SINT :
  506. return PF_UNKNOWN;
  507. case DXGI_FORMAT_R16_TYPELESS :
  508. return PF_UNKNOWN;
  509. case DXGI_FORMAT_R16_FLOAT :
  510. return PF_FLOAT16_R;
  511. case DXGI_FORMAT_D16_UNORM :
  512. return PF_D16;
  513. case DXGI_FORMAT_R16_UNORM :
  514. return PF_UNKNOWN;
  515. case DXGI_FORMAT_R16_UINT :
  516. return PF_UNKNOWN;
  517. case DXGI_FORMAT_R16_SNORM :
  518. return PF_UNKNOWN;
  519. case DXGI_FORMAT_R16_SINT :
  520. return PF_UNKNOWN;
  521. case DXGI_FORMAT_R8_TYPELESS :
  522. return PF_UNKNOWN;
  523. case DXGI_FORMAT_R8_UNORM :
  524. return PF_R8;
  525. case DXGI_FORMAT_R8_UINT :
  526. return PF_UNKNOWN;
  527. case DXGI_FORMAT_R8_SNORM :
  528. return PF_UNKNOWN;
  529. case DXGI_FORMAT_R8_SINT :
  530. return PF_UNKNOWN;
  531. case DXGI_FORMAT_A8_UNORM :
  532. return PF_UNKNOWN;
  533. case DXGI_FORMAT_R1_UNORM :
  534. return PF_UNKNOWN;
  535. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP :
  536. return PF_UNKNOWN;
  537. case DXGI_FORMAT_R8G8_B8G8_UNORM :
  538. return PF_UNKNOWN;
  539. case DXGI_FORMAT_G8R8_G8B8_UNORM :
  540. return PF_UNKNOWN;
  541. case DXGI_FORMAT_BC1_TYPELESS :
  542. return PF_UNKNOWN;
  543. case DXGI_FORMAT_BC1_UNORM :
  544. return PF_DXT1;
  545. case DXGI_FORMAT_BC1_UNORM_SRGB :
  546. return PF_DXT1;
  547. case DXGI_FORMAT_BC2_TYPELESS :
  548. return PF_DXT2;
  549. case DXGI_FORMAT_BC2_UNORM :
  550. return PF_DXT2;
  551. case DXGI_FORMAT_BC2_UNORM_SRGB :
  552. return PF_DXT2;
  553. case DXGI_FORMAT_BC3_TYPELESS :
  554. return PF_DXT3;
  555. case DXGI_FORMAT_BC3_UNORM :
  556. return PF_DXT3;
  557. case DXGI_FORMAT_BC3_UNORM_SRGB :
  558. return PF_DXT3;
  559. case DXGI_FORMAT_BC4_TYPELESS :
  560. return PF_DXT4;
  561. case DXGI_FORMAT_BC4_UNORM :
  562. return PF_DXT4;
  563. case DXGI_FORMAT_BC4_SNORM :
  564. return PF_DXT4;
  565. case DXGI_FORMAT_BC5_TYPELESS :
  566. return PF_DXT5;
  567. case DXGI_FORMAT_BC5_UNORM :
  568. return PF_DXT5;
  569. case DXGI_FORMAT_BC5_SNORM :
  570. return PF_DXT5;
  571. case DXGI_FORMAT_B5G6R5_UNORM :
  572. return PF_UNKNOWN;
  573. case DXGI_FORMAT_B5G5R5A1_UNORM :
  574. return PF_UNKNOWN;
  575. case DXGI_FORMAT_B8G8R8A8_UNORM :
  576. return PF_B8G8R8A8;
  577. case DXGI_FORMAT_B8G8R8X8_UNORM :
  578. return PF_B8G8R8X8;
  579. default:
  580. return PF_UNKNOWN;
  581. }
  582. }
  583. DXGI_FORMAT D3D11Mappings::_getPF(PixelFormat enginePF)
  584. {
  585. switch(enginePF)
  586. {
  587. case PF_R8:
  588. return DXGI_FORMAT_R8_UNORM;
  589. case PF_R8G8:
  590. return DXGI_FORMAT_R8G8_UNORM;
  591. case PF_R8G8B8:
  592. return DXGI_FORMAT_UNKNOWN;
  593. case PF_A8R8G8B8:
  594. return DXGI_FORMAT_UNKNOWN;
  595. case PF_A8B8G8R8:
  596. return DXGI_FORMAT_UNKNOWN;
  597. case PF_X8R8G8B8:
  598. return DXGI_FORMAT_UNKNOWN;
  599. case PF_X8B8G8R8:
  600. return DXGI_FORMAT_UNKNOWN;
  601. case PF_R8G8B8A8:
  602. return DXGI_FORMAT_R8G8B8A8_UNORM;
  603. case PF_B8G8R8A8:
  604. return DXGI_FORMAT_B8G8R8A8_UNORM;
  605. case PF_B8G8R8X8:
  606. return DXGI_FORMAT_B8G8R8X8_UNORM;
  607. case PF_FLOAT16_R:
  608. return DXGI_FORMAT_R16_FLOAT;
  609. case PF_FLOAT16_RG:
  610. return DXGI_FORMAT_R16G16_FLOAT;
  611. case PF_FLOAT16_RGB:
  612. return DXGI_FORMAT_UNKNOWN;
  613. case PF_FLOAT16_RGBA:
  614. return DXGI_FORMAT_R16G16B16A16_FLOAT;
  615. case PF_FLOAT32_R:
  616. return DXGI_FORMAT_R32_FLOAT;
  617. case PF_FLOAT32_RG:
  618. return DXGI_FORMAT_R32G32_FLOAT;
  619. case PF_FLOAT32_RGB:
  620. return DXGI_FORMAT_R32G32B32_FLOAT;
  621. case PF_FLOAT32_RGBA:
  622. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  623. case PF_DXT1:
  624. return DXGI_FORMAT_BC1_UNORM;
  625. case PF_DXT2:
  626. return DXGI_FORMAT_BC2_UNORM;
  627. case PF_DXT3:
  628. return DXGI_FORMAT_BC3_UNORM;
  629. case PF_DXT4:
  630. return DXGI_FORMAT_BC4_UNORM;
  631. case PF_DXT5:
  632. return DXGI_FORMAT_BC5_UNORM;
  633. case PF_D32_S8X24:
  634. return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
  635. case PF_D24S8:
  636. return DXGI_FORMAT_D24_UNORM_S8_UINT;
  637. case PF_D32:
  638. return DXGI_FORMAT_D32_FLOAT;
  639. case PF_D16:
  640. return DXGI_FORMAT_D16_UNORM;
  641. case PF_UNKNOWN:
  642. default:
  643. return DXGI_FORMAT_UNKNOWN;
  644. }
  645. }
  646. PixelFormat D3D11Mappings::_getClosestSupportedPF(PixelFormat enginePF)
  647. {
  648. if (_getPF(enginePF) != DXGI_FORMAT_UNKNOWN)
  649. {
  650. return enginePF;
  651. }
  652. switch(enginePF)
  653. {
  654. case PF_FLOAT16_RGB:
  655. return PF_FLOAT16_RGBA;
  656. case PF_R8G8B8:
  657. return PF_R8G8B8A8;
  658. case PF_B8G8R8:
  659. return PF_R8G8B8A8;
  660. case PF_A8R8G8B8:
  661. return PF_R8G8B8A8;
  662. case PF_A8B8G8R8:
  663. return PF_B8G8R8A8;
  664. case PF_X8R8G8B8:
  665. return PF_R8G8B8A8;
  666. case PF_X8B8G8R8:
  667. return PF_B8G8R8X8;
  668. case PF_R8G8B8X8:
  669. return PF_B8G8R8X8;
  670. case PF_UNKNOWN:
  671. default:
  672. return PF_R8G8B8A8;
  673. }
  674. }
  675. D3D11_USAGE D3D11Mappings::_getUsage(GpuBufferUsage mUsage)
  676. {
  677. if (_isDynamic(mUsage))
  678. {
  679. return D3D11_USAGE_DYNAMIC;
  680. }
  681. else
  682. {
  683. return D3D11_USAGE_DEFAULT;
  684. }
  685. }
  686. bool D3D11Mappings::_isDynamic(GpuBufferUsage mUsage)
  687. {
  688. switch ( mUsage)
  689. {
  690. case GBU_DYNAMIC:
  691. return true;
  692. }
  693. return false;
  694. }
  695. bool D3D11Mappings::_isDynamic(int mUsage)
  696. {
  697. return _isDynamic(static_cast<GpuBufferUsage>(mUsage));
  698. }
  699. bool D3D11Mappings::isMappingWrite(D3D11_MAP map)
  700. {
  701. if(map == D3D11_MAP_READ)
  702. return false;
  703. return true;
  704. }
  705. bool D3D11Mappings::isMappingRead(D3D11_MAP map)
  706. {
  707. if(map == D3D11_MAP_READ || map == D3D11_MAP_READ_WRITE)
  708. return true;
  709. return false;
  710. }
  711. D3D11_USAGE D3D11Mappings::_getUsage(int mUsage)
  712. {
  713. return _getUsage(static_cast<GpuBufferUsage>(mUsage));
  714. }
  715. UINT D3D11Mappings::_getAccessFlags(int mUsage)
  716. {
  717. return _getAccessFlags(static_cast<GpuBufferUsage>(mUsage));
  718. }
  719. UINT D3D11Mappings::_getAccessFlags(GpuBufferUsage mUsage)
  720. {
  721. if(_isDynamic(mUsage))
  722. return D3D11_CPU_ACCESS_WRITE;
  723. else
  724. return 0;
  725. }
  726. TextureType D3D11Mappings::_getTexType(D3D11_SRV_DIMENSION type)
  727. {
  728. switch(type)
  729. {
  730. case D3D_SRV_DIMENSION_TEXTURE1D:
  731. return TEX_TYPE_1D;
  732. case D3D_SRV_DIMENSION_TEXTURE2D:
  733. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  734. return TEX_TYPE_2D;
  735. case D3D_SRV_DIMENSION_TEXTURE3D:
  736. return TEX_TYPE_3D;
  737. case D3D_SRV_DIMENSION_TEXTURECUBE:
  738. return TEX_TYPE_CUBE_MAP;
  739. default:
  740. // unknown
  741. return static_cast<TextureType>(0);
  742. }
  743. }
  744. D3D11_PRIMITIVE_TOPOLOGY D3D11Mappings::getPrimitiveType(DrawOperationType type)
  745. {
  746. switch(type)
  747. {
  748. case DOT_POINT_LIST:
  749. return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
  750. case DOT_LINE_LIST:
  751. return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
  752. case DOT_LINE_STRIP:
  753. return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
  754. case DOT_TRIANGLE_LIST:
  755. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  756. case DOT_TRIANGLE_STRIP:
  757. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
  758. case DOT_TRIANGLE_FAN:
  759. BS_EXCEPT(InvalidParametersException, "D3D11 doesn't support triangle fan primitive type.");
  760. }
  761. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  762. }
  763. //---------------------------------------------------------------------
  764. UINT32 D3D11Mappings::_getSizeInBytes(PixelFormat pf, UINT32 xcount, UINT32 ycount)
  765. {
  766. if(xcount == 0 || ycount == 0)
  767. return 0;
  768. if(PixelUtil::isCompressed(pf))
  769. {
  770. // D3D wants the width of one row of cells in bytes
  771. if (pf == PF_DXT1)
  772. {
  773. // 64 bits (8 bytes) per 4x4 block
  774. return std::max<UINT32>(1, xcount / 4) * std::max<UINT32>(1, ycount / 4) * 8;
  775. }
  776. else
  777. {
  778. // 128 bits (16 bytes) per 4x4 block
  779. return std::max<UINT32>(1, xcount / 4) * std::max<UINT32>(1, ycount / 4) * 16;
  780. }
  781. }
  782. else
  783. {
  784. return xcount * ycount * PixelUtil::getNumElemBytes(pf);
  785. }
  786. }
  787. D3D11_MAP D3D11Mappings::getLockOptions(GpuLockOptions lockOptions)
  788. {
  789. switch(lockOptions)
  790. {
  791. case GBL_WRITE_ONLY_NO_OVERWRITE:
  792. return D3D11_MAP_WRITE_NO_OVERWRITE;
  793. break;
  794. case GBL_READ_WRITE:
  795. return D3D11_MAP_READ_WRITE;
  796. break;
  797. case GBL_WRITE_ONLY_DISCARD:
  798. return D3D11_MAP_WRITE_DISCARD;
  799. break;
  800. case GBL_READ_ONLY:
  801. return D3D11_MAP_READ;
  802. break;
  803. case GBL_WRITE_ONLY:
  804. return D3D11_MAP_WRITE;
  805. break;
  806. default:
  807. break;
  808. };
  809. BS_EXCEPT(RenderingAPIException, "Invalid lock option. No DX11 equivalent of: " + toString(lockOptions));
  810. }
  811. }