BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 سال پیش
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DeferredBasePass.bslinc 014bac08b8 Renderer can now handle morph animation 9 سال پیش
GBuffer.bslinc eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 سال پیش
LightingCommon.bslinc eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 سال پیش
NormalVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 سال پیش
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 سال پیش
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 سال پیش
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 سال پیش
PerCameraData.bslinc eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 سال پیش
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 سال پیش
ReflectionCubemapCommon.bslinc 7784a96128 Reflection cubemap filtering 9 سال پیش
ResolveCommon.bslinc a4a8a242bb Added a new low-level rendering example project 9 سال پیش
SkinnedVertexInput.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 سال پیش
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering 9 سال پیش
Surface.bslinc 76dee9fbf8 Morph shape animation (WIP) 9 سال پیش
SurfaceData.bslinc eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 سال پیش
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 سال پیش