BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering %!s(int64=9) %!d(string=hai) anos
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BsLightRendering.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering %!s(int64=9) %!d(string=hai) anos
BsObjectRendering.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsPostProcessing.h bb40943c63 Refactoring renderer so its render() method can easily be called manually %!s(int64=9) %!d(string=hai) anos
BsReflectionCubemap.h 7784a96128 Reflection cubemap filtering %!s(int64=9) %!d(string=hai) anos
BsRenderBeast.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering %!s(int64=9) %!d(string=hai) anos
BsRenderBeastFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsRenderBeastOptions.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsRenderBeastPrerequisites.h bb40943c63 Refactoring renderer so its render() method can easily be called manually %!s(int64=9) %!d(string=hai) anos
BsRenderTargets.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering %!s(int64=9) %!d(string=hai) anos
BsRenderTexturePool.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsRendererCamera.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering %!s(int64=9) %!d(string=hai) anos
BsRendererObject.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsSamplerOverrides.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos