BearishSun 03eb20baee Renamed shader ReflectionCubemapSampling -> ImageBasedLighting to better reflect its purpose 8 years ago
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BasePass.bslinc b2dd0ffa03 Work on transparent rendering path 9 years ago
GBuffer.bslinc 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 years ago
ImageBasedLighting.bslinc 03eb20baee Renamed shader ReflectionCubemapSampling -> ImageBasedLighting to better reflect its purpose 8 years ago
LightGridCommon.bslinc f95bf9e749 Better light grid depth slice distribution 8 years ago
LightingCommon.bslinc 6f4c8d3a17 Directional area light functional 8 years ago
NormalVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path 9 years ago
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 years ago
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 years ago
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 years ago
PerCameraData.bslinc 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 years ago
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 years ago
ReflectionCubemapCommon.bslinc d516e39cc3 More tweaks to cubemap importance sampling 8 years ago
ResolveCommon.bslinc a4a8a242bb Added a new low-level rendering example project 9 years ago
SHCommon.bslinc 4bd929ade3 Added sky irradiance for indirect lighting 8 years ago
SkinnedVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path 9 years ago
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering 9 years ago
Surface.bslinc b2dd0ffa03 Work on transparent rendering path 9 years ago
SurfaceData.bslinc 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 years ago
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 years ago