BearishSun 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 éve
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ThirdParty be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 éve
Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAABox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAny.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAsyncOp.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsBinaryCloner.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsBinaryDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsBinarySerializer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsBitmapWriter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsBitwise.h c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 éve
BsBounds.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCapsule.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsConsoleTestOutput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsConvexVolume.h f3c0d2e377 Reflection capture code 9 éve
BsCrashHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsDataStream.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsDegree.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsDynLib.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsDynLibManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsEnumClassHash.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsEvent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsException.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFileSerializer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFileSystem.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFileSystemTestSuite.h 5496a2e79a Fixing Windows build for some helper projects 9 éve
BsFlags.h 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 éve
BsFrameAlloc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFwdDeclUtil.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGlobalFrameAlloc.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 éve
BsGroupAlloc.h 903f96c9b7 Added a Group memory allocator 9 éve
BsIReflectable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsIReflectableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsLine2.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsLineSegment3.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsLog.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMath.h c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 éve
BsMatrix3.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMatrix4.h f3c0d2e377 Reflection capture code 9 éve
BsMatrixNxM.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMemAllocProfiler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMemStack.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMemoryAllocator.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMemorySerializer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMessageHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMessageHandlerFwd.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsModule.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsNonCopyable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPath.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPlane.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPlatformDefines.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 éve
BsPlatformUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPrerequisitesUtil.h b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 éve
BsQuaternion.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRTTIField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRTTIManagedDataBlockField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRTTIPlainField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRTTIPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRTTIReflectableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRTTIReflectablePtrField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRTTIType.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRadian.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRay.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRect2.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRect2I.h 10558a89b0 Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks 9 éve
BsRect3.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSerializedObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSerializedObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsServiceLocator.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSphere.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSpinLock.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsStaticAlloc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsStdHeaders.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsStringFormat.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsStringID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsTaskScheduler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsTestOutput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsTestSuite.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsTexAtlasGenerator.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsThreadDefines.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 éve
BsThreadPool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsTimer.h ef59933827 More work on user manuals 9 éve
BsTorus.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsTypes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsUtil.h efd471af58 Fixing and refactoring GpuParams 9 éve
BsVector2.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsVector3.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsVector4.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsVectorNI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve